Adding support for older .Net versions
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e1efa6c413
Коммит
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@ -143,7 +143,8 @@ namespace Microsoft.MixedReality.Profiling
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Destroy(meshRenderer.gameObject);
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}
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stopwatch.Restart();
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stopwatch.Reset();
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stopwatch.Start();
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}
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private void Start()
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@ -206,7 +207,8 @@ namespace Microsoft.MixedReality.Profiling
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frameOffset = (frameOffset + 1) % frameRange;
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frameCount = 0;
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stopwatch.Restart();
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stopwatch.Reset();
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stopwatch.Start();
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}
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// Update memory statistics.
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@ -328,7 +330,7 @@ namespace Microsoft.MixedReality.Profiling
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displayedDecimalFormat = string.Format("{{0:F{0}}}", displayedDecimalDigits);
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StringBuilder milisecondStringBuilder = new StringBuilder(16);
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stringBuilder.Clear();
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stringBuilder.Length = 0;
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for (int i = 0; i < frameRateStrings.Length; ++i)
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{
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@ -336,8 +338,8 @@ namespace Microsoft.MixedReality.Profiling
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milisecondStringBuilder.AppendFormat(displayedDecimalFormat, miliseconds);
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stringBuilder.AppendFormat("{0} fps ({1} ms)", i.ToString(), milisecondStringBuilder.ToString());
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frameRateStrings[i] = stringBuilder.ToString();
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milisecondStringBuilder.Clear();
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stringBuilder.Clear();
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milisecondStringBuilder.Length = 0;
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stringBuilder.Length = 0;
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}
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}
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@ -448,10 +450,10 @@ namespace Microsoft.MixedReality.Profiling
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private static void MemoryUsageToString(StringBuilder stringBuilder, string displayedDecimalFormat, TextMesh textMesh, string memoryString, ulong memoryUsage)
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{
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stringBuilder.Clear();
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stringBuilder.Length = 0;
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// Note, this can trigger an allocation and can be called each frame. But, with default settings this function should only fire with memory deltas of +-1KB.
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string megabytes = stringBuilder.AppendFormat(displayedDecimalFormat, ConvertBytesToMegabytes(memoryUsage)).ToString();
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stringBuilder.Clear();
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stringBuilder.Length = 0;
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textMesh.text = stringBuilder.AppendFormat(memoryString, megabytes).ToString();
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}
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