WpfD3DInterop sample application

This demonstrates using D3D11Image components to host DirectX 11
rendered content in a WPF 4.5 (or later) application.
The D3D11Image components can be used from NuGet or you can build them
yourself from src\
This commit is contained in:
Rob Relyea 2015-09-09 15:02:27 -07:00
Родитель 272c85ac76
Коммит 8c98800649
21 изменённых файлов: 1022 добавлений и 0 удалений

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<Application x:Class="Microsoft.Samples.Wpf.D3D11Interop.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

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namespace Microsoft.Samples.Wpf.D3D11Interop
{
using System.Windows;
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}

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<Window x:Class="Microsoft.Samples.Wpf.D3D11Interop.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:Microsoft.Wpf.Interop;assembly=Microsoft.Wpf.Interop.D3D11Image"
Title="WPF D3D11 Interop" Height="540" Width="900" Closing="Window_Closing">
<Window.Resources>
<SolidColorBrush x:Key="MediumGreyBrush" Color="#ff4e4e4e"/>
<SolidColorBrush x:Key="KinectPurpleBrush" Color="#ff52318f"/>
<Style TargetType="{x:Type CheckBox}" x:Key="SquareCheckBox">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type CheckBox}">
<Grid>
<StackPanel Orientation="Horizontal" Background="Transparent">
<Grid x:Name="SquareCheckBoxChecked">
<Image x:Name="CheckedNormal" Source="Images\Checkbox_checked.png" Stretch="None" HorizontalAlignment="Center"/>
</Grid>
<Grid x:Name="SquareCheckBoxUnchecked" Visibility="Collapsed">
<Image x:Name="UncheckedNormal" Source="Images\Checkbox_unchecked.png" Stretch="None" HorizontalAlignment="Center"/>
</Grid>
<TextBlock x:Name="SquareCheckBoxText" Text="Recreate Surface on Resize" TextAlignment="Left" VerticalAlignment="Center" FontSize="15" Margin="9,0,0,0"/>
</StackPanel>
</Grid>
<ControlTemplate.Triggers>
<Trigger Property="IsChecked" Value="false">
<Setter Property="Visibility" Value="Collapsed" TargetName="SquareCheckBoxChecked"/>
<Setter Property="Visibility" Value="Visible" TargetName="SquareCheckBoxUnchecked"/>
</Trigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
<Style TargetType="{x:Type RadioButton}" x:Key="KinectRadioButton">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type RadioButton}">
<Grid>
<Grid x:Name="KinectRadioButtonOnSet" HorizontalAlignment="Left">
<Image Source="Images\radiobutton_on.png" Stretch="None"/>
</Grid>
<Grid x:Name="KinectRadioButtonOnUnset" HorizontalAlignment="Left" Visibility="Collapsed">
<Image Source="Images\radiobutton_off.png" Stretch="None"/>
</Grid>
<TextBlock x:Name="KinectRadioButton" Text="{TemplateBinding Content}" TextAlignment="Left" VerticalAlignment="Center" FontSize="15" Margin="25,0,0,0"/>
</Grid>
<ControlTemplate.Triggers>
<Trigger Property="IsChecked" Value="false">
<Setter Property="Visibility" Value="Collapsed" TargetName="KinectRadioButtonOnSet"/>
<Setter Property="Visibility" Value="Visible" TargetName="KinectRadioButtonOnUnset"/>
</Trigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
<!--Create a slider background like the standard one-->
<LinearGradientBrush x:Key="HorizontalSliderTrackNormalBorder" EndPoint="0,1" StartPoint="0,0">
<GradientStop Color="#FFAEB1AF" Offset="0.1"/>
<GradientStop Color="White" Offset=".9"/>
</LinearGradientBrush>
<Style x:Key="KinectSlider"
TargetType="{x:Type Slider}">
<Setter Property="Orientation" Value="Horizontal" />
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type Slider}">
<Grid>
<Border Background="#FFE7EAEA" BorderBrush="{StaticResource HorizontalSliderTrackNormalBorder}" BorderThickness="1" CornerRadius="1" Margin="5,0" Height="4.0" Grid.Row="1"/>
<Track Visibility="Visible" x:Name="PART_Track">
<Track.Thumb>
<Thumb>
<Thumb.Template>
<ControlTemplate>
<Image Source="Images/Slider.png"/>
</ControlTemplate>
</Thumb.Template>
</Thumb>
</Track.Thumb>
</Track>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</Window.Resources>
<Grid Margin="10,0,10,10">
<Grid.RowDefinitions>
<RowDefinition Height="62" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<Grid Grid.Row="1">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="250" />
</Grid.ColumnDefinitions>
<Grid Grid.Row="1" ClipToBounds="True">
<Border Name="ControlHostElement"
BorderBrush="{StaticResource KinectPurpleBrush}"
BorderThickness="2" HorizontalAlignment="Stretch" VerticalAlignment="Stretch">
<Grid x:Name="host" Cursor="None">
<Rectangle Grid.Column="0" Fill="Black"/>
<Image Name ="Backdrop" Source="Images\Background.jpg"/>
<Image Stretch="Fill" Name="ImageHost" >
<Image.Source>
<local:D3D11Image x:Name="InteropImage" />
</Image.Source>
</Image>
</Grid>
</Border>
<Canvas x:Name="MagCurserToggle2">
<Ellipse x:Name="MagEllipse" Visibility="Hidden">
<Ellipse.Fill>
<VisualBrush x:Name="MagBrush" ViewboxUnits="Absolute"
Visual="{Binding ElementName=ControlHostElement}"/>
</Ellipse.Fill>
</Ellipse>
</Canvas>
<Canvas x:Name="MagCurserToggle1" Cursor="None">
<Image Name ="MagImage" Source="Images\MagnifyingGlass.png" Visibility="Hidden"/>
</Canvas>
</Grid>
<Rectangle Grid.Column="1" Fill="{StaticResource MediumGreyBrush}" Margin="10,0,0,0"/>
<StackPanel Grid.Column="1">
<Grid Margin="20,10,10,10">
<Grid.RowDefinitions>
<RowDefinition Height="35"/>
<RowDefinition Height="*"/>
<RowDefinition Height="15"/>
<RowDefinition Height="25"/>
<RowDefinition Height="15"/>
<RowDefinition Height="25"/>
<RowDefinition Height="50"/>
<RowDefinition Height="35"/>
<RowDefinition Height="25"/>
<RowDefinition Height="15"/>
<RowDefinition Height="25"/>
<RowDefinition Height="15"/>
<RowDefinition Height="25"/>
</Grid.RowDefinitions>
<TextBlock Grid.Row="0" Text="Magnifier" HorizontalAlignment="Left" FontSize="20" FontFamily="Segeo UI" Foreground="White"/>
<RadioButton Grid.Row="1" x:Name="MagBox" Style="{StaticResource KinectRadioButton}" IsChecked="True" FontSize="12" FontFamily="Segeo UI" Foreground="White" Content="On"/>
<RadioButton Grid.Row="1" x:Name="MagBox2" Style="{StaticResource KinectRadioButton}" IsChecked="False" FontSize="12" FontFamily="Segeo UI" Foreground="White" Content="Off" Margin="60,0"/>
<Label Grid.Row="3" HorizontalAlignment="Left" Content="_Size" VerticalAlignment="Center" FontSize="12" FontFamily="Segeo UI" Foreground="White" Target="{Binding ElementName=Size}"/>
<Slider Grid.Row="3" x:Name="Size" Style="{StaticResource KinectSlider}" Minimum="30" Maximum="300" Value="100" ValueChanged="Size_ValueChanged" Margin="50,0,30,0" FontSize="12" FontFamily="Segeo UI" Foreground="White"/>
<Label Grid.Row="5" HorizontalAlignment="Left" Content="_Scale" VerticalAlignment="Center" FontSize="12" FontFamily="Segeo UI" Foreground="White" Target="{Binding ElementName=Scale}"/>
<Slider Grid.Row="5" x:Name="Scale" Style="{StaticResource KinectSlider}" Minimum="1" Value="2" Maximum="5" ValueChanged="Scale_ValueChanged" Margin="50,0,30,0"/>
<TextBlock Grid.Row="7" Text="Camera Position" HorizontalAlignment="Left" FontSize="20" FontFamily="Segeo UI" Foreground="White"/>
<Label Grid.Row="8" Content="_Radius" VerticalAlignment="Center" HorizontalAlignment="Left" FontSize="12" FontFamily="Segeo UI" Foreground="White" Target="{Binding ElementName=RadiusSlider}"/>
<Slider Grid.Row="8" x:Name="RadiusSlider" Style="{StaticResource KinectSlider}" ValueChanged="Radius_ValueChanged" Minimum=".1" Value="2" Maximum="5" Margin="50,0,30,0" DataContext="{Binding}" />
<Label Grid.Row="10" Content="_Theta" VerticalAlignment="Center" HorizontalAlignment="Left" FontSize="12" FontFamily="Segeo UI" Foreground="White" Target="{Binding ElementName=ThetaSlider}"/>
<Slider Grid.Row="10" x:Name="ThetaSlider" Style="{StaticResource KinectSlider}" ValueChanged="Theta_ValueChanged" Minimum="-180" Maximum="180" Value="0" Margin="50,0,30,0"/>
<Label Grid.Row="12" Content="_Phi" VerticalAlignment="Center" HorizontalAlignment="Left" FontSize="12" FontFamily="Segeo UI" Foreground="White" Target="{Binding ElementName=PhiSlider}"/>
<Slider Grid.Row="12" x:Name="PhiSlider" Style="{StaticResource KinectSlider}" ValueChanged="Phi_ValueChanged" Minimum="-89.9" Maximum="89.9" Value="0" Margin="50,0,30,0"/>
</Grid>
</StackPanel>
</Grid>
<TextBlock Text="WPF D3D11 Interop" HorizontalAlignment="Right" VerticalAlignment="Bottom" Margin="0,0,0,17" FontSize="14" Foreground="{StaticResource MediumGreyBrush}" FontFamily="Segoe UI"/>
</Grid>
</Window>

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namespace Microsoft.Samples.Wpf.D3D11Interop
{
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Input;
using System.Windows.Interop;
using System.Windows.Media;
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
// Magnifier Image Settings
private const double MagImageScale = 1.25; // Scale of image to magnified ellipse
private const double MagImageOffset = 0.12; // Offset of magnified ellipse within image
// Unit conversion
private const float DegreesToRadians = (float)Math.PI / 180;
// State Management
private bool magnify = true;
TimeSpan lastRender;
bool lastVisible;
// Magnifier Settings (filled by default slider vlaues)
private double magSize;
private double magScale;
public MainWindow()
{
this.InitializeComponent();
this.host.Loaded += new RoutedEventHandler(this.Host_Loaded);
this.host.SizeChanged += new SizeChangedEventHandler(this.Host_SizeChanged);
}
private static bool Init()
{
bool initSucceeded = NativeMethods.InvokeWithDllProtection(() => NativeMethods.Init()) >= 0;
if (!initSucceeded)
{
MessageBox.Show("Failed to initialize.", "WPF D3D Interop", MessageBoxButton.OK, MessageBoxImage.Error);
if (Application.Current != null)
{
Application.Current.Shutdown();
}
}
return initSucceeded;
}
private static void Cleanup()
{
NativeMethods.InvokeWithDllProtection(NativeMethods.Cleanup);
}
private static int Render(IntPtr resourcePointer)
{
return NativeMethods.InvokeWithDllProtection(() => NativeMethods.Render(resourcePointer));
}
private static int SetCameraRadius(float radius)
{
return NativeMethods.InvokeWithDllProtection(() => NativeMethods.SetCameraRadius(radius));
}
private static int SetCameraTheta(float theta)
{
return NativeMethods.InvokeWithDllProtection(() => NativeMethods.SetCameraTheta(theta));
}
private static int SetCameraPhi(float phi)
{
return NativeMethods.InvokeWithDllProtection(() => NativeMethods.SetCameraPhi(phi));
}
#region Callbacks
private void Host_Loaded(object sender, RoutedEventArgs e)
{
Init();
this.InitializeRendering();
// Setup the Magnifier Size
MagEllipse.Height = this.magSize;
MagEllipse.Width = this.magSize;
Scale.Value = this.magScale;
// Add mouse over event
host.MouseMove += this.MagElement_MouseMove;
ImageHost.MouseMove += this.MagElement_MouseMove;
MagEllipse.MouseMove += this.MagElement_MouseMove;
MagImage.MouseMove += this.MagElement_MouseMove;
host.MouseLeave += this.MagElement_MouseLeave;
MagEllipse.MouseLeave += this.MagElement_MouseLeave;
ImageHost.MouseLeave += this.MagElement_MouseLeave;
MagImage.MouseLeave += this.MagElement_MouseLeave;
MagBox.Checked += this.MagBox_Checked;
MagBox.Unchecked += this.MagBox_Unchecked;
}
private void Host_SizeChanged(object sender, SizeChangedEventArgs e)
{
// TODO: handle non-96 DPI
int surfWidth = (int)(host.ActualWidth < 0 ? 0 : Math.Ceiling(host.ActualWidth));
int surfHeight = (int)(host.ActualHeight < 0 ? 0 : Math.Ceiling(host.ActualHeight));
InteropImage.SetPixelSize(surfWidth, surfHeight);
NativeMethods.SetRenderSize(surfWidth, surfHeight);
// Stop rendering if the D3DImage isn't visible - currently just if width or height is 0
// TODO: more optimizations possible (scrolled off screen, etc...)
bool isVisible = (surfWidth != 0 && surfHeight != 0);
if (lastVisible != isVisible)
{
lastVisible = isVisible;
if (lastVisible)
{
CompositionTarget.Rendering += CompositionTarget_Rendering;
}
else
{
CompositionTarget.Rendering -= CompositionTarget_Rendering;
}
}
}
private void Scale_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
this.magScale = e.NewValue;
}
private void Size_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
this.magSize = e.NewValue;
// Setup the Magnifier Size
this.MagEllipse.Height = this.magSize;
this.MagEllipse.Width = this.magSize;
}
private void MagBox_Checked(object sender, RoutedEventArgs e)
{
this.magnify = true;
MagCurserToggle1.Cursor = System.Windows.Input.Cursors.None;
MagCurserToggle2.Cursor = System.Windows.Input.Cursors.None;
host.Cursor = System.Windows.Input.Cursors.None;
}
private void MagBox_Unchecked(object sender, RoutedEventArgs e)
{
this.magnify = false;
MagCurserToggle1.Cursor = System.Windows.Input.Cursors.Arrow;
MagCurserToggle2.Cursor = System.Windows.Input.Cursors.Arrow;
host.Cursor = System.Windows.Input.Cursors.Arrow;
}
private void MagElement_MouseMove(object sender, MouseEventArgs e)
{
if (this.magnify)
{
Point point = Mouse.GetPosition(host);
if (!(point.X < 0 || point.Y < 0 || point.X > host.ActualWidth || point.Y > host.ActualHeight))
{
// Draw the Magnified ellipse on top of image
System.Windows.Controls.Canvas.SetTop(this.MagEllipse, point.Y - (this.magSize / 2));
System.Windows.Controls.Canvas.SetLeft(this.MagEllipse, point.X - (this.magSize / 2));
// Set the magnifier image on top of magnified ellipse
System.Windows.Controls.Canvas.SetTop(this.MagImage, point.Y - (this.magSize * (.5 + MagImageOffset)));
System.Windows.Controls.Canvas.SetLeft(this.MagImage, point.X - (this.magSize * (.5 + MagImageOffset)));
MagImage.Width = this.magSize * MagImageScale;
MagEllipse.Visibility = System.Windows.Visibility.Visible;
MagImage.Visibility = System.Windows.Visibility.Visible;
double magViewboxSize = this.magSize / this.magScale;
MagBrush.Viewbox = new Rect(point.X - (.5 * magViewboxSize), point.Y - (.5 * magViewboxSize), magViewboxSize, magViewboxSize);
}
else
{
MagEllipse.Visibility = Visibility.Hidden;
MagImage.Visibility = Visibility.Hidden;
}
}
}
private void MagElement_MouseLeave(object sender, MouseEventArgs e)
{
MagEllipse.Visibility = Visibility.Hidden;
MagImage.Visibility = Visibility.Hidden;
}
private void Radius_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
SetCameraRadius((float)e.NewValue);
}
private void Theta_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
SetCameraTheta((float)e.NewValue * DegreesToRadians);
}
private void Phi_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
SetCameraPhi((float)e.NewValue * DegreesToRadians);
}
#endregion Callbacks
#region Helpers
private void InitializeRendering()
{
InteropImage.WindowOwner = (new System.Windows.Interop.WindowInteropHelper(this)).Handle;
InteropImage.OnRender = this.DoRender;
// Set up camera
SetCameraRadius((float)RadiusSlider.Value);
SetCameraPhi((float)PhiSlider.Value * DegreesToRadians);
SetCameraTheta((float)ThetaSlider.Value * DegreesToRadians);
// Start rendering now!
InteropImage.RequestRender();
}
void CompositionTarget_Rendering(object sender, EventArgs e)
{
RenderingEventArgs args = (RenderingEventArgs)e;
// It's possible for Rendering to call back twice in the same frame
// so only render when we haven't already rendered in this frame.
if (this.lastRender != args.RenderingTime)
{
InteropImage.RequestRender();
this.lastRender = args.RenderingTime;
}
}
private void UninitializeRendering()
{
Cleanup();
CompositionTarget.Rendering -= this.CompositionTarget_Rendering;
}
#endregion Helpers
private void DoRender(IntPtr surface)
{
Render(surface);
}
private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
{
this.UninitializeRendering();
host.MouseMove -= this.MagElement_MouseMove;
ImageHost.MouseMove -= this.MagElement_MouseMove;
MagEllipse.MouseMove -= this.MagElement_MouseMove;
MagImage.MouseMove -= this.MagElement_MouseMove;
host.MouseLeave -= this.MagElement_MouseLeave;
MagEllipse.MouseLeave -= this.MagElement_MouseLeave;
ImageHost.MouseLeave -= this.MagElement_MouseLeave;
MagImage.MouseLeave -= this.MagElement_MouseLeave;
MagBox.Checked -= this.MagBox_Checked;
MagBox.Unchecked -= this.MagBox_Unchecked;
}
private static class NativeMethods
{
/// <summary>
/// Variable used to track whether the missing dependency dialog has been displayed,
/// used to prevent multiple notifications of the same failure.
/// </summary>
private static bool errorHasDisplayed;
[DllImport("D3DVisualization.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern int Init();
[DllImport("D3DVisualization.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void Cleanup();
[DllImport("D3DVisualization.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern int Render(IntPtr resourcePointer);
[DllImport("D3DVisualization.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern int SetCameraRadius(float radius);
[DllImport("D3DVisualization.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern int SetCameraTheta(float theta);
[DllImport("D3DVisualization.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern int SetCameraPhi(float phi);
[DllImport("D3DVisualization.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern int SetRenderSize(int pixelWidth, int pixelHeight);
/// <summary>
/// Method used to invoke an Action that will catch DllNotFoundExceptions and display a warning dialog.
/// </summary>
/// <param name="action">The Action to invoke.</param>
public static void InvokeWithDllProtection(Action action)
{
InvokeWithDllProtection(
() =>
{
action.Invoke();
return 0;
});
}
/// <summary>
/// Method used to invoke A Func that will catch DllNotFoundExceptions and display a warning dialog.
/// </summary>
/// <param name="func">The Func to invoke.</param>
/// <returns>The return value of func, or default(T) if a DllNotFoundException was caught.</returns>
/// <typeparam name="T">The return type of the func.</typeparam>
public static T InvokeWithDllProtection<T>(Func<T> func)
{
try
{
return func.Invoke();
}
catch (DllNotFoundException e)
{
if (!errorHasDisplayed)
{
MessageBox.Show("This sample requires:\nManual build of the D3DVisualization project, which requires DirectX SDK Installation.\n" +
"Installation of the DirectX runtime on non-build machines.\n\n"+
"Detailed exception message: " + e.Message, "WPF D3D11 Interop",
MessageBoxButton.OK, MessageBoxImage.Error);
errorHasDisplayed = true;
if (Application.Current != null)
{
Application.Current.Shutdown();
}
}
}
return default(T);
}
}
}
}

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using System;
using System.Reflection;
using System.Resources;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Wpf D3D11 Interop Sample")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// In order to begin building localizable applications, set
// <UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
// inside a <PropertyGroup>. For example, if you are using US english
// in your source files, set the <UICulture> to en-US. Then uncomment
// the NeutralResourceLanguage attribute below. Update the "en-US" in
// the line below to match the UICulture setting in the project file.
////[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, // where theme specific resource dictionaries are located
// (used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly // where the generic resource dictionary is located
// (used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
[assembly: NeutralResourcesLanguageAttribute("en-US")]
[assembly: CLSCompliant(true)]

63
samples/D3D11Image/WpfD3D11Interop/Properties/Resources.Designer.cs сгенерированный Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Microsoft.Samples.Wpf.D3D11Interop.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("D3D11ImageSample.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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