58 строки
1.2 KiB
C
58 строки
1.2 KiB
C
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#include "machine.h"
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#include "map.h"
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#include "thread.h"
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#include <stdbool.h>
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static struct thread *__machine__findnew_thread(struct machine *machine, pid_t pid,
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bool create)
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{
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struct rb_node **p = &machine->threads.rb_node;
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struct rb_node *parent = NULL;
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struct thread *th;
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/*
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* Font-end cache - PID lookups come in blocks,
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* so most of the time we dont have to look up
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* the full rbtree:
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*/
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if (machine->last_match && machine->last_match->pid == pid)
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return machine->last_match;
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while (*p != NULL) {
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parent = *p;
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th = rb_entry(parent, struct thread, rb_node);
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if (th->pid == pid) {
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machine->last_match = th;
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return th;
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}
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if (pid < th->pid)
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p = &(*p)->rb_left;
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else
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p = &(*p)->rb_right;
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}
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if (!create)
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return NULL;
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th = thread__new(pid);
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if (th != NULL) {
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rb_link_node(&th->rb_node, parent, p);
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rb_insert_color(&th->rb_node, &machine->threads);
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machine->last_match = th;
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}
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return th;
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}
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struct thread *machine__findnew_thread(struct machine *machine, pid_t pid)
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{
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return __machine__findnew_thread(machine, pid, true);
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}
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struct thread *machine__find_thread(struct machine *machine, pid_t pid)
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{
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return __machine__findnew_thread(machine, pid, false);
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}
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