2005-04-17 02:20:36 +04:00
|
|
|
/*
|
|
|
|
* Copyright (c) 1998-2001 Vojtech Pavlik
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*
|
|
|
|
* FP-Gaming Assasin 3D joystick driver for Linux
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*
|
|
|
|
* This program is free software; you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
*
|
|
|
|
* Should you need to contact me, the author, you can do so either by
|
|
|
|
* e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
|
|
|
|
* Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include <linux/kernel.h>
|
|
|
|
#include <linux/module.h>
|
|
|
|
#include <linux/slab.h>
|
|
|
|
#include <linux/init.h>
|
|
|
|
#include <linux/gameport.h>
|
|
|
|
#include <linux/input.h>
|
2005-10-31 02:03:48 +03:00
|
|
|
#include <linux/jiffies.h>
|
2005-04-17 02:20:36 +04:00
|
|
|
|
|
|
|
#define DRIVER_DESC "FP-Gaming Assasin 3D joystick driver"
|
|
|
|
|
|
|
|
MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
|
|
|
|
MODULE_DESCRIPTION(DRIVER_DESC);
|
|
|
|
MODULE_LICENSE("GPL");
|
|
|
|
|
|
|
|
#define A3D_MAX_START 600 /* 600 us */
|
|
|
|
#define A3D_MAX_STROBE 80 /* 80 us */
|
|
|
|
#define A3D_MAX_LENGTH 40 /* 40*3 bits */
|
|
|
|
|
|
|
|
#define A3D_MODE_A3D 1 /* Assassin 3D */
|
|
|
|
#define A3D_MODE_PAN 2 /* Panther */
|
|
|
|
#define A3D_MODE_OEM 3 /* Panther OEM version */
|
|
|
|
#define A3D_MODE_PXL 4 /* Panther XL */
|
|
|
|
|
|
|
|
static char *a3d_names[] = { NULL, "FP-Gaming Assassin 3D", "MadCatz Panther", "OEM Panther",
|
|
|
|
"MadCatz Panther XL", "MadCatz Panther XL w/ rudder" };
|
|
|
|
|
|
|
|
struct a3d {
|
|
|
|
struct gameport *gameport;
|
|
|
|
struct gameport *adc;
|
2006-01-30 05:52:39 +03:00
|
|
|
struct input_dev *dev;
|
2005-04-17 02:20:36 +04:00
|
|
|
int axes[4];
|
|
|
|
int buttons;
|
|
|
|
int mode;
|
|
|
|
int length;
|
|
|
|
int reads;
|
|
|
|
int bads;
|
|
|
|
char phys[32];
|
|
|
|
};
|
|
|
|
|
|
|
|
/*
|
|
|
|
* a3d_read_packet() reads an Assassin 3D packet.
|
|
|
|
*/
|
|
|
|
|
|
|
|
static int a3d_read_packet(struct gameport *gameport, int length, char *data)
|
|
|
|
{
|
|
|
|
unsigned long flags;
|
|
|
|
unsigned char u, v;
|
|
|
|
unsigned int t, s;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
i = 0;
|
|
|
|
t = gameport_time(gameport, A3D_MAX_START);
|
|
|
|
s = gameport_time(gameport, A3D_MAX_STROBE);
|
|
|
|
|
|
|
|
local_irq_save(flags);
|
|
|
|
gameport_trigger(gameport);
|
|
|
|
v = gameport_read(gameport);
|
|
|
|
|
|
|
|
while (t > 0 && i < length) {
|
|
|
|
t--;
|
|
|
|
u = v; v = gameport_read(gameport);
|
|
|
|
if (~v & u & 0x10) {
|
|
|
|
data[i++] = v >> 5;
|
|
|
|
t = s;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
local_irq_restore(flags);
|
|
|
|
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* a3d_csum() computes checksum of triplet packet
|
|
|
|
*/
|
|
|
|
|
|
|
|
static int a3d_csum(char *data, int count)
|
|
|
|
{
|
|
|
|
int i, csum = 0;
|
|
|
|
|
|
|
|
for (i = 0; i < count - 2; i++)
|
|
|
|
csum += data[i];
|
|
|
|
return (csum & 0x3f) != ((data[count - 2] << 3) | data[count - 1]);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void a3d_read(struct a3d *a3d, unsigned char *data)
|
|
|
|
{
|
2006-01-30 05:52:39 +03:00
|
|
|
struct input_dev *dev = a3d->dev;
|
2005-04-17 02:20:36 +04:00
|
|
|
|
|
|
|
switch (a3d->mode) {
|
|
|
|
|
|
|
|
case A3D_MODE_A3D:
|
|
|
|
case A3D_MODE_OEM:
|
|
|
|
case A3D_MODE_PAN:
|
|
|
|
|
|
|
|
input_report_rel(dev, REL_X, ((data[5] << 6) | (data[6] << 3) | data[ 7]) - ((data[5] & 4) << 7));
|
|
|
|
input_report_rel(dev, REL_Y, ((data[8] << 6) | (data[9] << 3) | data[10]) - ((data[8] & 4) << 7));
|
|
|
|
|
|
|
|
input_report_key(dev, BTN_RIGHT, data[2] & 1);
|
|
|
|
input_report_key(dev, BTN_LEFT, data[3] & 2);
|
|
|
|
input_report_key(dev, BTN_MIDDLE, data[3] & 4);
|
|
|
|
|
|
|
|
input_sync(dev);
|
|
|
|
|
|
|
|
a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128;
|
|
|
|
a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128;
|
|
|
|
a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128;
|
|
|
|
a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128;
|
|
|
|
|
|
|
|
a3d->buttons = ((data[3] << 3) | data[4]) & 0xf;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case A3D_MODE_PXL:
|
|
|
|
|
|
|
|
input_report_rel(dev, REL_X, ((data[ 9] << 6) | (data[10] << 3) | data[11]) - ((data[ 9] & 4) << 7));
|
|
|
|
input_report_rel(dev, REL_Y, ((data[12] << 6) | (data[13] << 3) | data[14]) - ((data[12] & 4) << 7));
|
|
|
|
|
|
|
|
input_report_key(dev, BTN_RIGHT, data[2] & 1);
|
|
|
|
input_report_key(dev, BTN_LEFT, data[3] & 2);
|
|
|
|
input_report_key(dev, BTN_MIDDLE, data[3] & 4);
|
|
|
|
input_report_key(dev, BTN_SIDE, data[7] & 2);
|
|
|
|
input_report_key(dev, BTN_EXTRA, data[7] & 4);
|
|
|
|
|
|
|
|
input_report_abs(dev, ABS_X, ((signed char)((data[15] << 6) | (data[16] << 3) | (data[17]))) + 128);
|
|
|
|
input_report_abs(dev, ABS_Y, ((signed char)((data[18] << 6) | (data[19] << 3) | (data[20]))) + 128);
|
|
|
|
input_report_abs(dev, ABS_RUDDER, ((signed char)((data[21] << 6) | (data[22] << 3) | (data[23]))) + 128);
|
|
|
|
input_report_abs(dev, ABS_THROTTLE, ((signed char)((data[24] << 6) | (data[25] << 3) | (data[26]))) + 128);
|
|
|
|
|
|
|
|
input_report_abs(dev, ABS_HAT0X, ( data[5] & 1) - ((data[5] >> 2) & 1));
|
|
|
|
input_report_abs(dev, ABS_HAT0Y, ((data[5] >> 1) & 1) - ((data[6] >> 2) & 1));
|
|
|
|
input_report_abs(dev, ABS_HAT1X, ((data[4] >> 1) & 1) - ( data[3] & 1));
|
|
|
|
input_report_abs(dev, ABS_HAT1Y, ((data[4] >> 2) & 1) - ( data[4] & 1));
|
|
|
|
|
|
|
|
input_report_key(dev, BTN_TRIGGER, data[8] & 1);
|
|
|
|
input_report_key(dev, BTN_THUMB, data[8] & 2);
|
|
|
|
input_report_key(dev, BTN_TOP, data[8] & 4);
|
|
|
|
input_report_key(dev, BTN_PINKIE, data[7] & 1);
|
|
|
|
|
|
|
|
input_sync(dev);
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* a3d_poll() reads and analyzes A3D joystick data.
|
|
|
|
*/
|
|
|
|
|
|
|
|
static void a3d_poll(struct gameport *gameport)
|
|
|
|
{
|
|
|
|
struct a3d *a3d = gameport_get_drvdata(gameport);
|
|
|
|
unsigned char data[A3D_MAX_LENGTH];
|
|
|
|
|
|
|
|
a3d->reads++;
|
|
|
|
if (a3d_read_packet(a3d->gameport, a3d->length, data) != a3d->length ||
|
|
|
|
data[0] != a3d->mode || a3d_csum(data, a3d->length))
|
2005-05-29 11:28:55 +04:00
|
|
|
a3d->bads++;
|
2005-04-17 02:20:36 +04:00
|
|
|
else
|
|
|
|
a3d_read(a3d, data);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* a3d_adc_cooked_read() copies the acis and button data to the
|
|
|
|
* callers arrays. It could do the read itself, but the caller could
|
|
|
|
* call this more than 50 times a second, which would use too much CPU.
|
|
|
|
*/
|
|
|
|
|
|
|
|
static int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons)
|
|
|
|
{
|
|
|
|
struct a3d *a3d = gameport->port_data;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for (i = 0; i < 4; i++)
|
|
|
|
axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1;
|
|
|
|
*buttons = a3d->buttons;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* a3d_adc_open() is the gameport open routine. It refuses to serve
|
|
|
|
* any but cooked data.
|
|
|
|
*/
|
|
|
|
|
|
|
|
static int a3d_adc_open(struct gameport *gameport, int mode)
|
|
|
|
{
|
|
|
|
struct a3d *a3d = gameport->port_data;
|
|
|
|
|
|
|
|
if (mode != GAMEPORT_MODE_COOKED)
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
gameport_start_polling(a3d->gameport);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* a3d_adc_close() is a callback from the input close routine.
|
|
|
|
*/
|
|
|
|
|
|
|
|
static void a3d_adc_close(struct gameport *gameport)
|
|
|
|
{
|
|
|
|
struct a3d *a3d = gameport->port_data;
|
|
|
|
|
|
|
|
gameport_stop_polling(a3d->gameport);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* a3d_open() is a callback from the input open routine.
|
|
|
|
*/
|
|
|
|
|
|
|
|
static int a3d_open(struct input_dev *dev)
|
|
|
|
{
|
2007-04-12 09:34:14 +04:00
|
|
|
struct a3d *a3d = input_get_drvdata(dev);
|
2005-04-17 02:20:36 +04:00
|
|
|
|
|
|
|
gameport_start_polling(a3d->gameport);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* a3d_close() is a callback from the input close routine.
|
|
|
|
*/
|
|
|
|
|
|
|
|
static void a3d_close(struct input_dev *dev)
|
|
|
|
{
|
2007-04-12 09:34:14 +04:00
|
|
|
struct a3d *a3d = input_get_drvdata(dev);
|
2005-04-17 02:20:36 +04:00
|
|
|
|
|
|
|
gameport_stop_polling(a3d->gameport);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* a3d_connect() probes for A3D joysticks.
|
|
|
|
*/
|
|
|
|
|
|
|
|
static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
|
|
|
|
{
|
|
|
|
struct a3d *a3d;
|
2006-01-30 05:52:39 +03:00
|
|
|
struct input_dev *input_dev;
|
2005-04-17 02:20:36 +04:00
|
|
|
struct gameport *adc;
|
|
|
|
unsigned char data[A3D_MAX_LENGTH];
|
|
|
|
int i;
|
|
|
|
int err;
|
|
|
|
|
2006-01-30 05:52:39 +03:00
|
|
|
a3d = kzalloc(sizeof(struct a3d), GFP_KERNEL);
|
|
|
|
input_dev = input_allocate_device();
|
|
|
|
if (!a3d || !input_dev) {
|
|
|
|
err = -ENOMEM;
|
|
|
|
goto fail1;
|
|
|
|
}
|
2005-04-17 02:20:36 +04:00
|
|
|
|
2006-01-30 05:52:39 +03:00
|
|
|
a3d->dev = input_dev;
|
2005-04-17 02:20:36 +04:00
|
|
|
a3d->gameport = gameport;
|
|
|
|
|
|
|
|
gameport_set_drvdata(gameport, a3d);
|
|
|
|
|
|
|
|
err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
|
|
|
|
if (err)
|
|
|
|
goto fail1;
|
|
|
|
|
|
|
|
i = a3d_read_packet(gameport, A3D_MAX_LENGTH, data);
|
|
|
|
|
|
|
|
if (!i || a3d_csum(data, i)) {
|
|
|
|
err = -ENODEV;
|
|
|
|
goto fail2;
|
|
|
|
}
|
|
|
|
|
|
|
|
a3d->mode = data[0];
|
|
|
|
|
|
|
|
if (!a3d->mode || a3d->mode > 5) {
|
|
|
|
printk(KERN_WARNING "a3d.c: Unknown A3D device detected "
|
|
|
|
"(%s, id=%d), contact <vojtech@ucw.cz>\n", gameport->phys, a3d->mode);
|
|
|
|
err = -ENODEV;
|
|
|
|
goto fail2;
|
|
|
|
}
|
|
|
|
|
|
|
|
gameport_set_poll_handler(gameport, a3d_poll);
|
|
|
|
gameport_set_poll_interval(gameport, 20);
|
|
|
|
|
2006-06-26 09:45:48 +04:00
|
|
|
snprintf(a3d->phys, sizeof(a3d->phys), "%s/input0", gameport->phys);
|
2005-04-17 02:20:36 +04:00
|
|
|
|
2006-01-30 05:52:39 +03:00
|
|
|
input_dev->name = a3d_names[a3d->mode];
|
|
|
|
input_dev->phys = a3d->phys;
|
|
|
|
input_dev->id.bustype = BUS_GAMEPORT;
|
|
|
|
input_dev->id.vendor = GAMEPORT_ID_VENDOR_MADCATZ;
|
|
|
|
input_dev->id.product = a3d->mode;
|
|
|
|
input_dev->id.version = 0x0100;
|
2007-04-12 09:35:26 +04:00
|
|
|
input_dev->dev.parent = &gameport->dev;
|
2006-01-30 05:52:39 +03:00
|
|
|
input_dev->open = a3d_open;
|
|
|
|
input_dev->close = a3d_close;
|
|
|
|
|
2007-04-12 09:34:14 +04:00
|
|
|
input_set_drvdata(input_dev, a3d);
|
|
|
|
|
2005-04-17 02:20:36 +04:00
|
|
|
if (a3d->mode == A3D_MODE_PXL) {
|
|
|
|
|
|
|
|
int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER };
|
|
|
|
|
|
|
|
a3d->length = 33;
|
|
|
|
|
2007-10-19 10:40:32 +04:00
|
|
|
input_dev->evbit[0] |= BIT_MASK(EV_ABS) | BIT_MASK(EV_KEY) |
|
|
|
|
BIT_MASK(EV_REL);
|
|
|
|
input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
|
|
|
|
input_dev->absbit[0] |= BIT_MASK(ABS_X) | BIT_MASK(ABS_Y) |
|
|
|
|
BIT_MASK(ABS_THROTTLE) | BIT_MASK(ABS_RUDDER) |
|
|
|
|
BIT_MASK(ABS_HAT0X) | BIT_MASK(ABS_HAT0Y) |
|
|
|
|
BIT_MASK(ABS_HAT1X) | BIT_MASK(ABS_HAT1Y);
|
|
|
|
input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
|
|
|
|
BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE) |
|
|
|
|
BIT_MASK(BTN_SIDE) | BIT_MASK(BTN_EXTRA);
|
|
|
|
input_dev->keybit[BIT_WORD(BTN_JOYSTICK)] |=
|
|
|
|
BIT_MASK(BTN_TRIGGER) | BIT_MASK(BTN_THUMB) |
|
|
|
|
BIT_MASK(BTN_TOP) | BIT_MASK(BTN_PINKIE);
|
2005-04-17 02:20:36 +04:00
|
|
|
|
|
|
|
a3d_read(a3d, data);
|
|
|
|
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
|
|
if (i < 2)
|
2010-08-03 07:15:17 +04:00
|
|
|
input_set_abs_params(input_dev, axes[i],
|
|
|
|
48, input_abs_get_val(input_dev, axes[i]) * 2 - 48, 0, 8);
|
2005-04-17 02:20:36 +04:00
|
|
|
else
|
2006-01-30 05:52:39 +03:00
|
|
|
input_set_abs_params(input_dev, axes[i], 2, 253, 0, 0);
|
|
|
|
input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0);
|
2005-04-17 02:20:36 +04:00
|
|
|
}
|
|
|
|
|
|
|
|
} else {
|
|
|
|
a3d->length = 29;
|
|
|
|
|
2007-10-19 10:40:32 +04:00
|
|
|
input_dev->evbit[0] |= BIT_MASK(EV_KEY) | BIT_MASK(EV_REL);
|
|
|
|
input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
|
|
|
|
input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
|
|
|
|
BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE);
|
2005-04-17 02:20:36 +04:00
|
|
|
|
|
|
|
a3d_read(a3d, data);
|
|
|
|
|
|
|
|
if (!(a3d->adc = adc = gameport_allocate_port()))
|
|
|
|
printk(KERN_ERR "a3d: Not enough memory for ADC port\n");
|
|
|
|
else {
|
|
|
|
adc->port_data = a3d;
|
|
|
|
adc->open = a3d_adc_open;
|
|
|
|
adc->close = a3d_adc_close;
|
|
|
|
adc->cooked_read = a3d_adc_cooked_read;
|
|
|
|
adc->fuzz = 1;
|
|
|
|
|
|
|
|
gameport_set_name(adc, a3d_names[a3d->mode]);
|
|
|
|
gameport_set_phys(adc, "%s/gameport0", gameport->phys);
|
|
|
|
adc->dev.parent = &gameport->dev;
|
|
|
|
|
|
|
|
gameport_register_port(adc);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2006-01-30 05:52:39 +03:00
|
|
|
err = input_register_device(a3d->dev);
|
|
|
|
if (err)
|
|
|
|
goto fail3;
|
2005-04-17 02:20:36 +04:00
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
2006-01-30 05:52:39 +03:00
|
|
|
fail3: if (a3d->adc)
|
|
|
|
gameport_unregister_port(a3d->adc);
|
|
|
|
fail2: gameport_close(gameport);
|
|
|
|
fail1: gameport_set_drvdata(gameport, NULL);
|
|
|
|
input_free_device(input_dev);
|
2005-04-17 02:20:36 +04:00
|
|
|
kfree(a3d);
|
|
|
|
return err;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void a3d_disconnect(struct gameport *gameport)
|
|
|
|
{
|
|
|
|
struct a3d *a3d = gameport_get_drvdata(gameport);
|
|
|
|
|
2006-01-30 05:52:39 +03:00
|
|
|
input_unregister_device(a3d->dev);
|
|
|
|
if (a3d->adc)
|
2005-04-17 02:20:36 +04:00
|
|
|
gameport_unregister_port(a3d->adc);
|
|
|
|
gameport_close(gameport);
|
|
|
|
gameport_set_drvdata(gameport, NULL);
|
|
|
|
kfree(a3d);
|
|
|
|
}
|
|
|
|
|
|
|
|
static struct gameport_driver a3d_drv = {
|
|
|
|
.driver = {
|
|
|
|
.name = "adc",
|
2006-01-30 05:52:39 +03:00
|
|
|
.owner = THIS_MODULE,
|
2005-04-17 02:20:36 +04:00
|
|
|
},
|
|
|
|
.description = DRIVER_DESC,
|
|
|
|
.connect = a3d_connect,
|
|
|
|
.disconnect = a3d_disconnect,
|
|
|
|
};
|
|
|
|
|
|
|
|
static int __init a3d_init(void)
|
|
|
|
{
|
2008-06-06 09:33:37 +04:00
|
|
|
return gameport_register_driver(&a3d_drv);
|
2005-04-17 02:20:36 +04:00
|
|
|
}
|
|
|
|
|
|
|
|
static void __exit a3d_exit(void)
|
|
|
|
{
|
|
|
|
gameport_unregister_driver(&a3d_drv);
|
|
|
|
}
|
|
|
|
|
|
|
|
module_init(a3d_init);
|
|
|
|
module_exit(a3d_exit);
|