WSL2-Linux-Kernel/net/rxrpc/conn_service.c

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C
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// SPDX-License-Identifier: GPL-2.0-or-later
/* Service connection management
*
* Copyright (C) 2016 Red Hat, Inc. All Rights Reserved.
* Written by David Howells (dhowells@redhat.com)
*/
#include <linux/slab.h>
#include "ar-internal.h"
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 13:15:32 +03:00
static struct rxrpc_bundle rxrpc_service_dummy_bundle = {
.ref = REFCOUNT_INIT(1),
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 13:15:32 +03:00
.debug_id = UINT_MAX,
.channel_lock = __SPIN_LOCK_UNLOCKED(&rxrpc_service_dummy_bundle.channel_lock),
};
/*
* Find a service connection under RCU conditions.
*
* We could use a hash table, but that is subject to bucket stuffing by an
* attacker as the client gets to pick the epoch and cid values and would know
* the hash function. So, instead, we use a hash table for the peer and from
* that an rbtree to find the service connection. Under ordinary circumstances
* it might be slower than a large hash table, but it is at least limited in
* depth.
*/
struct rxrpc_connection *rxrpc_find_service_conn_rcu(struct rxrpc_peer *peer,
struct sk_buff *skb)
{
struct rxrpc_connection *conn = NULL;
struct rxrpc_conn_proto k;
struct rxrpc_skb_priv *sp = rxrpc_skb(skb);
struct rb_node *p;
unsigned int seq = 0;
k.epoch = sp->hdr.epoch;
k.cid = sp->hdr.cid & RXRPC_CIDMASK;
do {
/* Unfortunately, rbtree walking doesn't give reliable results
* under just the RCU read lock, so we have to check for
* changes.
*/
read_seqbegin_or_lock(&peer->service_conn_lock, &seq);
p = rcu_dereference_raw(peer->service_conns.rb_node);
while (p) {
conn = rb_entry(p, struct rxrpc_connection, service_node);
if (conn->proto.index_key < k.index_key)
p = rcu_dereference_raw(p->rb_left);
else if (conn->proto.index_key > k.index_key)
p = rcu_dereference_raw(p->rb_right);
else
break;
conn = NULL;
}
} while (need_seqretry(&peer->service_conn_lock, seq));
done_seqretry(&peer->service_conn_lock, seq);
_leave(" = %d", conn ? conn->debug_id : -1);
return conn;
}
/*
* Insert a service connection into a peer's tree, thereby making it a target
* for incoming packets.
*/
rxrpc: Rewrite the data and ack handling code Rewrite the data and ack handling code such that: (1) Parsing of received ACK and ABORT packets and the distribution and the filing of DATA packets happens entirely within the data_ready context called from the UDP socket. This allows us to process and discard ACK and ABORT packets much more quickly (they're no longer stashed on a queue for a background thread to process). (2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead keep track of the offset and length of the content of each packet in the sk_buff metadata. This means we don't do any allocation in the receive path. (3) Jumbo DATA packet parsing is now done in data_ready context. Rather than cloning the packet once for each subpacket and pulling/trimming it, we file the packet multiple times with an annotation for each indicating which subpacket is there. From that we can directly calculate the offset and length. (4) A call's receive queue can be accessed without taking locks (memory barriers do have to be used, though). (5) Incoming calls are set up from preallocated resources and immediately made live. They can than have packets queued upon them and ACKs generated. If insufficient resources exist, DATA packet #1 is given a BUSY reply and other DATA packets are discarded). (6) sk_buffs no longer take a ref on their parent call. To make this work, the following changes are made: (1) Each call's receive buffer is now a circular buffer of sk_buff pointers (rxtx_buffer) rather than a number of sk_buff_heads spread between the call and the socket. This permits each sk_buff to be in the buffer multiple times. The receive buffer is reused for the transmit buffer. (2) A circular buffer of annotations (rxtx_annotations) is kept parallel to the data buffer. Transmission phase annotations indicate whether a buffered packet has been ACK'd or not and whether it needs retransmission. Receive phase annotations indicate whether a slot holds a whole packet or a jumbo subpacket and, if the latter, which subpacket. They also note whether the packet has been decrypted in place. (3) DATA packet window tracking is much simplified. Each phase has just two numbers representing the window (rx_hard_ack/rx_top and tx_hard_ack/tx_top). The hard_ack number is the sequence number before base of the window, representing the last packet the other side says it has consumed. hard_ack starts from 0 and the first packet is sequence number 1. The top number is the sequence number of the highest-numbered packet residing in the buffer. Packets between hard_ack+1 and top are soft-ACK'd to indicate they've been received, but not yet consumed. Four macros, before(), before_eq(), after() and after_eq() are added to compare sequence numbers within the window. This allows for the top of the window to wrap when the hard-ack sequence number gets close to the limit. Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also to indicate when rx_top and tx_top point at the packets with the LAST_PACKET bit set, indicating the end of the phase. (4) Calls are queued on the socket 'receive queue' rather than packets. This means that we don't need have to invent dummy packets to queue to indicate abnormal/terminal states and we don't have to keep metadata packets (such as ABORTs) around (5) The offset and length of a (sub)packet's content are now passed to the verify_packet security op. This is currently expected to decrypt the packet in place and validate it. However, there's now nowhere to store the revised offset and length of the actual data within the decrypted blob (there may be a header and padding to skip) because an sk_buff may represent multiple packets, so a locate_data security op is added to retrieve these details from the sk_buff content when needed. (6) recvmsg() now has to handle jumbo subpackets, where each subpacket is individually secured and needs to be individually decrypted. The code to do this is broken out into rxrpc_recvmsg_data() and shared with the kernel API. It now iterates over the call's receive buffer rather than walking the socket receive queue. Additional changes: (1) The timers are condensed to a single timer that is set for the soonest of three timeouts (delayed ACK generation, DATA retransmission and call lifespan). (2) Transmission of ACK and ABORT packets is effected immediately from process-context socket ops/kernel API calls that cause them instead of them being punted off to a background work item. The data_ready handler still has to defer to the background, though. (3) A shutdown op is added to the AF_RXRPC socket so that the AFS filesystem can shut down the socket and flush its own work items before closing the socket to deal with any in-progress service calls. Future additional changes that will need to be considered: (1) Make sure that a call doesn't hog the front of the queue by receiving data from the network as fast as userspace is consuming it to the exclusion of other calls. (2) Transmit delayed ACKs from within recvmsg() when we've consumed sufficiently more packets to avoid the background work item needing to run. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 13:10:12 +03:00
static void rxrpc_publish_service_conn(struct rxrpc_peer *peer,
struct rxrpc_connection *conn)
{
struct rxrpc_connection *cursor = NULL;
struct rxrpc_conn_proto k = conn->proto;
struct rb_node **pp, *parent;
write_seqlock_bh(&peer->service_conn_lock);
pp = &peer->service_conns.rb_node;
parent = NULL;
while (*pp) {
parent = *pp;
cursor = rb_entry(parent,
struct rxrpc_connection, service_node);
if (cursor->proto.index_key < k.index_key)
pp = &(*pp)->rb_left;
else if (cursor->proto.index_key > k.index_key)
pp = &(*pp)->rb_right;
else
goto found_extant_conn;
}
rb_link_node_rcu(&conn->service_node, parent, pp);
rb_insert_color(&conn->service_node, &peer->service_conns);
conn_published:
set_bit(RXRPC_CONN_IN_SERVICE_CONNS, &conn->flags);
write_sequnlock_bh(&peer->service_conn_lock);
_leave(" = %d [new]", conn->debug_id);
rxrpc: Rewrite the data and ack handling code Rewrite the data and ack handling code such that: (1) Parsing of received ACK and ABORT packets and the distribution and the filing of DATA packets happens entirely within the data_ready context called from the UDP socket. This allows us to process and discard ACK and ABORT packets much more quickly (they're no longer stashed on a queue for a background thread to process). (2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead keep track of the offset and length of the content of each packet in the sk_buff metadata. This means we don't do any allocation in the receive path. (3) Jumbo DATA packet parsing is now done in data_ready context. Rather than cloning the packet once for each subpacket and pulling/trimming it, we file the packet multiple times with an annotation for each indicating which subpacket is there. From that we can directly calculate the offset and length. (4) A call's receive queue can be accessed without taking locks (memory barriers do have to be used, though). (5) Incoming calls are set up from preallocated resources and immediately made live. They can than have packets queued upon them and ACKs generated. If insufficient resources exist, DATA packet #1 is given a BUSY reply and other DATA packets are discarded). (6) sk_buffs no longer take a ref on their parent call. To make this work, the following changes are made: (1) Each call's receive buffer is now a circular buffer of sk_buff pointers (rxtx_buffer) rather than a number of sk_buff_heads spread between the call and the socket. This permits each sk_buff to be in the buffer multiple times. The receive buffer is reused for the transmit buffer. (2) A circular buffer of annotations (rxtx_annotations) is kept parallel to the data buffer. Transmission phase annotations indicate whether a buffered packet has been ACK'd or not and whether it needs retransmission. Receive phase annotations indicate whether a slot holds a whole packet or a jumbo subpacket and, if the latter, which subpacket. They also note whether the packet has been decrypted in place. (3) DATA packet window tracking is much simplified. Each phase has just two numbers representing the window (rx_hard_ack/rx_top and tx_hard_ack/tx_top). The hard_ack number is the sequence number before base of the window, representing the last packet the other side says it has consumed. hard_ack starts from 0 and the first packet is sequence number 1. The top number is the sequence number of the highest-numbered packet residing in the buffer. Packets between hard_ack+1 and top are soft-ACK'd to indicate they've been received, but not yet consumed. Four macros, before(), before_eq(), after() and after_eq() are added to compare sequence numbers within the window. This allows for the top of the window to wrap when the hard-ack sequence number gets close to the limit. Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also to indicate when rx_top and tx_top point at the packets with the LAST_PACKET bit set, indicating the end of the phase. (4) Calls are queued on the socket 'receive queue' rather than packets. This means that we don't need have to invent dummy packets to queue to indicate abnormal/terminal states and we don't have to keep metadata packets (such as ABORTs) around (5) The offset and length of a (sub)packet's content are now passed to the verify_packet security op. This is currently expected to decrypt the packet in place and validate it. However, there's now nowhere to store the revised offset and length of the actual data within the decrypted blob (there may be a header and padding to skip) because an sk_buff may represent multiple packets, so a locate_data security op is added to retrieve these details from the sk_buff content when needed. (6) recvmsg() now has to handle jumbo subpackets, where each subpacket is individually secured and needs to be individually decrypted. The code to do this is broken out into rxrpc_recvmsg_data() and shared with the kernel API. It now iterates over the call's receive buffer rather than walking the socket receive queue. Additional changes: (1) The timers are condensed to a single timer that is set for the soonest of three timeouts (delayed ACK generation, DATA retransmission and call lifespan). (2) Transmission of ACK and ABORT packets is effected immediately from process-context socket ops/kernel API calls that cause them instead of them being punted off to a background work item. The data_ready handler still has to defer to the background, though. (3) A shutdown op is added to the AF_RXRPC socket so that the AFS filesystem can shut down the socket and flush its own work items before closing the socket to deal with any in-progress service calls. Future additional changes that will need to be considered: (1) Make sure that a call doesn't hog the front of the queue by receiving data from the network as fast as userspace is consuming it to the exclusion of other calls. (2) Transmit delayed ACKs from within recvmsg() when we've consumed sufficiently more packets to avoid the background work item needing to run. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 13:10:12 +03:00
return;
found_extant_conn:
if (refcount_read(&cursor->ref) == 0)
goto replace_old_connection;
write_sequnlock_bh(&peer->service_conn_lock);
/* We should not be able to get here. rxrpc_incoming_connection() is
* called in a non-reentrant context, so there can't be a race to
* insert a new connection.
*/
BUG();
replace_old_connection:
/* The old connection is from an outdated epoch. */
_debug("replace conn");
rb_replace_node_rcu(&cursor->service_node,
&conn->service_node,
&peer->service_conns);
clear_bit(RXRPC_CONN_IN_SERVICE_CONNS, &cursor->flags);
goto conn_published;
}
rxrpc: Preallocate peers, conns and calls for incoming service requests Make it possible for the data_ready handler called from the UDP transport socket to completely instantiate an rxrpc_call structure and make it immediately live by preallocating all the memory it might need. The idea is to cut out the background thread usage as much as possible. [Note that the preallocated structs are not actually used in this patch - that will be done in a future patch.] If insufficient resources are available in the preallocation buffers, it will be possible to discard the DATA packet in the data_ready handler or schedule a BUSY packet without the need to schedule an attempt at allocation in a background thread. To this end: (1) Preallocate rxrpc_peer, rxrpc_connection and rxrpc_call structs to a maximum number each of the listen backlog size. The backlog size is limited to a maxmimum of 32. Only this many of each can be in the preallocation buffer. (2) For userspace sockets, the preallocation is charged initially by listen() and will be recharged by accepting or rejecting pending new incoming calls. (3) For kernel services {,re,dis}charging of the preallocation buffers is handled manually. Two notifier callbacks have to be provided before kernel_listen() is invoked: (a) An indication that a new call has been instantiated. This can be used to trigger background recharging. (b) An indication that a call is being discarded. This is used when the socket is being released. A function, rxrpc_kernel_charge_accept() is called by the kernel service to preallocate a single call. It should be passed the user ID to be used for that call and a callback to associate the rxrpc call with the kernel service's side of the ID. (4) Discard the preallocation when the socket is closed. (5) Temporarily bump the refcount on the call allocated in rxrpc_incoming_call() so that rxrpc_release_call() can ditch the preallocation ref on service calls unconditionally. This will no longer be necessary once the preallocation is used. Note that this does not yet control the number of active service calls on a client - that will come in a later patch. A future development would be to provide a setsockopt() call that allows a userspace server to manually charge the preallocation buffer. This would allow user call IDs to be provided in advance and the awkward manual accept stage to be bypassed. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 13:10:12 +03:00
/*
* Preallocate a service connection. The connection is placed on the proc and
* reap lists so that we don't have to get the lock from BH context.
*/
struct rxrpc_connection *rxrpc_prealloc_service_connection(struct rxrpc_net *rxnet,
gfp_t gfp)
rxrpc: Preallocate peers, conns and calls for incoming service requests Make it possible for the data_ready handler called from the UDP transport socket to completely instantiate an rxrpc_call structure and make it immediately live by preallocating all the memory it might need. The idea is to cut out the background thread usage as much as possible. [Note that the preallocated structs are not actually used in this patch - that will be done in a future patch.] If insufficient resources are available in the preallocation buffers, it will be possible to discard the DATA packet in the data_ready handler or schedule a BUSY packet without the need to schedule an attempt at allocation in a background thread. To this end: (1) Preallocate rxrpc_peer, rxrpc_connection and rxrpc_call structs to a maximum number each of the listen backlog size. The backlog size is limited to a maxmimum of 32. Only this many of each can be in the preallocation buffer. (2) For userspace sockets, the preallocation is charged initially by listen() and will be recharged by accepting or rejecting pending new incoming calls. (3) For kernel services {,re,dis}charging of the preallocation buffers is handled manually. Two notifier callbacks have to be provided before kernel_listen() is invoked: (a) An indication that a new call has been instantiated. This can be used to trigger background recharging. (b) An indication that a call is being discarded. This is used when the socket is being released. A function, rxrpc_kernel_charge_accept() is called by the kernel service to preallocate a single call. It should be passed the user ID to be used for that call and a callback to associate the rxrpc call with the kernel service's side of the ID. (4) Discard the preallocation when the socket is closed. (5) Temporarily bump the refcount on the call allocated in rxrpc_incoming_call() so that rxrpc_release_call() can ditch the preallocation ref on service calls unconditionally. This will no longer be necessary once the preallocation is used. Note that this does not yet control the number of active service calls on a client - that will come in a later patch. A future development would be to provide a setsockopt() call that allows a userspace server to manually charge the preallocation buffer. This would allow user call IDs to be provided in advance and the awkward manual accept stage to be bypassed. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 13:10:12 +03:00
{
struct rxrpc_connection *conn = rxrpc_alloc_connection(gfp);
if (conn) {
/* We maintain an extra ref on the connection whilst it is on
* the rxrpc_connections list.
*/
conn->state = RXRPC_CONN_SERVICE_PREALLOC;
refcount_set(&conn->ref, 2);
rxrpc: Rewrite the client connection manager Rewrite the rxrpc client connection manager so that it can support multiple connections for a given security key to a peer. The following changes are made: (1) For each open socket, the code currently maintains an rbtree with the connections placed into it, keyed by communications parameters. This is tricky to maintain as connections can be culled from the tree or replaced within it. Connections can require replacement for a number of reasons, e.g. their IDs span too great a range for the IDR data type to represent efficiently, the call ID numbers on that conn would overflow or the conn got aborted. This is changed so that there's now a connection bundle object placed in the tree, keyed on the same parameters. The bundle, however, does not need to be replaced. (2) An rxrpc_bundle object can now manage the available channels for a set of parallel connections. The lock that manages this is moved there from the rxrpc_connection struct (channel_lock). (3) There'a a dummy bundle for all incoming connections to share so that they have a channel_lock too. It might be better to give each incoming connection its own bundle. This bundle is not needed to manage which channels incoming calls are made on because that's the solely at whim of the client. (4) The restrictions on how many client connections are around are removed. Instead, a previous patch limits the number of client calls that can be allocated. Ordinarily, client connections are reaped after 2 minutes on the idle queue, but when more than a certain number of connections are in existence, the reaper starts reaping them after 2s of idleness instead to get the numbers back down. It could also be made such that new call allocations are forced to wait until the number of outstanding connections subsides. Signed-off-by: David Howells <dhowells@redhat.com>
2020-07-01 13:15:32 +03:00
conn->bundle = rxrpc_get_bundle(&rxrpc_service_dummy_bundle);
rxrpc: Preallocate peers, conns and calls for incoming service requests Make it possible for the data_ready handler called from the UDP transport socket to completely instantiate an rxrpc_call structure and make it immediately live by preallocating all the memory it might need. The idea is to cut out the background thread usage as much as possible. [Note that the preallocated structs are not actually used in this patch - that will be done in a future patch.] If insufficient resources are available in the preallocation buffers, it will be possible to discard the DATA packet in the data_ready handler or schedule a BUSY packet without the need to schedule an attempt at allocation in a background thread. To this end: (1) Preallocate rxrpc_peer, rxrpc_connection and rxrpc_call structs to a maximum number each of the listen backlog size. The backlog size is limited to a maxmimum of 32. Only this many of each can be in the preallocation buffer. (2) For userspace sockets, the preallocation is charged initially by listen() and will be recharged by accepting or rejecting pending new incoming calls. (3) For kernel services {,re,dis}charging of the preallocation buffers is handled manually. Two notifier callbacks have to be provided before kernel_listen() is invoked: (a) An indication that a new call has been instantiated. This can be used to trigger background recharging. (b) An indication that a call is being discarded. This is used when the socket is being released. A function, rxrpc_kernel_charge_accept() is called by the kernel service to preallocate a single call. It should be passed the user ID to be used for that call and a callback to associate the rxrpc call with the kernel service's side of the ID. (4) Discard the preallocation when the socket is closed. (5) Temporarily bump the refcount on the call allocated in rxrpc_incoming_call() so that rxrpc_release_call() can ditch the preallocation ref on service calls unconditionally. This will no longer be necessary once the preallocation is used. Note that this does not yet control the number of active service calls on a client - that will come in a later patch. A future development would be to provide a setsockopt() call that allows a userspace server to manually charge the preallocation buffer. This would allow user call IDs to be provided in advance and the awkward manual accept stage to be bypassed. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 13:10:12 +03:00
atomic_inc(&rxnet->nr_conns);
write_lock(&rxnet->conn_lock);
list_add_tail(&conn->link, &rxnet->service_conns);
list_add_tail(&conn->proc_link, &rxnet->conn_proc_list);
write_unlock(&rxnet->conn_lock);
trace_rxrpc_conn(conn->debug_id, rxrpc_conn_new_service,
refcount_read(&conn->ref),
__builtin_return_address(0));
rxrpc: Preallocate peers, conns and calls for incoming service requests Make it possible for the data_ready handler called from the UDP transport socket to completely instantiate an rxrpc_call structure and make it immediately live by preallocating all the memory it might need. The idea is to cut out the background thread usage as much as possible. [Note that the preallocated structs are not actually used in this patch - that will be done in a future patch.] If insufficient resources are available in the preallocation buffers, it will be possible to discard the DATA packet in the data_ready handler or schedule a BUSY packet without the need to schedule an attempt at allocation in a background thread. To this end: (1) Preallocate rxrpc_peer, rxrpc_connection and rxrpc_call structs to a maximum number each of the listen backlog size. The backlog size is limited to a maxmimum of 32. Only this many of each can be in the preallocation buffer. (2) For userspace sockets, the preallocation is charged initially by listen() and will be recharged by accepting or rejecting pending new incoming calls. (3) For kernel services {,re,dis}charging of the preallocation buffers is handled manually. Two notifier callbacks have to be provided before kernel_listen() is invoked: (a) An indication that a new call has been instantiated. This can be used to trigger background recharging. (b) An indication that a call is being discarded. This is used when the socket is being released. A function, rxrpc_kernel_charge_accept() is called by the kernel service to preallocate a single call. It should be passed the user ID to be used for that call and a callback to associate the rxrpc call with the kernel service's side of the ID. (4) Discard the preallocation when the socket is closed. (5) Temporarily bump the refcount on the call allocated in rxrpc_incoming_call() so that rxrpc_release_call() can ditch the preallocation ref on service calls unconditionally. This will no longer be necessary once the preallocation is used. Note that this does not yet control the number of active service calls on a client - that will come in a later patch. A future development would be to provide a setsockopt() call that allows a userspace server to manually charge the preallocation buffer. This would allow user call IDs to be provided in advance and the awkward manual accept stage to be bypassed. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 13:10:12 +03:00
}
return conn;
}
/*
rxrpc: Rewrite the data and ack handling code Rewrite the data and ack handling code such that: (1) Parsing of received ACK and ABORT packets and the distribution and the filing of DATA packets happens entirely within the data_ready context called from the UDP socket. This allows us to process and discard ACK and ABORT packets much more quickly (they're no longer stashed on a queue for a background thread to process). (2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead keep track of the offset and length of the content of each packet in the sk_buff metadata. This means we don't do any allocation in the receive path. (3) Jumbo DATA packet parsing is now done in data_ready context. Rather than cloning the packet once for each subpacket and pulling/trimming it, we file the packet multiple times with an annotation for each indicating which subpacket is there. From that we can directly calculate the offset and length. (4) A call's receive queue can be accessed without taking locks (memory barriers do have to be used, though). (5) Incoming calls are set up from preallocated resources and immediately made live. They can than have packets queued upon them and ACKs generated. If insufficient resources exist, DATA packet #1 is given a BUSY reply and other DATA packets are discarded). (6) sk_buffs no longer take a ref on their parent call. To make this work, the following changes are made: (1) Each call's receive buffer is now a circular buffer of sk_buff pointers (rxtx_buffer) rather than a number of sk_buff_heads spread between the call and the socket. This permits each sk_buff to be in the buffer multiple times. The receive buffer is reused for the transmit buffer. (2) A circular buffer of annotations (rxtx_annotations) is kept parallel to the data buffer. Transmission phase annotations indicate whether a buffered packet has been ACK'd or not and whether it needs retransmission. Receive phase annotations indicate whether a slot holds a whole packet or a jumbo subpacket and, if the latter, which subpacket. They also note whether the packet has been decrypted in place. (3) DATA packet window tracking is much simplified. Each phase has just two numbers representing the window (rx_hard_ack/rx_top and tx_hard_ack/tx_top). The hard_ack number is the sequence number before base of the window, representing the last packet the other side says it has consumed. hard_ack starts from 0 and the first packet is sequence number 1. The top number is the sequence number of the highest-numbered packet residing in the buffer. Packets between hard_ack+1 and top are soft-ACK'd to indicate they've been received, but not yet consumed. Four macros, before(), before_eq(), after() and after_eq() are added to compare sequence numbers within the window. This allows for the top of the window to wrap when the hard-ack sequence number gets close to the limit. Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also to indicate when rx_top and tx_top point at the packets with the LAST_PACKET bit set, indicating the end of the phase. (4) Calls are queued on the socket 'receive queue' rather than packets. This means that we don't need have to invent dummy packets to queue to indicate abnormal/terminal states and we don't have to keep metadata packets (such as ABORTs) around (5) The offset and length of a (sub)packet's content are now passed to the verify_packet security op. This is currently expected to decrypt the packet in place and validate it. However, there's now nowhere to store the revised offset and length of the actual data within the decrypted blob (there may be a header and padding to skip) because an sk_buff may represent multiple packets, so a locate_data security op is added to retrieve these details from the sk_buff content when needed. (6) recvmsg() now has to handle jumbo subpackets, where each subpacket is individually secured and needs to be individually decrypted. The code to do this is broken out into rxrpc_recvmsg_data() and shared with the kernel API. It now iterates over the call's receive buffer rather than walking the socket receive queue. Additional changes: (1) The timers are condensed to a single timer that is set for the soonest of three timeouts (delayed ACK generation, DATA retransmission and call lifespan). (2) Transmission of ACK and ABORT packets is effected immediately from process-context socket ops/kernel API calls that cause them instead of them being punted off to a background work item. The data_ready handler still has to defer to the background, though. (3) A shutdown op is added to the AF_RXRPC socket so that the AFS filesystem can shut down the socket and flush its own work items before closing the socket to deal with any in-progress service calls. Future additional changes that will need to be considered: (1) Make sure that a call doesn't hog the front of the queue by receiving data from the network as fast as userspace is consuming it to the exclusion of other calls. (2) Transmit delayed ACKs from within recvmsg() when we've consumed sufficiently more packets to avoid the background work item needing to run. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 13:10:12 +03:00
* Set up an incoming connection. This is called in BH context with the RCU
* read lock held.
*/
rxrpc: Implement service upgrade Implement AuriStor's service upgrade facility. There are three problems that this is meant to deal with: (1) Various of the standard AFS RPC calls have IPv4 addresses in their requests and/or replies - but there's no room for including IPv6 addresses. (2) Definition of IPv6-specific RPC operations in the standard operation sets has not yet been achieved. (3) One could envision the creation a new service on the same port that as the original service. The new service could implement improved operations - and the client could try this first, falling back to the original service if it's not there. Unfortunately, certain servers ignore packets addressed to a service they don't implement and don't respond in any way - not even with an ABORT. This means that the client must then wait for the call timeout to occur. What service upgrade does is to see if the connection is marked as being 'upgradeable' and if so, change the service ID in the server and thus the request and reply formats. Note that the upgrade isn't mandatory - a server that supports only the original call set will ignore the upgrade request. In the protocol, the procedure is then as follows: (1) To request an upgrade, the first DATA packet in a new connection must have the userStatus set to 1 (this is normally 0). The userStatus value is normally ignored by the server. (2) If the server doesn't support upgrading, the reply packets will contain the same service ID as for the first request packet. (3) If the server does support upgrading, all future reply packets on that connection will contain the new service ID and the new service ID will be applied to *all* further calls on that connection as well. (4) The RPC op used to probe the upgrade must take the same request data as the shadow call in the upgrade set (but may return a different reply). GetCapability RPC ops were added to all standard sets for just this purpose. Ops where the request formats differ cannot be used for probing. (5) The client must wait for completion of the probe before sending any further RPC ops to the same destination. It should then use the service ID that recvmsg() reported back in all future calls. (6) The shadow service must have call definitions for all the operation IDs defined by the original service. To support service upgrading, a server should: (1) Call bind() twice on its AF_RXRPC socket before calling listen(). Each bind() should supply a different service ID, but the transport addresses must be the same. This allows the server to receive requests with either service ID. (2) Enable automatic upgrading by calling setsockopt(), specifying RXRPC_UPGRADEABLE_SERVICE and passing in a two-member array of unsigned shorts as the argument: unsigned short optval[2]; This specifies a pair of service IDs. They must be different and must match the service IDs bound to the socket. Member 0 is the service ID to upgrade from and member 1 is the service ID to upgrade to. Signed-off-by: David Howells <dhowells@redhat.com>
2017-06-05 16:30:49 +03:00
void rxrpc_new_incoming_connection(struct rxrpc_sock *rx,
struct rxrpc_connection *conn,
const struct rxrpc_security *sec,
rxrpc: Rewrite the data and ack handling code Rewrite the data and ack handling code such that: (1) Parsing of received ACK and ABORT packets and the distribution and the filing of DATA packets happens entirely within the data_ready context called from the UDP socket. This allows us to process and discard ACK and ABORT packets much more quickly (they're no longer stashed on a queue for a background thread to process). (2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead keep track of the offset and length of the content of each packet in the sk_buff metadata. This means we don't do any allocation in the receive path. (3) Jumbo DATA packet parsing is now done in data_ready context. Rather than cloning the packet once for each subpacket and pulling/trimming it, we file the packet multiple times with an annotation for each indicating which subpacket is there. From that we can directly calculate the offset and length. (4) A call's receive queue can be accessed without taking locks (memory barriers do have to be used, though). (5) Incoming calls are set up from preallocated resources and immediately made live. They can than have packets queued upon them and ACKs generated. If insufficient resources exist, DATA packet #1 is given a BUSY reply and other DATA packets are discarded). (6) sk_buffs no longer take a ref on their parent call. To make this work, the following changes are made: (1) Each call's receive buffer is now a circular buffer of sk_buff pointers (rxtx_buffer) rather than a number of sk_buff_heads spread between the call and the socket. This permits each sk_buff to be in the buffer multiple times. The receive buffer is reused for the transmit buffer. (2) A circular buffer of annotations (rxtx_annotations) is kept parallel to the data buffer. Transmission phase annotations indicate whether a buffered packet has been ACK'd or not and whether it needs retransmission. Receive phase annotations indicate whether a slot holds a whole packet or a jumbo subpacket and, if the latter, which subpacket. They also note whether the packet has been decrypted in place. (3) DATA packet window tracking is much simplified. Each phase has just two numbers representing the window (rx_hard_ack/rx_top and tx_hard_ack/tx_top). The hard_ack number is the sequence number before base of the window, representing the last packet the other side says it has consumed. hard_ack starts from 0 and the first packet is sequence number 1. The top number is the sequence number of the highest-numbered packet residing in the buffer. Packets between hard_ack+1 and top are soft-ACK'd to indicate they've been received, but not yet consumed. Four macros, before(), before_eq(), after() and after_eq() are added to compare sequence numbers within the window. This allows for the top of the window to wrap when the hard-ack sequence number gets close to the limit. Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also to indicate when rx_top and tx_top point at the packets with the LAST_PACKET bit set, indicating the end of the phase. (4) Calls are queued on the socket 'receive queue' rather than packets. This means that we don't need have to invent dummy packets to queue to indicate abnormal/terminal states and we don't have to keep metadata packets (such as ABORTs) around (5) The offset and length of a (sub)packet's content are now passed to the verify_packet security op. This is currently expected to decrypt the packet in place and validate it. However, there's now nowhere to store the revised offset and length of the actual data within the decrypted blob (there may be a header and padding to skip) because an sk_buff may represent multiple packets, so a locate_data security op is added to retrieve these details from the sk_buff content when needed. (6) recvmsg() now has to handle jumbo subpackets, where each subpacket is individually secured and needs to be individually decrypted. The code to do this is broken out into rxrpc_recvmsg_data() and shared with the kernel API. It now iterates over the call's receive buffer rather than walking the socket receive queue. Additional changes: (1) The timers are condensed to a single timer that is set for the soonest of three timeouts (delayed ACK generation, DATA retransmission and call lifespan). (2) Transmission of ACK and ABORT packets is effected immediately from process-context socket ops/kernel API calls that cause them instead of them being punted off to a background work item. The data_ready handler still has to defer to the background, though. (3) A shutdown op is added to the AF_RXRPC socket so that the AFS filesystem can shut down the socket and flush its own work items before closing the socket to deal with any in-progress service calls. Future additional changes that will need to be considered: (1) Make sure that a call doesn't hog the front of the queue by receiving data from the network as fast as userspace is consuming it to the exclusion of other calls. (2) Transmit delayed ACKs from within recvmsg() when we've consumed sufficiently more packets to avoid the background work item needing to run. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 13:10:12 +03:00
struct sk_buff *skb)
{
struct rxrpc_skb_priv *sp = rxrpc_skb(skb);
_enter("");
conn->proto.epoch = sp->hdr.epoch;
conn->proto.cid = sp->hdr.cid & RXRPC_CIDMASK;
conn->params.service_id = sp->hdr.serviceId;
conn->service_id = sp->hdr.serviceId;
conn->security_ix = sp->hdr.securityIndex;
conn->out_clientflag = 0;
conn->security = sec;
rxrpc: Rewrite the data and ack handling code Rewrite the data and ack handling code such that: (1) Parsing of received ACK and ABORT packets and the distribution and the filing of DATA packets happens entirely within the data_ready context called from the UDP socket. This allows us to process and discard ACK and ABORT packets much more quickly (they're no longer stashed on a queue for a background thread to process). (2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead keep track of the offset and length of the content of each packet in the sk_buff metadata. This means we don't do any allocation in the receive path. (3) Jumbo DATA packet parsing is now done in data_ready context. Rather than cloning the packet once for each subpacket and pulling/trimming it, we file the packet multiple times with an annotation for each indicating which subpacket is there. From that we can directly calculate the offset and length. (4) A call's receive queue can be accessed without taking locks (memory barriers do have to be used, though). (5) Incoming calls are set up from preallocated resources and immediately made live. They can than have packets queued upon them and ACKs generated. If insufficient resources exist, DATA packet #1 is given a BUSY reply and other DATA packets are discarded). (6) sk_buffs no longer take a ref on their parent call. To make this work, the following changes are made: (1) Each call's receive buffer is now a circular buffer of sk_buff pointers (rxtx_buffer) rather than a number of sk_buff_heads spread between the call and the socket. This permits each sk_buff to be in the buffer multiple times. The receive buffer is reused for the transmit buffer. (2) A circular buffer of annotations (rxtx_annotations) is kept parallel to the data buffer. Transmission phase annotations indicate whether a buffered packet has been ACK'd or not and whether it needs retransmission. Receive phase annotations indicate whether a slot holds a whole packet or a jumbo subpacket and, if the latter, which subpacket. They also note whether the packet has been decrypted in place. (3) DATA packet window tracking is much simplified. Each phase has just two numbers representing the window (rx_hard_ack/rx_top and tx_hard_ack/tx_top). The hard_ack number is the sequence number before base of the window, representing the last packet the other side says it has consumed. hard_ack starts from 0 and the first packet is sequence number 1. The top number is the sequence number of the highest-numbered packet residing in the buffer. Packets between hard_ack+1 and top are soft-ACK'd to indicate they've been received, but not yet consumed. Four macros, before(), before_eq(), after() and after_eq() are added to compare sequence numbers within the window. This allows for the top of the window to wrap when the hard-ack sequence number gets close to the limit. Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also to indicate when rx_top and tx_top point at the packets with the LAST_PACKET bit set, indicating the end of the phase. (4) Calls are queued on the socket 'receive queue' rather than packets. This means that we don't need have to invent dummy packets to queue to indicate abnormal/terminal states and we don't have to keep metadata packets (such as ABORTs) around (5) The offset and length of a (sub)packet's content are now passed to the verify_packet security op. This is currently expected to decrypt the packet in place and validate it. However, there's now nowhere to store the revised offset and length of the actual data within the decrypted blob (there may be a header and padding to skip) because an sk_buff may represent multiple packets, so a locate_data security op is added to retrieve these details from the sk_buff content when needed. (6) recvmsg() now has to handle jumbo subpackets, where each subpacket is individually secured and needs to be individually decrypted. The code to do this is broken out into rxrpc_recvmsg_data() and shared with the kernel API. It now iterates over the call's receive buffer rather than walking the socket receive queue. Additional changes: (1) The timers are condensed to a single timer that is set for the soonest of three timeouts (delayed ACK generation, DATA retransmission and call lifespan). (2) Transmission of ACK and ABORT packets is effected immediately from process-context socket ops/kernel API calls that cause them instead of them being punted off to a background work item. The data_ready handler still has to defer to the background, though. (3) A shutdown op is added to the AF_RXRPC socket so that the AFS filesystem can shut down the socket and flush its own work items before closing the socket to deal with any in-progress service calls. Future additional changes that will need to be considered: (1) Make sure that a call doesn't hog the front of the queue by receiving data from the network as fast as userspace is consuming it to the exclusion of other calls. (2) Transmit delayed ACKs from within recvmsg() when we've consumed sufficiently more packets to avoid the background work item needing to run. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 13:10:12 +03:00
if (conn->security_ix)
conn->state = RXRPC_CONN_SERVICE_UNSECURED;
rxrpc: Rewrite the data and ack handling code Rewrite the data and ack handling code such that: (1) Parsing of received ACK and ABORT packets and the distribution and the filing of DATA packets happens entirely within the data_ready context called from the UDP socket. This allows us to process and discard ACK and ABORT packets much more quickly (they're no longer stashed on a queue for a background thread to process). (2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead keep track of the offset and length of the content of each packet in the sk_buff metadata. This means we don't do any allocation in the receive path. (3) Jumbo DATA packet parsing is now done in data_ready context. Rather than cloning the packet once for each subpacket and pulling/trimming it, we file the packet multiple times with an annotation for each indicating which subpacket is there. From that we can directly calculate the offset and length. (4) A call's receive queue can be accessed without taking locks (memory barriers do have to be used, though). (5) Incoming calls are set up from preallocated resources and immediately made live. They can than have packets queued upon them and ACKs generated. If insufficient resources exist, DATA packet #1 is given a BUSY reply and other DATA packets are discarded). (6) sk_buffs no longer take a ref on their parent call. To make this work, the following changes are made: (1) Each call's receive buffer is now a circular buffer of sk_buff pointers (rxtx_buffer) rather than a number of sk_buff_heads spread between the call and the socket. This permits each sk_buff to be in the buffer multiple times. The receive buffer is reused for the transmit buffer. (2) A circular buffer of annotations (rxtx_annotations) is kept parallel to the data buffer. Transmission phase annotations indicate whether a buffered packet has been ACK'd or not and whether it needs retransmission. Receive phase annotations indicate whether a slot holds a whole packet or a jumbo subpacket and, if the latter, which subpacket. They also note whether the packet has been decrypted in place. (3) DATA packet window tracking is much simplified. Each phase has just two numbers representing the window (rx_hard_ack/rx_top and tx_hard_ack/tx_top). The hard_ack number is the sequence number before base of the window, representing the last packet the other side says it has consumed. hard_ack starts from 0 and the first packet is sequence number 1. The top number is the sequence number of the highest-numbered packet residing in the buffer. Packets between hard_ack+1 and top are soft-ACK'd to indicate they've been received, but not yet consumed. Four macros, before(), before_eq(), after() and after_eq() are added to compare sequence numbers within the window. This allows for the top of the window to wrap when the hard-ack sequence number gets close to the limit. Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also to indicate when rx_top and tx_top point at the packets with the LAST_PACKET bit set, indicating the end of the phase. (4) Calls are queued on the socket 'receive queue' rather than packets. This means that we don't need have to invent dummy packets to queue to indicate abnormal/terminal states and we don't have to keep metadata packets (such as ABORTs) around (5) The offset and length of a (sub)packet's content are now passed to the verify_packet security op. This is currently expected to decrypt the packet in place and validate it. However, there's now nowhere to store the revised offset and length of the actual data within the decrypted blob (there may be a header and padding to skip) because an sk_buff may represent multiple packets, so a locate_data security op is added to retrieve these details from the sk_buff content when needed. (6) recvmsg() now has to handle jumbo subpackets, where each subpacket is individually secured and needs to be individually decrypted. The code to do this is broken out into rxrpc_recvmsg_data() and shared with the kernel API. It now iterates over the call's receive buffer rather than walking the socket receive queue. Additional changes: (1) The timers are condensed to a single timer that is set for the soonest of three timeouts (delayed ACK generation, DATA retransmission and call lifespan). (2) Transmission of ACK and ABORT packets is effected immediately from process-context socket ops/kernel API calls that cause them instead of them being punted off to a background work item. The data_ready handler still has to defer to the background, though. (3) A shutdown op is added to the AF_RXRPC socket so that the AFS filesystem can shut down the socket and flush its own work items before closing the socket to deal with any in-progress service calls. Future additional changes that will need to be considered: (1) Make sure that a call doesn't hog the front of the queue by receiving data from the network as fast as userspace is consuming it to the exclusion of other calls. (2) Transmit delayed ACKs from within recvmsg() when we've consumed sufficiently more packets to avoid the background work item needing to run. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 13:10:12 +03:00
else
conn->state = RXRPC_CONN_SERVICE;
rxrpc: Implement service upgrade Implement AuriStor's service upgrade facility. There are three problems that this is meant to deal with: (1) Various of the standard AFS RPC calls have IPv4 addresses in their requests and/or replies - but there's no room for including IPv6 addresses. (2) Definition of IPv6-specific RPC operations in the standard operation sets has not yet been achieved. (3) One could envision the creation a new service on the same port that as the original service. The new service could implement improved operations - and the client could try this first, falling back to the original service if it's not there. Unfortunately, certain servers ignore packets addressed to a service they don't implement and don't respond in any way - not even with an ABORT. This means that the client must then wait for the call timeout to occur. What service upgrade does is to see if the connection is marked as being 'upgradeable' and if so, change the service ID in the server and thus the request and reply formats. Note that the upgrade isn't mandatory - a server that supports only the original call set will ignore the upgrade request. In the protocol, the procedure is then as follows: (1) To request an upgrade, the first DATA packet in a new connection must have the userStatus set to 1 (this is normally 0). The userStatus value is normally ignored by the server. (2) If the server doesn't support upgrading, the reply packets will contain the same service ID as for the first request packet. (3) If the server does support upgrading, all future reply packets on that connection will contain the new service ID and the new service ID will be applied to *all* further calls on that connection as well. (4) The RPC op used to probe the upgrade must take the same request data as the shadow call in the upgrade set (but may return a different reply). GetCapability RPC ops were added to all standard sets for just this purpose. Ops where the request formats differ cannot be used for probing. (5) The client must wait for completion of the probe before sending any further RPC ops to the same destination. It should then use the service ID that recvmsg() reported back in all future calls. (6) The shadow service must have call definitions for all the operation IDs defined by the original service. To support service upgrading, a server should: (1) Call bind() twice on its AF_RXRPC socket before calling listen(). Each bind() should supply a different service ID, but the transport addresses must be the same. This allows the server to receive requests with either service ID. (2) Enable automatic upgrading by calling setsockopt(), specifying RXRPC_UPGRADEABLE_SERVICE and passing in a two-member array of unsigned shorts as the argument: unsigned short optval[2]; This specifies a pair of service IDs. They must be different and must match the service IDs bound to the socket. Member 0 is the service ID to upgrade from and member 1 is the service ID to upgrade to. Signed-off-by: David Howells <dhowells@redhat.com>
2017-06-05 16:30:49 +03:00
/* See if we should upgrade the service. This can only happen on the
* first packet on a new connection. Once done, it applies to all
* subsequent calls on that connection.
*/
if (sp->hdr.userStatus == RXRPC_USERSTATUS_SERVICE_UPGRADE &&
conn->service_id == rx->service_upgrade.from)
conn->service_id = rx->service_upgrade.to;
/* Make the connection a target for incoming packets. */
rxrpc: Rewrite the data and ack handling code Rewrite the data and ack handling code such that: (1) Parsing of received ACK and ABORT packets and the distribution and the filing of DATA packets happens entirely within the data_ready context called from the UDP socket. This allows us to process and discard ACK and ABORT packets much more quickly (they're no longer stashed on a queue for a background thread to process). (2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead keep track of the offset and length of the content of each packet in the sk_buff metadata. This means we don't do any allocation in the receive path. (3) Jumbo DATA packet parsing is now done in data_ready context. Rather than cloning the packet once for each subpacket and pulling/trimming it, we file the packet multiple times with an annotation for each indicating which subpacket is there. From that we can directly calculate the offset and length. (4) A call's receive queue can be accessed without taking locks (memory barriers do have to be used, though). (5) Incoming calls are set up from preallocated resources and immediately made live. They can than have packets queued upon them and ACKs generated. If insufficient resources exist, DATA packet #1 is given a BUSY reply and other DATA packets are discarded). (6) sk_buffs no longer take a ref on their parent call. To make this work, the following changes are made: (1) Each call's receive buffer is now a circular buffer of sk_buff pointers (rxtx_buffer) rather than a number of sk_buff_heads spread between the call and the socket. This permits each sk_buff to be in the buffer multiple times. The receive buffer is reused for the transmit buffer. (2) A circular buffer of annotations (rxtx_annotations) is kept parallel to the data buffer. Transmission phase annotations indicate whether a buffered packet has been ACK'd or not and whether it needs retransmission. Receive phase annotations indicate whether a slot holds a whole packet or a jumbo subpacket and, if the latter, which subpacket. They also note whether the packet has been decrypted in place. (3) DATA packet window tracking is much simplified. Each phase has just two numbers representing the window (rx_hard_ack/rx_top and tx_hard_ack/tx_top). The hard_ack number is the sequence number before base of the window, representing the last packet the other side says it has consumed. hard_ack starts from 0 and the first packet is sequence number 1. The top number is the sequence number of the highest-numbered packet residing in the buffer. Packets between hard_ack+1 and top are soft-ACK'd to indicate they've been received, but not yet consumed. Four macros, before(), before_eq(), after() and after_eq() are added to compare sequence numbers within the window. This allows for the top of the window to wrap when the hard-ack sequence number gets close to the limit. Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also to indicate when rx_top and tx_top point at the packets with the LAST_PACKET bit set, indicating the end of the phase. (4) Calls are queued on the socket 'receive queue' rather than packets. This means that we don't need have to invent dummy packets to queue to indicate abnormal/terminal states and we don't have to keep metadata packets (such as ABORTs) around (5) The offset and length of a (sub)packet's content are now passed to the verify_packet security op. This is currently expected to decrypt the packet in place and validate it. However, there's now nowhere to store the revised offset and length of the actual data within the decrypted blob (there may be a header and padding to skip) because an sk_buff may represent multiple packets, so a locate_data security op is added to retrieve these details from the sk_buff content when needed. (6) recvmsg() now has to handle jumbo subpackets, where each subpacket is individually secured and needs to be individually decrypted. The code to do this is broken out into rxrpc_recvmsg_data() and shared with the kernel API. It now iterates over the call's receive buffer rather than walking the socket receive queue. Additional changes: (1) The timers are condensed to a single timer that is set for the soonest of three timeouts (delayed ACK generation, DATA retransmission and call lifespan). (2) Transmission of ACK and ABORT packets is effected immediately from process-context socket ops/kernel API calls that cause them instead of them being punted off to a background work item. The data_ready handler still has to defer to the background, though. (3) A shutdown op is added to the AF_RXRPC socket so that the AFS filesystem can shut down the socket and flush its own work items before closing the socket to deal with any in-progress service calls. Future additional changes that will need to be considered: (1) Make sure that a call doesn't hog the front of the queue by receiving data from the network as fast as userspace is consuming it to the exclusion of other calls. (2) Transmit delayed ACKs from within recvmsg() when we've consumed sufficiently more packets to avoid the background work item needing to run. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 13:10:12 +03:00
rxrpc_publish_service_conn(conn->params.peer, conn);
rxrpc: Rewrite the data and ack handling code Rewrite the data and ack handling code such that: (1) Parsing of received ACK and ABORT packets and the distribution and the filing of DATA packets happens entirely within the data_ready context called from the UDP socket. This allows us to process and discard ACK and ABORT packets much more quickly (they're no longer stashed on a queue for a background thread to process). (2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead keep track of the offset and length of the content of each packet in the sk_buff metadata. This means we don't do any allocation in the receive path. (3) Jumbo DATA packet parsing is now done in data_ready context. Rather than cloning the packet once for each subpacket and pulling/trimming it, we file the packet multiple times with an annotation for each indicating which subpacket is there. From that we can directly calculate the offset and length. (4) A call's receive queue can be accessed without taking locks (memory barriers do have to be used, though). (5) Incoming calls are set up from preallocated resources and immediately made live. They can than have packets queued upon them and ACKs generated. If insufficient resources exist, DATA packet #1 is given a BUSY reply and other DATA packets are discarded). (6) sk_buffs no longer take a ref on their parent call. To make this work, the following changes are made: (1) Each call's receive buffer is now a circular buffer of sk_buff pointers (rxtx_buffer) rather than a number of sk_buff_heads spread between the call and the socket. This permits each sk_buff to be in the buffer multiple times. The receive buffer is reused for the transmit buffer. (2) A circular buffer of annotations (rxtx_annotations) is kept parallel to the data buffer. Transmission phase annotations indicate whether a buffered packet has been ACK'd or not and whether it needs retransmission. Receive phase annotations indicate whether a slot holds a whole packet or a jumbo subpacket and, if the latter, which subpacket. They also note whether the packet has been decrypted in place. (3) DATA packet window tracking is much simplified. Each phase has just two numbers representing the window (rx_hard_ack/rx_top and tx_hard_ack/tx_top). The hard_ack number is the sequence number before base of the window, representing the last packet the other side says it has consumed. hard_ack starts from 0 and the first packet is sequence number 1. The top number is the sequence number of the highest-numbered packet residing in the buffer. Packets between hard_ack+1 and top are soft-ACK'd to indicate they've been received, but not yet consumed. Four macros, before(), before_eq(), after() and after_eq() are added to compare sequence numbers within the window. This allows for the top of the window to wrap when the hard-ack sequence number gets close to the limit. Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also to indicate when rx_top and tx_top point at the packets with the LAST_PACKET bit set, indicating the end of the phase. (4) Calls are queued on the socket 'receive queue' rather than packets. This means that we don't need have to invent dummy packets to queue to indicate abnormal/terminal states and we don't have to keep metadata packets (such as ABORTs) around (5) The offset and length of a (sub)packet's content are now passed to the verify_packet security op. This is currently expected to decrypt the packet in place and validate it. However, there's now nowhere to store the revised offset and length of the actual data within the decrypted blob (there may be a header and padding to skip) because an sk_buff may represent multiple packets, so a locate_data security op is added to retrieve these details from the sk_buff content when needed. (6) recvmsg() now has to handle jumbo subpackets, where each subpacket is individually secured and needs to be individually decrypted. The code to do this is broken out into rxrpc_recvmsg_data() and shared with the kernel API. It now iterates over the call's receive buffer rather than walking the socket receive queue. Additional changes: (1) The timers are condensed to a single timer that is set for the soonest of three timeouts (delayed ACK generation, DATA retransmission and call lifespan). (2) Transmission of ACK and ABORT packets is effected immediately from process-context socket ops/kernel API calls that cause them instead of them being punted off to a background work item. The data_ready handler still has to defer to the background, though. (3) A shutdown op is added to the AF_RXRPC socket so that the AFS filesystem can shut down the socket and flush its own work items before closing the socket to deal with any in-progress service calls. Future additional changes that will need to be considered: (1) Make sure that a call doesn't hog the front of the queue by receiving data from the network as fast as userspace is consuming it to the exclusion of other calls. (2) Transmit delayed ACKs from within recvmsg() when we've consumed sufficiently more packets to avoid the background work item needing to run. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 13:10:12 +03:00
_net("CONNECTION new %d {%x}", conn->debug_id, conn->proto.cid);
}
rxrpc: Maintain an extra ref on a conn for the cache list Overhaul the usage count accounting for the rxrpc_connection struct to make it easier to implement RCU access from the data_ready handler. The problem is that currently we're using a lock to prevent the garbage collector from trying to clean up a connection that we're contemplating unidling. We could just stick incoming packets on the connection we find, but we've then got a problem that we may race when dispatching a work item to process it as we need to give that a ref to prevent the rxrpc_connection struct from disappearing in the meantime. Further, incoming packets may get discarded if attached to an rxrpc_connection struct that is going away. Whilst this is not a total disaster - the client will presumably resend - it would delay processing of the call. This would affect the AFS client filesystem's service manager operation. To this end: (1) We now maintain an extra count on the connection usage count whilst it is on the connection list. This mean it is not in use when its refcount is 1. (2) When trying to reuse an old connection, we only increment the refcount if it is greater than 0. If it is 0, we replace it in the tree with a new candidate connection. (3) Two connection flags are added to indicate whether or not a connection is in the local's client connection tree (used by sendmsg) or the peer's service connection tree (used by data_ready). This makes sure that we don't try and remove a connection if it got replaced. The flags are tested under lock with the removal operation to prevent the reaper from killing the rxrpc_connection struct whilst someone else is trying to effect a replacement. This could probably be alleviated by using memory barriers between the flag set/test and the rb_tree ops. The rb_tree op would still need to be under the lock, however. (4) When trying to reap an old connection, we try to flip the usage count from 1 to 0. If it's not 1 at that point, then it must've come back to life temporarily and we ignore it. Signed-off-by: David Howells <dhowells@redhat.com>
2016-06-30 12:45:22 +03:00
/*
* Remove the service connection from the peer's tree, thereby removing it as a
* target for incoming packets.
*/
void rxrpc_unpublish_service_conn(struct rxrpc_connection *conn)
{
struct rxrpc_peer *peer = conn->params.peer;
write_seqlock_bh(&peer->service_conn_lock);
rxrpc: Maintain an extra ref on a conn for the cache list Overhaul the usage count accounting for the rxrpc_connection struct to make it easier to implement RCU access from the data_ready handler. The problem is that currently we're using a lock to prevent the garbage collector from trying to clean up a connection that we're contemplating unidling. We could just stick incoming packets on the connection we find, but we've then got a problem that we may race when dispatching a work item to process it as we need to give that a ref to prevent the rxrpc_connection struct from disappearing in the meantime. Further, incoming packets may get discarded if attached to an rxrpc_connection struct that is going away. Whilst this is not a total disaster - the client will presumably resend - it would delay processing of the call. This would affect the AFS client filesystem's service manager operation. To this end: (1) We now maintain an extra count on the connection usage count whilst it is on the connection list. This mean it is not in use when its refcount is 1. (2) When trying to reuse an old connection, we only increment the refcount if it is greater than 0. If it is 0, we replace it in the tree with a new candidate connection. (3) Two connection flags are added to indicate whether or not a connection is in the local's client connection tree (used by sendmsg) or the peer's service connection tree (used by data_ready). This makes sure that we don't try and remove a connection if it got replaced. The flags are tested under lock with the removal operation to prevent the reaper from killing the rxrpc_connection struct whilst someone else is trying to effect a replacement. This could probably be alleviated by using memory barriers between the flag set/test and the rb_tree ops. The rb_tree op would still need to be under the lock, however. (4) When trying to reap an old connection, we try to flip the usage count from 1 to 0. If it's not 1 at that point, then it must've come back to life temporarily and we ignore it. Signed-off-by: David Howells <dhowells@redhat.com>
2016-06-30 12:45:22 +03:00
if (test_and_clear_bit(RXRPC_CONN_IN_SERVICE_CONNS, &conn->flags))
rb_erase(&conn->service_node, &peer->service_conns);
write_sequnlock_bh(&peer->service_conn_lock);
rxrpc: Maintain an extra ref on a conn for the cache list Overhaul the usage count accounting for the rxrpc_connection struct to make it easier to implement RCU access from the data_ready handler. The problem is that currently we're using a lock to prevent the garbage collector from trying to clean up a connection that we're contemplating unidling. We could just stick incoming packets on the connection we find, but we've then got a problem that we may race when dispatching a work item to process it as we need to give that a ref to prevent the rxrpc_connection struct from disappearing in the meantime. Further, incoming packets may get discarded if attached to an rxrpc_connection struct that is going away. Whilst this is not a total disaster - the client will presumably resend - it would delay processing of the call. This would affect the AFS client filesystem's service manager operation. To this end: (1) We now maintain an extra count on the connection usage count whilst it is on the connection list. This mean it is not in use when its refcount is 1. (2) When trying to reuse an old connection, we only increment the refcount if it is greater than 0. If it is 0, we replace it in the tree with a new candidate connection. (3) Two connection flags are added to indicate whether or not a connection is in the local's client connection tree (used by sendmsg) or the peer's service connection tree (used by data_ready). This makes sure that we don't try and remove a connection if it got replaced. The flags are tested under lock with the removal operation to prevent the reaper from killing the rxrpc_connection struct whilst someone else is trying to effect a replacement. This could probably be alleviated by using memory barriers between the flag set/test and the rb_tree ops. The rb_tree op would still need to be under the lock, however. (4) When trying to reap an old connection, we try to flip the usage count from 1 to 0. If it's not 1 at that point, then it must've come back to life temporarily and we ignore it. Signed-off-by: David Howells <dhowells@redhat.com>
2016-06-30 12:45:22 +03:00
}