WSL2-Linux-Kernel/include/linux/backlight.h

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License cleanup: add SPDX GPL-2.0 license identifier to files with no license Many source files in the tree are missing licensing information, which makes it harder for compliance tools to determine the correct license. By default all files without license information are under the default license of the kernel, which is GPL version 2. Update the files which contain no license information with the 'GPL-2.0' SPDX license identifier. The SPDX identifier is a legally binding shorthand, which can be used instead of the full boiler plate text. This patch is based on work done by Thomas Gleixner and Kate Stewart and Philippe Ombredanne. How this work was done: Patches were generated and checked against linux-4.14-rc6 for a subset of the use cases: - file had no licensing information it it. - file was a */uapi/* one with no licensing information in it, - file was a */uapi/* one with existing licensing information, Further patches will be generated in subsequent months to fix up cases where non-standard license headers were used, and references to license had to be inferred by heuristics based on keywords. The analysis to determine which SPDX License Identifier to be applied to a file was done in a spreadsheet of side by side results from of the output of two independent scanners (ScanCode & Windriver) producing SPDX tag:value files created by Philippe Ombredanne. Philippe prepared the base worksheet, and did an initial spot review of a few 1000 files. The 4.13 kernel was the starting point of the analysis with 60,537 files assessed. Kate Stewart did a file by file comparison of the scanner results in the spreadsheet to determine which SPDX license identifier(s) to be applied to the file. She confirmed any determination that was not immediately clear with lawyers working with the Linux Foundation. Criteria used to select files for SPDX license identifier tagging was: - Files considered eligible had to be source code files. - Make and config files were included as candidates if they contained >5 lines of source - File already had some variant of a license header in it (even if <5 lines). All documentation files were explicitly excluded. The following heuristics were used to determine which SPDX license identifiers to apply. - when both scanners couldn't find any license traces, file was considered to have no license information in it, and the top level COPYING file license applied. For non */uapi/* files that summary was: SPDX license identifier # files ---------------------------------------------------|------- GPL-2.0 11139 and resulted in the first patch in this series. If that file was a */uapi/* path one, it was "GPL-2.0 WITH Linux-syscall-note" otherwise it was "GPL-2.0". Results of that was: SPDX license identifier # files ---------------------------------------------------|------- GPL-2.0 WITH Linux-syscall-note 930 and resulted in the second patch in this series. - if a file had some form of licensing information in it, and was one of the */uapi/* ones, it was denoted with the Linux-syscall-note if any GPL family license was found in the file or had no licensing in it (per prior point). Results summary: SPDX license identifier # files ---------------------------------------------------|------ GPL-2.0 WITH Linux-syscall-note 270 GPL-2.0+ WITH Linux-syscall-note 169 ((GPL-2.0 WITH Linux-syscall-note) OR BSD-2-Clause) 21 ((GPL-2.0 WITH Linux-syscall-note) OR BSD-3-Clause) 17 LGPL-2.1+ WITH Linux-syscall-note 15 GPL-1.0+ WITH Linux-syscall-note 14 ((GPL-2.0+ WITH Linux-syscall-note) OR BSD-3-Clause) 5 LGPL-2.0+ WITH Linux-syscall-note 4 LGPL-2.1 WITH Linux-syscall-note 3 ((GPL-2.0 WITH Linux-syscall-note) OR MIT) 3 ((GPL-2.0 WITH Linux-syscall-note) AND MIT) 1 and that resulted in the third patch in this series. - when the two scanners agreed on the detected license(s), that became the concluded license(s). - when there was disagreement between the two scanners (one detected a license but the other didn't, or they both detected different licenses) a manual inspection of the file occurred. - In most cases a manual inspection of the information in the file resulted in a clear resolution of the license that should apply (and which scanner probably needed to revisit its heuristics). - When it was not immediately clear, the license identifier was confirmed with lawyers working with the Linux Foundation. - If there was any question as to the appropriate license identifier, the file was flagged for further research and to be revisited later in time. In total, over 70 hours of logged manual review was done on the spreadsheet to determine the SPDX license identifiers to apply to the source files by Kate, Philippe, Thomas and, in some cases, confirmation by lawyers working with the Linux Foundation. Kate also obtained a third independent scan of the 4.13 code base from FOSSology, and compared selected files where the other two scanners disagreed against that SPDX file, to see if there was new insights. The Windriver scanner is based on an older version of FOSSology in part, so they are related. Thomas did random spot checks in about 500 files from the spreadsheets for the uapi headers and agreed with SPDX license identifier in the files he inspected. For the non-uapi files Thomas did random spot checks in about 15000 files. In initial set of patches against 4.14-rc6, 3 files were found to have copy/paste license identifier errors, and have been fixed to reflect the correct identifier. Additionally Philippe spent 10 hours this week doing a detailed manual inspection and review of the 12,461 patched files from the initial patch version early this week with: - a full scancode scan run, collecting the matched texts, detected license ids and scores - reviewing anything where there was a license detected (about 500+ files) to ensure that the applied SPDX license was correct - reviewing anything where there was no detection but the patch license was not GPL-2.0 WITH Linux-syscall-note to ensure that the applied SPDX license was correct This produced a worksheet with 20 files needing minor correction. This worksheet was then exported into 3 different .csv files for the different types of files to be modified. These .csv files were then reviewed by Greg. Thomas wrote a script to parse the csv files and add the proper SPDX tag to the file, in the format that the file expected. This script was further refined by Greg based on the output to detect more types of files automatically and to distinguish between header and source .c files (which need different comment types.) Finally Greg ran the script using the .csv files to generate the patches. Reviewed-by: Kate Stewart <kstewart@linuxfoundation.org> Reviewed-by: Philippe Ombredanne <pombredanne@nexb.com> Reviewed-by: Thomas Gleixner <tglx@linutronix.de> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2017-11-01 17:07:57 +03:00
/* SPDX-License-Identifier: GPL-2.0 */
/*
* Backlight Lowlevel Control Abstraction
*
* Copyright (C) 2003,2004 Hewlett-Packard Company
*
*/
#ifndef _LINUX_BACKLIGHT_H
#define _LINUX_BACKLIGHT_H
#include <linux/device.h>
#include <linux/fb.h>
#include <linux/mutex.h>
#include <linux/notifier.h>
/**
* enum backlight_update_reason - what method was used to update backlight
*
* A driver indicates the method (reason) used for updating the backlight
* when calling backlight_force_update().
*/
enum backlight_update_reason {
/**
* @BACKLIGHT_UPDATE_HOTKEY: The backlight was updated using a hot-key.
*/
BACKLIGHT_UPDATE_HOTKEY,
/**
* @BACKLIGHT_UPDATE_SYSFS: The backlight was updated using sysfs.
*/
BACKLIGHT_UPDATE_SYSFS,
};
/**
* enum backlight_type - the type of backlight control
*
* The type of interface used to control the backlight.
*/
enum backlight_type {
/**
* @BACKLIGHT_RAW:
*
* The backlight is controlled using hardware registers.
*/
BACKLIGHT_RAW = 1,
/**
* @BACKLIGHT_PLATFORM:
*
* The backlight is controlled using a platform-specific interface.
*/
BACKLIGHT_PLATFORM,
/**
* @BACKLIGHT_FIRMWARE:
*
* The backlight is controlled using a standard firmware interface.
*/
BACKLIGHT_FIRMWARE,
/**
* @BACKLIGHT_TYPE_MAX: Number of entries.
*/
BACKLIGHT_TYPE_MAX,
};
/**
* enum backlight_notification - the type of notification
*
* The notifications that is used for notification sent to the receiver
* that registered notifications using backlight_register_notifier().
*/
enum backlight_notification {
/**
* @BACKLIGHT_REGISTERED: The backlight device is registered.
*/
BACKLIGHT_REGISTERED,
/**
* @BACKLIGHT_UNREGISTERED: The backlight revice is unregistered.
*/
BACKLIGHT_UNREGISTERED,
};
/** enum backlight_scale - the type of scale used for brightness values
*
* The type of scale used for brightness values.
*/
enum backlight_scale {
/**
* @BACKLIGHT_SCALE_UNKNOWN: The scale is unknown.
*/
BACKLIGHT_SCALE_UNKNOWN = 0,
/**
* @BACKLIGHT_SCALE_LINEAR: The scale is linear.
*
* The linear scale will increase brightness the same for each step.
*/
BACKLIGHT_SCALE_LINEAR,
/**
* @BACKLIGHT_SCALE_NON_LINEAR: The scale is not linear.
*
* This is often used when the brightness values tries to adjust to
* the relative perception of the eye demanding a non-linear scale.
*/
BACKLIGHT_SCALE_NON_LINEAR,
};
struct backlight_device;
struct fb_info;
/**
* struct backlight_ops - backlight operations
*
* The backlight operations are specified when the backlight device is registered.
*/
struct backlight_ops {
/**
* @options: Configure how operations are called from the core.
*
* The options parameter is used to adjust the behaviour of the core.
* Set BL_CORE_SUSPENDRESUME to get the update_status() operation called
* upon suspend and resume.
*/
unsigned int options;
#define BL_CORE_SUSPENDRESUME (1 << 0)
/**
* @update_status: Operation called when properties have changed.
*
* Notify the backlight driver some property has changed.
* The update_status operation is protected by the update_lock.
*
* The backlight driver is expected to use backlight_is_blank()
* to check if the display is blanked and set brightness accordingly.
* update_status() is called when any of the properties has changed.
*
* RETURNS:
*
* 0 on success, negative error code if any failure occurred.
*/
int (*update_status)(struct backlight_device *);
/**
* @get_brightness: Return the current backlight brightness.
*
* The driver may implement this as a readback from the HW.
* This operation is optional and if not present then the current
* brightness property value is used.
*
* RETURNS:
*
* A brightness value which is 0 or a positive number.
* On failure a negative error code is returned.
*/
int (*get_brightness)(struct backlight_device *);
/**
* @check_fb: Check the framebuffer device.
*
* Check if given framebuffer device is the one bound to this backlight.
* This operation is optional and if not implemented it is assumed that the
* fbdev is always the one bound to the backlight.
*
* RETURNS:
*
* If info is NULL or the info matches the fbdev bound to the backlight return true.
* If info does not match the fbdev bound to the backlight return false.
*/
int (*check_fb)(struct backlight_device *bd, struct fb_info *info);
};
/**
* struct backlight_properties - backlight properties
*
* This structure defines all the properties of a backlight.
*/
struct backlight_properties {
/**
* @brightness: The current brightness requested by the user.
*
* The backlight core makes sure the range is (0 to max_brightness)
* when the brightness is set via the sysfs attribute:
* /sys/class/backlight/<backlight>/brightness.
*
* This value can be set in the backlight_properties passed
* to devm_backlight_device_register() to set a default brightness
* value.
*/
int brightness;
/**
* @max_brightness: The maximum brightness value.
*
* This value must be set in the backlight_properties passed to
* devm_backlight_device_register() and shall not be modified by the
* driver after registration.
*/
int max_brightness;
/**
* @power: The current power mode.
*
* User space can configure the power mode using the sysfs
* attribute: /sys/class/backlight/<backlight>/bl_power
* When the power property is updated update_status() is called.
*
* The possible values are: (0: full on, 1 to 3: power saving
* modes; 4: full off), see FB_BLANK_XXX.
*
* When the backlight device is enabled @power is set
* to FB_BLANK_UNBLANK. When the backlight device is disabled
* @power is set to FB_BLANK_POWERDOWN.
*/
int power;
/**
* @fb_blank: The power state from the FBIOBLANK ioctl.
*
* When the FBIOBLANK ioctl is called @fb_blank is set to the
* blank parameter and the update_status() operation is called.
*
* When the backlight device is enabled @fb_blank is set
* to FB_BLANK_UNBLANK. When the backlight device is disabled
* @fb_blank is set to FB_BLANK_POWERDOWN.
*
* Backlight drivers should avoid using this property. It has been
* replaced by state & BL_CORE_FBLANK (although most drivers should
* use backlight_is_blank() as the preferred means to get the blank
* state).
*
* fb_blank is deprecated and will be removed.
*/
int fb_blank;
/**
* @type: The type of backlight supported.
*
* The backlight type allows userspace to make appropriate
* policy decisions based on the backlight type.
*
* This value must be set in the backlight_properties
* passed to devm_backlight_device_register().
*/
enum backlight_type type;
/**
* @state: The state of the backlight core.
*
* The state is a bitmask. BL_CORE_FBBLANK is set when the display
* is expected to be blank. BL_CORE_SUSPENDED is set when the
* driver is suspended.
*
* backlight drivers are expected to use backlight_is_blank()
* in their update_status() operation rather than reading the
* state property.
*
* The state is maintained by the core and drivers may not modify it.
*/
unsigned int state;
#define BL_CORE_SUSPENDED (1 << 0) /* backlight is suspended */
#define BL_CORE_FBBLANK (1 << 1) /* backlight is under an fb blank event */
/**
* @scale: The type of the brightness scale.
*/
enum backlight_scale scale;
};
/**
* struct backlight_device - backlight device data
*
* This structure holds all data required by a backlight device.
*/
struct backlight_device {
/**
* @props: Backlight properties
*/
struct backlight_properties props;
/**
* @update_lock: The lock used when calling the update_status() operation.
*
* update_lock is an internal backlight lock that serialise access
* to the update_status() operation. The backlight core holds the update_lock
* when calling the update_status() operation. The update_lock shall not
* be used by backlight drivers.
*/
struct mutex update_lock;
/**
* @ops_lock: The lock used around everything related to backlight_ops.
*
* ops_lock is an internal backlight lock that protects the ops pointer
* and is used around all accesses to ops and when the operations are
* invoked. The ops_lock shall not be used by backlight drivers.
*/
struct mutex ops_lock;
/**
* @ops: Pointer to the backlight operations.
*
* If ops is NULL, the driver that registered this device has been unloaded,
* and if class_get_devdata() points to something in the body of that driver,
* it is also invalid.
*/
const struct backlight_ops *ops;
/**
* @fb_notif: The framebuffer notifier block
*/
struct notifier_block fb_notif;
/**
* @entry: List entry of all registered backlight devices
*/
struct list_head entry;
/**
* @dev: Parent device.
*/
struct device dev;
/**
* @fb_bl_on: The state of individual fbdev's.
*
* Multiple fbdev's may share one backlight device. The fb_bl_on
* records the state of the individual fbdev.
*/
bool fb_bl_on[FB_MAX];
/**
* @use_count: The number of uses of fb_bl_on.
*/
int use_count;
};
/**
* backlight_update_status - force an update of the backlight device status
* @bd: the backlight device
*/
static inline int backlight_update_status(struct backlight_device *bd)
{
int ret = -ENOENT;
mutex_lock(&bd->update_lock);
if (bd->ops && bd->ops->update_status)
ret = bd->ops->update_status(bd);
mutex_unlock(&bd->update_lock);
return ret;
}
/**
* backlight_enable - Enable backlight
* @bd: the backlight device to enable
*/
static inline int backlight_enable(struct backlight_device *bd)
{
if (!bd)
return 0;
bd->props.power = FB_BLANK_UNBLANK;
bd->props.fb_blank = FB_BLANK_UNBLANK;
bd->props.state &= ~BL_CORE_FBBLANK;
return backlight_update_status(bd);
}
/**
* backlight_disable - Disable backlight
* @bd: the backlight device to disable
*/
static inline int backlight_disable(struct backlight_device *bd)
{
if (!bd)
return 0;
bd->props.power = FB_BLANK_POWERDOWN;
bd->props.fb_blank = FB_BLANK_POWERDOWN;
bd->props.state |= BL_CORE_FBBLANK;
return backlight_update_status(bd);
}
/**
* backlight_put - Drop backlight reference
* @bd: the backlight device to put
*/
static inline void backlight_put(struct backlight_device *bd)
{
if (bd)
put_device(&bd->dev);
}
/**
* backlight_is_blank - Return true if display is expected to be blank
* @bd: the backlight device
*
* Display is expected to be blank if any of these is true::
*
* 1) if power in not UNBLANK
* 2) if fb_blank is not UNBLANK
* 3) if state indicate BLANK or SUSPENDED
*
* Returns true if display is expected to be blank, false otherwise.
*/
static inline bool backlight_is_blank(const struct backlight_device *bd)
{
return bd->props.power != FB_BLANK_UNBLANK ||
bd->props.fb_blank != FB_BLANK_UNBLANK ||
bd->props.state & (BL_CORE_SUSPENDED | BL_CORE_FBBLANK);
}
extern struct backlight_device *backlight_device_register(const char *name,
struct device *dev, void *devdata, const struct backlight_ops *ops,
const struct backlight_properties *props);
extern struct backlight_device *devm_backlight_device_register(
struct device *dev, const char *name, struct device *parent,
void *devdata, const struct backlight_ops *ops,
const struct backlight_properties *props);
extern void backlight_device_unregister(struct backlight_device *bd);
extern void devm_backlight_device_unregister(struct device *dev,
struct backlight_device *bd);
extern void backlight_force_update(struct backlight_device *bd,
enum backlight_update_reason reason);
extern int backlight_register_notifier(struct notifier_block *nb);
extern int backlight_unregister_notifier(struct notifier_block *nb);
extern struct backlight_device *backlight_device_get_by_type(enum backlight_type type);
struct backlight_device *backlight_device_get_by_name(const char *name);
extern int backlight_device_set_brightness(struct backlight_device *bd, unsigned long brightness);
#define to_backlight_device(obj) container_of(obj, struct backlight_device, dev)
/**
* bl_get_data - access devdata
* @bl_dev: pointer to backlight device
*
* When a backlight device is registered the driver has the possibility
* to supply a void * devdata. bl_get_data() return a pointer to the
* devdata.
*
* RETURNS:
*
* pointer to devdata stored while registering the backlight device.
*/
static inline void * bl_get_data(struct backlight_device *bl_dev)
{
return dev_get_drvdata(&bl_dev->dev);
}
#ifdef CONFIG_OF
struct backlight_device *of_find_backlight_by_node(struct device_node *node);
#else
static inline struct backlight_device *
of_find_backlight_by_node(struct device_node *node)
{
return NULL;
}
#endif
#if IS_ENABLED(CONFIG_BACKLIGHT_CLASS_DEVICE)
struct backlight_device *of_find_backlight(struct device *dev);
struct backlight_device *devm_of_find_backlight(struct device *dev);
#else
static inline struct backlight_device *of_find_backlight(struct device *dev)
{
return NULL;
}
static inline struct backlight_device *
devm_of_find_backlight(struct device *dev)
{
return NULL;
}
#endif
#endif