powerpc/ps3: Fix kexec shutdown hang
The ps3_mm_region_destroy() and ps3_mm_vas_destroy() routines are called very late in the shutdown via kexec's mmu_cleanup_all routine. By the time mmu_cleanup_all runs it is too late to use udbg_printf, and calling it will cause PS3 systems to hang. Remove all debugging statements from ps3_mm_region_destroy() and ps3_mm_vas_destroy() and replace any error reporting with calls to lv1_panic. With this change builds with 'DEBUG' defined will not cause kexec reboots to hang, and builds with 'DEBUG' defined or not will end in lv1_panic if an error is encountered. Signed-off-by: Geoff Levand <geoff@infradead.org> Signed-off-by: Michael Ellerman <mpe@ellerman.id.au> Link: https://lore.kernel.org/r/7325c4af2b4c989c19d6a26b90b1fec9c0615ddf.1589049250.git.geoff@infradead.org
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@ -200,13 +200,14 @@ void ps3_mm_vas_destroy(void)
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{
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int result;
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DBG("%s:%d: map.vas_id = %llu\n", __func__, __LINE__, map.vas_id);
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if (map.vas_id) {
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result = lv1_select_virtual_address_space(0);
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BUG_ON(result);
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result = lv1_destruct_virtual_address_space(map.vas_id);
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BUG_ON(result);
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result += lv1_destruct_virtual_address_space(map.vas_id);
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if (result) {
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lv1_panic(0);
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}
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map.vas_id = 0;
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}
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}
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@ -304,19 +305,20 @@ static void ps3_mm_region_destroy(struct mem_region *r)
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int result;
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if (!r->destroy) {
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pr_info("%s:%d: Not destroying high region: %llxh %llxh\n",
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__func__, __LINE__, r->base, r->size);
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return;
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}
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DBG("%s:%d: r->base = %llxh\n", __func__, __LINE__, r->base);
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if (r->base) {
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result = lv1_release_memory(r->base);
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BUG_ON(result);
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if (result) {
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lv1_panic(0);
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}
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r->size = r->base = r->offset = 0;
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map.total = map.rm.size;
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}
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ps3_mm_set_repository_highmem(NULL);
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}
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