module: Enable dynamic debugging regardless of taint
Dynamic debugging is currently disabled for tainted modules, except for TAINT_CRAP. This prevents use of dynamic debugging for out-of-tree modules once the next patch is applied. This condition was apparently intended to avoid a crash if a force- loaded module has an incompatible definition of dynamic debug structures. However, a administrator that forces us to load a module is claiming that it *is* compatible even though it fails our version checks. If they are mistaken, there are any number of ways the module could crash the system. As a side-effect, proprietary and other tainted modules can now use dynamic_debug. Signed-off-by: Ben Hutchings <ben@decadent.org.uk> Acked-by: Mathieu Desnoyers <mathieu.desnoyers@efficios.com> Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
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43672a0784
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1cd0d6c302
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@ -2878,8 +2878,7 @@ static struct module *load_module(void __user *umod,
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}
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/* This has to be done once we're sure module name is unique. */
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if (!mod->taints || mod->taints == (1U<<TAINT_CRAP))
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dynamic_debug_setup(info.debug, info.num_debug);
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dynamic_debug_setup(info.debug, info.num_debug);
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/* Find duplicate symbols */
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err = verify_export_symbols(mod);
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@ -2915,8 +2914,7 @@ static struct module *load_module(void __user *umod,
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module_bug_cleanup(mod);
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ddebug:
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if (!mod->taints || mod->taints == (1U<<TAINT_CRAP))
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dynamic_debug_remove(info.debug);
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dynamic_debug_remove(info.debug);
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unlock:
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mutex_unlock(&module_mutex);
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synchronize_sched();
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