diff --git a/sound/mips/au1x00.c b/sound/mips/au1x00.c index 3e763d6a5d67..446cf9748664 100644 --- a/sound/mips/au1x00.c +++ b/sound/mips/au1x00.c @@ -516,6 +516,7 @@ get the interrupt driven case to work efficiently */ break; if (i == 0x5000) { printk(KERN_ERR "au1000 AC97: AC97 command read timeout\n"); + spin_unlock(&au1000->ac97_lock); return 0; } diff --git a/sound/oss/dmasound/dmasound_atari.c b/sound/oss/dmasound/dmasound_atari.c index 1f4774123064..13c214466d3b 100644 --- a/sound/oss/dmasound/dmasound_atari.c +++ b/sound/oss/dmasound/dmasound_atari.c @@ -1277,7 +1277,7 @@ static irqreturn_t AtaInterrupt(int irq, void *dummy) * (almost) like on the TT. */ write_sq_ignore_int = 0; - return IRQ_HANDLED; + goto out; } if (!write_sq.active) { @@ -1285,7 +1285,7 @@ static irqreturn_t AtaInterrupt(int irq, void *dummy) * the sq variables, so better don't do anything here. */ WAKE_UP(write_sq.sync_queue); - return IRQ_HANDLED; + goto out; } /* Probably ;) one frame is finished. Well, in fact it may be that a @@ -1322,6 +1322,7 @@ static irqreturn_t AtaInterrupt(int irq, void *dummy) /* We are not playing after AtaPlay(), so there is nothing to play any more. Wake up a process waiting for audio output to drain. */ +out: spin_unlock(&dmasound.lock); return IRQ_HANDLED; }