video: mxsfb: fix color settings for 18bit data bus and 32bpp
For a combination of 18bit LCD data bus width and a color mode of 32bpp, the driver was setting the color mapping to rgb666, which is wrong, as the color in memory realy has an rgb888 layout. This patch also removes the setting of flag CTRL_DF24 that makes the driver dimiss the upper 2 bits when handling 32/24bpp colors in a diplay with 18bit data bus width. This flag made true color images display wrong in such configurations. Finally, the color mapping rgb666 has also been removed as nobody is using it and high level applications like Qt5 cannot work with it either. Reference: https://lkml.org/lkml/2013/5/23/220 Signed-off-by: Hector Palacios <hector.palacios@digi.com> Acked-by: Juergen Beisert <jbe@pengutronix.de> Acked-by: Maxime Ripard <maxime.ripard@free-electrons.com> Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com> Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
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@ -239,24 +239,6 @@ static const struct fb_bitfield def_rgb565[] = {
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}
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};
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static const struct fb_bitfield def_rgb666[] = {
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[RED] = {
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.offset = 16,
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.length = 6,
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},
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[GREEN] = {
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.offset = 8,
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.length = 6,
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},
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[BLUE] = {
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.offset = 0,
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.length = 6,
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},
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[TRANSP] = { /* no support for transparency */
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.length = 0,
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}
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};
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static const struct fb_bitfield def_rgb888[] = {
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[RED] = {
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.offset = 16,
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@ -309,9 +291,6 @@ static int mxsfb_check_var(struct fb_var_screeninfo *var,
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break;
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case STMLCDIF_16BIT:
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case STMLCDIF_18BIT:
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/* 24 bit to 18 bit mapping */
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rgb = def_rgb666;
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break;
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case STMLCDIF_24BIT:
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/* real 24 bit */
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rgb = def_rgb888;
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@ -453,11 +432,6 @@ static int mxsfb_set_par(struct fb_info *fb_info)
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return -EINVAL;
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case STMLCDIF_16BIT:
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case STMLCDIF_18BIT:
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/* 24 bit to 18 bit mapping */
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ctrl |= CTRL_DF24; /* ignore the upper 2 bits in
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* each colour component
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*/
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break;
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case STMLCDIF_24BIT:
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/* real 24 bit */
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break;
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