GFS2: Fix alignment issue and tidy gfs2_bitfit
An alignment issue with the existing bitfit algorithm was reported on IA64. This patch attempts to fix that, and also to tidy up the code a bit. There is now more documentation about how this works and it has survived a number of different tests. Signed-off-by: Steven Whitehouse <swhiteho@redhat.com>
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128
fs/gfs2/rgrp.c
128
fs/gfs2/rgrp.c
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@ -131,82 +131,90 @@ static inline unsigned char gfs2_testbit(struct gfs2_rgrpd *rgd,
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return cur_state;
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}
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/**
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* gfs2_bit_search
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* @ptr: Pointer to bitmap data
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* @mask: Mask to use (normally 0x55555.... but adjusted for search start)
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* @state: The state we are searching for
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*
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* We xor the bitmap data with a patter which is the bitwise opposite
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* of what we are looking for, this gives rise to a pattern of ones
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* wherever there is a match. Since we have two bits per entry, we
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* take this pattern, shift it down by one place and then and it with
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* the original. All the even bit positions (0,2,4, etc) then represent
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* successful matches, so we mask with 0x55555..... to remove the unwanted
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* odd bit positions.
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*
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* This allows searching of a whole u64 at once (32 blocks) with a
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* single test (on 64 bit arches).
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*/
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static inline u64 gfs2_bit_search(const __le64 *ptr, u64 mask, u8 state)
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{
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u64 tmp;
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static const u64 search[] = {
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[0] = 0xffffffffffffffff,
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[1] = 0xaaaaaaaaaaaaaaaa,
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[2] = 0x5555555555555555,
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[3] = 0x0000000000000000,
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};
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tmp = le64_to_cpu(*ptr) ^ search[state];
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tmp &= (tmp >> 1);
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tmp &= mask;
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return tmp;
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}
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/**
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* gfs2_bitfit - Search an rgrp's bitmap buffer to find a bit-pair representing
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* a block in a given allocation state.
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* @buffer: the buffer that holds the bitmaps
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* @buflen: the length (in bytes) of the buffer
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* @len: the length (in bytes) of the buffer
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* @goal: start search at this block's bit-pair (within @buffer)
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* @old_state: GFS2_BLKST_XXX the state of the block we're looking for.
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* @state: GFS2_BLKST_XXX the state of the block we're looking for.
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*
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* Scope of @goal and returned block number is only within this bitmap buffer,
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* not entire rgrp or filesystem. @buffer will be offset from the actual
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* beginning of a bitmap block buffer, skipping any header structures.
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* beginning of a bitmap block buffer, skipping any header structures, but
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* headers are always a multiple of 64 bits long so that the buffer is
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* always aligned to a 64 bit boundary.
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*
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* The size of the buffer is in bytes, but is it assumed that it is
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* always ok to to read a complete multiple of 64 bits at the end
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* of the block in case the end is no aligned to a natural boundary.
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*
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* Return: the block number (bitmap buffer scope) that was found
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*/
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static u32 gfs2_bitfit(const u8 *buffer, unsigned int buflen, u32 goal,
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u8 old_state)
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u32 gfs2_bitfit(const u8 *buf, const unsigned int len, u32 goal, u8 state)
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{
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const u8 *byte, *start, *end;
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int bit, startbit;
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u32 g1, g2, misaligned;
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unsigned long *plong;
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unsigned long lskipval;
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u32 spoint = (goal << 1) & ((8*sizeof(u64)) - 1);
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const __le64 *ptr = ((__le64 *)buf) + (goal >> 5);
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const __le64 *end = (__le64 *)(buf + ALIGN(len, sizeof(u64)));
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u64 tmp;
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u64 mask = 0x5555555555555555;
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u32 bit;
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lskipval = (old_state & GFS2_BLKST_USED) ? LBITSKIP00 : LBITSKIP55;
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g1 = (goal / GFS2_NBBY);
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start = buffer + g1;
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byte = start;
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end = buffer + buflen;
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g2 = ALIGN(g1, sizeof(unsigned long));
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plong = (unsigned long *)(buffer + g2);
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startbit = bit = (goal % GFS2_NBBY) * GFS2_BIT_SIZE;
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misaligned = g2 - g1;
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if (!misaligned)
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goto ulong_aligned;
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/* parse the bitmap a byte at a time */
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misaligned:
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while (byte < end) {
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if (((*byte >> bit) & GFS2_BIT_MASK) == old_state) {
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return goal +
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(((byte - start) * GFS2_NBBY) +
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((bit - startbit) >> 1));
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}
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bit += GFS2_BIT_SIZE;
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if (bit >= GFS2_NBBY * GFS2_BIT_SIZE) {
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bit = 0;
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byte++;
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misaligned--;
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if (!misaligned) {
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plong = (unsigned long *)byte;
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goto ulong_aligned;
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}
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}
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}
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return BFITNOENT;
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BUG_ON(state > 3);
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/* parse the bitmap a unsigned long at a time */
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ulong_aligned:
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/* Stop at "end - 1" or else prefetch can go past the end and segfault.
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We could "if" it but we'd lose some of the performance gained.
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This way will only slow down searching the very last 4/8 bytes
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depending on architecture. I've experimented with several ways
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of writing this section such as using an else before the goto
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but this one seems to be the fastest. */
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while ((unsigned char *)plong < end - sizeof(unsigned long)) {
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prefetch(plong + 1);
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if (((*plong) & LBITMASK) != lskipval)
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break;
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plong++;
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/* Mask off bits we don't care about at the start of the search */
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mask <<= spoint;
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tmp = gfs2_bit_search(ptr, mask, state);
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ptr++;
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while(tmp == 0 && ptr < end) {
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tmp = gfs2_bit_search(ptr, 0x5555555555555555, state);
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ptr++;
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}
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if ((unsigned char *)plong < end) {
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byte = (const u8 *)plong;
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misaligned += sizeof(unsigned long) - 1;
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goto misaligned;
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}
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return BFITNOENT;
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/* Mask off any bits which are more than len bytes from the start */
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if (ptr == end && (len & (sizeof(u64) - 1)))
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tmp &= (((u64)~0) >> (64 - 8*(len & (sizeof(u64) - 1))));
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/* Didn't find anything, so return */
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if (tmp == 0)
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return BFITNOENT;
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ptr--;
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bit = fls64(tmp);
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bit--; /* fls64 always adds one to the bit count */
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bit /= 2; /* two bits per entry in the bitmap */
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return (((const unsigned char *)ptr - buf) * GFS2_NBBY) + bit;
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}
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/**
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