drm/ttm: drop ttm_bo_move_ttm wrapper
The apis to move old/new are in place everywhere so this is no longer needed. Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Dave Airlie <airlied@redhat.com> Link: https://patchwork.freedesktop.org/patch/msgid/20201019071314.1671485-6-airlied@gmail.com
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@ -89,25 +89,6 @@ int ttm_bo_move_to_system(struct ttm_buffer_object *bo,
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}
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EXPORT_SYMBOL(ttm_bo_move_to_system);
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int ttm_bo_move_ttm(struct ttm_buffer_object *bo,
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struct ttm_operation_ctx *ctx,
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struct ttm_resource *new_mem)
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{
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int ret;
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ret = ttm_bo_move_to_system(bo, ctx);
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if (unlikely(ret != 0))
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return ret;
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ret = ttm_bo_move_to_new_tt_mem(bo, ctx, new_mem);
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if (unlikely(ret != 0))
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return ret;
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ttm_bo_assign_mem(bo, new_mem);
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return 0;
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}
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EXPORT_SYMBOL(ttm_bo_move_ttm);
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int ttm_mem_io_reserve(struct ttm_bo_device *bdev,
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struct ttm_resource *mem)
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{
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@ -566,32 +566,10 @@ static inline void ttm_bo_unreserve(struct ttm_buffer_object *bo)
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/*
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* ttm_bo_util.c
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*/
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int ttm_mem_io_reserve(struct ttm_bo_device *bdev,
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struct ttm_resource *mem);
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void ttm_mem_io_free(struct ttm_bo_device *bdev,
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struct ttm_resource *mem);
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/**
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* ttm_bo_move_ttm
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*
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* @bo: A pointer to a struct ttm_buffer_object.
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* @interruptible: Sleep interruptible if waiting.
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* @no_wait_gpu: Return immediately if the GPU is busy.
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* @new_mem: struct ttm_resource indicating where to move.
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*
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* Optimized move function for a buffer object with both old and
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* new placement backed by a TTM. The function will, if successful,
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* free any old aperture space, and set (@new_mem)->mm_node to NULL,
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* and update the (@bo)->mem placement flags. If unsuccessful, the old
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* data remains untouched, and it's up to the caller to free the
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* memory space indicated by @new_mem.
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* Returns:
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* !0: Failure.
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*/
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int ttm_bo_move_ttm(struct ttm_buffer_object *bo,
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struct ttm_operation_ctx *ctx,
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struct ttm_resource *new_mem);
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int ttm_bo_move_to_new_tt_mem(struct ttm_buffer_object *bo,
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struct ttm_operation_ctx *ctx,
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