drm/msm: hangcheck harder
If gpu locks up with the rptr shortly beyond the wrap-around point in the ringbuffer, because the rptr was not reset (but wptr is, by virtue of resetting rb->cur), we could end up in a scenario where we think there is not enough space in the ringbuffer for the next cmds. And since the CP won't reset rptr until after processing an IB, this leaves things in a sort of deadlock. So reset rptr too. And a bit more spiffing up of hangcheck to make things easier to debug. Signed-off-by: Rob Clark <robdclark@gmail.com>
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@ -124,6 +124,8 @@ void adreno_recover(struct msm_gpu *gpu)
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/* reset completed fence seqno, just discard anything pending: */
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adreno_gpu->memptrs->fence = gpu->submitted_fence;
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adreno_gpu->memptrs->rptr = 0;
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adreno_gpu->memptrs->wptr = 0;
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gpu->funcs->pm_resume(gpu);
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ret = gpu->funcs->hw_init(gpu);
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@ -229,7 +231,7 @@ void adreno_idle(struct msm_gpu *gpu)
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return;
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} while(time_before(jiffies, t));
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DRM_ERROR("timeout waiting for %s to drain ringbuffer!\n", gpu->name);
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DRM_ERROR("%s: timeout waiting to drain ringbuffer!\n", gpu->name);
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/* TODO maybe we need to reset GPU here to recover from hang? */
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}
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@ -256,11 +258,17 @@ void adreno_wait_ring(struct msm_gpu *gpu, uint32_t ndwords)
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{
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struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu);
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uint32_t freedwords;
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unsigned long t = jiffies + ADRENO_IDLE_TIMEOUT;
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do {
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uint32_t size = gpu->rb->size / 4;
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uint32_t wptr = get_wptr(gpu->rb);
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uint32_t rptr = adreno_gpu->memptrs->rptr;
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freedwords = (rptr + (size - 1) - wptr) % size;
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if (time_after(jiffies, t)) {
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DRM_ERROR("%s: timeout waiting for ringbuffer space\n", gpu->name);
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break;
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}
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} while(freedwords < ndwords);
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}
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@ -237,8 +237,15 @@ static void hangcheck_handler(unsigned long data)
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gpu->hangcheck_fence = fence;
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} else if (fence < gpu->submitted_fence) {
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/* no progress and not done.. hung! */
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struct msm_drm_private *priv = gpu->dev->dev_private;
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struct drm_device *dev = gpu->dev;
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struct msm_drm_private *priv = dev->dev_private;
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gpu->hangcheck_fence = fence;
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dev_err(dev->dev, "%s: hangcheck detected gpu lockup!\n",
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gpu->name);
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dev_err(dev->dev, "%s: completed fence: %u\n",
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gpu->name, fence);
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dev_err(dev->dev, "%s: submitted fence: %u\n",
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gpu->name, gpu->submitted_fence);
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queue_work(priv->wq, &gpu->recover_work);
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}
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