Input: joydev - allow binding to button-only devices

Dance pads don't have an axis, so allow this kind of controllers
to be used via legacy joystick interface.

Signed-off-by: Christoph Fritz <chf.fritz@googlemail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
This commit is contained in:
Christoph Fritz 2010-04-24 21:41:05 -07:00 коммит произвёл Dmitry Torokhov
Родитель e938fbfd4a
Коммит 26a6931ba7
1 изменённых файлов: 18 добавлений и 0 удалений

Просмотреть файл

@ -929,6 +929,24 @@ static const struct input_device_id joydev_ids[] = {
.evbit = { BIT_MASK(EV_ABS) },
.absbit = { BIT_MASK(ABS_THROTTLE) },
},
{
.flags = INPUT_DEVICE_ID_MATCH_EVBIT |
INPUT_DEVICE_ID_MATCH_KEYBIT,
.evbit = { BIT_MASK(EV_KEY) },
.keybit = {[BIT_WORD(BTN_JOYSTICK)] = BIT_MASK(BTN_JOYSTICK) },
},
{
.flags = INPUT_DEVICE_ID_MATCH_EVBIT |
INPUT_DEVICE_ID_MATCH_KEYBIT,
.evbit = { BIT_MASK(EV_KEY) },
.keybit = { [BIT_WORD(BTN_GAMEPAD)] = BIT_MASK(BTN_GAMEPAD) },
},
{
.flags = INPUT_DEVICE_ID_MATCH_EVBIT |
INPUT_DEVICE_ID_MATCH_KEYBIT,
.evbit = { BIT_MASK(EV_KEY) },
.keybit = { [BIT_WORD(BTN_TRIGGER_HAPPY)] = BIT_MASK(BTN_TRIGGER_HAPPY) },
},
{ } /* Terminating entry */
};