drm/v3d: Don't bother flushing L1TD at job start.

This is the write combiner for TMU writes.  You're supposed to flush
that at job end if you had dirtied any cachelines.  Flushing it at job
start then doesn't make any sense.

Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: 57692c94dc ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+")
Reviewed-by: Dave Emett <david.emett@broadcom.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20181203222438.25417-3-eric@anholt.net
This commit is contained in:
Eric Anholt 2018-12-03 14:24:35 -08:00
Родитель 2aa34fd5c7
Коммит 2e6dc3bd80
1 изменённых файлов: 0 добавлений и 12 удалений

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@ -139,22 +139,10 @@ v3d_invalidate_l2(struct v3d_dev *v3d, int core)
V3D_L2CACTL_L2CENA);
}
static void
v3d_invalidate_l1td(struct v3d_dev *v3d, int core)
{
V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
V3D_L2TCACTL_L2TFLS), 100)) {
DRM_ERROR("Timeout waiting for L1T write combiner flush\n");
}
}
/* Invalidates texture L2 cachelines */
static void
v3d_flush_l2t(struct v3d_dev *v3d, int core)
{
v3d_invalidate_l1td(v3d, core);
V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
V3D_L2TCACTL_L2TFLS |
V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));