drm/syncobj: Don't leak fences when WAIT_FOR_SUBMIT is set
We attempt to get fences earlier in the hopes that everything will already have fences and no callbacks will be needed. If we do succeed in getting a fence, getting one a second time will result in a duplicate ref with no unref. This is causing memory leaks in Vulkan applications that create a lot of fences; playing for a few hours can, apparently, bring down the system. Cc: stable@vger.kernel.org Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107899 Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Signed-off-by: Sean Paul <seanpaul@chromium.org> Link: https://patchwork.freedesktop.org/patch/msgid/20180926071703.15257-1-jason.ekstrand@intel.com
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@ -97,6 +97,8 @@ static int drm_syncobj_fence_get_or_add_callback(struct drm_syncobj *syncobj,
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{
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int ret;
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WARN_ON(*fence);
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*fence = drm_syncobj_fence_get(syncobj);
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if (*fence)
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return 1;
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@ -743,6 +745,9 @@ static signed long drm_syncobj_array_wait_timeout(struct drm_syncobj **syncobjs,
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if (flags & DRM_SYNCOBJ_WAIT_FLAGS_WAIT_FOR_SUBMIT) {
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for (i = 0; i < count; ++i) {
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if (entries[i].fence)
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continue;
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drm_syncobj_fence_get_or_add_callback(syncobjs[i],
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&entries[i].fence,
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&entries[i].syncobj_cb,
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