drm/radeon: Use DIV_ROUND_UP()
Use DIV_ROUND_UP() instead of hand rolling it. Just a drive-by change. Cc: Alex Deucher <alexander.deucher@amd.com> Cc: "Christian König" <christian.koenig@amd.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com> Link: http://patchwork.freedesktop.org/patch/msgid/1479498793-31021-4-git-send-email-ville.syrjala@linux.intel.com
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@ -477,9 +477,8 @@ retry:
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crtc_offset_cntl = 0;
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pitch_pixels = target_fb->pitches[0] / (target_fb->bits_per_pixel / 8);
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crtc_pitch = (((pitch_pixels * target_fb->bits_per_pixel) +
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((target_fb->bits_per_pixel * 8) - 1)) /
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(target_fb->bits_per_pixel * 8));
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crtc_pitch = DIV_ROUND_UP(pitch_pixels * target_fb->bits_per_pixel,
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target_fb->bits_per_pixel * 8);
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crtc_pitch |= crtc_pitch << 16;
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crtc_offset_cntl |= RADEON_CRTC_GUI_TRIG_OFFSET_LEFT_EN;
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