drm/virtio: make resource id workaround runtime switchable.
Also update the comment with a reference to the virglrenderer fix. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Chia-I Wu <olvaffe@gmail.com> Link: http://patchwork.freedesktop.org/patch/msgid/20190822102614.18164-1-kraxel@redhat.com
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@ -27,34 +27,38 @@
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#include "virtgpu_drv.h"
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#include "virtgpu_drv.h"
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static int virtio_gpu_virglrenderer_workaround = 1;
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module_param_named(virglhack, virtio_gpu_virglrenderer_workaround, int, 0400);
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static int virtio_gpu_resource_id_get(struct virtio_gpu_device *vgdev,
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static int virtio_gpu_resource_id_get(struct virtio_gpu_device *vgdev,
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uint32_t *resid)
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uint32_t *resid)
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{
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{
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#if 0
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if (virtio_gpu_virglrenderer_workaround) {
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int handle = ida_alloc(&vgdev->resource_ida, GFP_KERNEL);
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/*
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* Hack to avoid re-using resource IDs.
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if (handle < 0)
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*
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return handle;
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* virglrenderer versions up to (and including) 0.7.0
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#else
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* can't deal with that. virglrenderer commit
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static int handle;
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* "f91a9dd35715 Fix unlinking resources from hash
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* table." (Feb 2019) fixes the bug.
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/*
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*/
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* FIXME: dirty hack to avoid re-using IDs, virglrenderer
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static int handle;
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* can't deal with that. Needs fixing in virglrenderer, also
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handle++;
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* should figure a better way to handle that in the guest.
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*resid = handle + 1;
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*/
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} else {
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handle++;
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int handle = ida_alloc(&vgdev->resource_ida, GFP_KERNEL);
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#endif
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if (handle < 0)
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return handle;
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*resid = handle + 1;
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*resid = handle + 1;
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}
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return 0;
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return 0;
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}
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}
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static void virtio_gpu_resource_id_put(struct virtio_gpu_device *vgdev, uint32_t id)
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static void virtio_gpu_resource_id_put(struct virtio_gpu_device *vgdev, uint32_t id)
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{
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{
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#if 0
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if (!virtio_gpu_virglrenderer_workaround) {
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ida_free(&vgdev->resource_ida, id - 1);
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ida_free(&vgdev->resource_ida, id - 1);
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#endif
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}
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}
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}
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static void virtio_gpu_ttm_bo_destroy(struct ttm_buffer_object *tbo)
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static void virtio_gpu_ttm_bo_destroy(struct ttm_buffer_object *tbo)
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