drm/amdgpu: remove amdgpu_fence_is_signaled
It's just overhead to check the fence value when we signal them directly anyway. Signed-off-by: Christian König <christian.koenig@amd.com> Acked-by: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
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@ -546,30 +546,6 @@ static const char *amdgpu_fence_get_timeline_name(struct fence *f)
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return (const char *)fence->ring->name;
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}
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/**
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* amdgpu_fence_is_signaled - test if fence is signaled
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*
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* @f: fence to test
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*
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* Test the fence sequence number if it is already signaled. If it isn't
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* signaled start fence processing. Returns True if the fence is signaled.
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*/
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static bool amdgpu_fence_is_signaled(struct fence *f)
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{
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struct amdgpu_fence *fence = to_amdgpu_fence(f);
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struct amdgpu_ring *ring = fence->ring;
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if (atomic64_read(&ring->fence_drv.last_seq) >= fence->seq)
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return true;
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amdgpu_fence_process(ring);
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if (atomic64_read(&ring->fence_drv.last_seq) >= fence->seq)
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return true;
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return false;
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}
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/**
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* amdgpu_fence_enable_signaling - enable signalling on fence
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* @fence: fence
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@ -622,7 +598,6 @@ static const struct fence_ops amdgpu_fence_ops = {
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.get_driver_name = amdgpu_fence_get_driver_name,
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.get_timeline_name = amdgpu_fence_get_timeline_name,
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.enable_signaling = amdgpu_fence_enable_signaling,
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.signaled = amdgpu_fence_is_signaled,
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.wait = fence_default_wait,
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.release = amdgpu_fence_release,
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};
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