video: mx3fb: Allow blocking during framebuffer allocation

No need to allocate the framebuffer from the atomic pool, we are not
in interrupt context. Adding GFP_KERNEL to the framebuffer allocation
allows to use the much bigger CMA pool to allocate the framebuffer.

Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
Cc: Jean-Christophe Plagniol-Villard <plagnioj@jcrosoft.com>
Cc: Tomi Valkeinen <tomi.valkeinen@ti.com>
Cc: linux-fbdev@vger.kernel.org
Cc: linux-kernel@vger.kernel.org
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
This commit is contained in:
Sascha Hauer 2013-12-19 09:23:08 +01:00 коммит произвёл Tomi Valkeinen
Родитель 46862145d4
Коммит 4d32d04769
1 изменённых файлов: 1 добавлений и 1 удалений

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@ -1263,7 +1263,7 @@ static int mx3fb_map_video_memory(struct fb_info *fbi, unsigned int mem_len,
fbi->screen_base = dma_alloc_writecombine(fbi->device,
mem_len,
&addr, GFP_DMA);
&addr, GFP_DMA | GFP_KERNEL);
if (!fbi->screen_base) {
dev_err(fbi->device, "Cannot allocate %u bytes framebuffer memory\n",