net: mangle zero checksum in skb_checksum_help()
Sending zero checksum is ok for TCP, but not for UDP. UDPv6 receiver should by default drop a frame with a 0 checksum, and UDPv4 would not verify the checksum and might accept a corrupted packet. Simply replace such checksum by 0xffff, regardless of transport. This error was caught on SIT tunnels, but seems generic. Signed-off-by: Eric Dumazet <edumazet@google.com> Cc: Maciej Żenczykowski <maze@google.com> Cc: Willem de Bruijn <willemb@google.com> Acked-by: Maciej Żenczykowski <maze@google.com> Signed-off-by: David S. Miller <davem@davemloft.net>
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@ -2484,7 +2484,7 @@ int skb_checksum_help(struct sk_buff *skb)
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goto out;
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}
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*(__sum16 *)(skb->data + offset) = csum_fold(csum);
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*(__sum16 *)(skb->data + offset) = csum_fold(csum) ?: CSUM_MANGLED_0;
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out_set_summed:
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skb->ip_summed = CHECKSUM_NONE;
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out:
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