PM / Sleep: Unify kerneldoc comments in kernel/power/suspend.c
The kerneldoc comments in kernel/power/suspend.c are not formatted in the same way and the quality of some of them is questionable. Unify the formatting and improve the contents. Signed-off-by: Rafael J. Wysocki <rjw@sisk.pl> Acked-by: Srivatsa S. Bhat <srivatsa.bhat@linux.vnet.ibm.com>
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@ -37,8 +37,8 @@ const char *const pm_states[PM_SUSPEND_MAX] = {
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static const struct platform_suspend_ops *suspend_ops;
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/**
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* suspend_set_ops - Set the global suspend method table.
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* @ops: Pointer to ops structure.
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* suspend_set_ops - Set the global suspend method table.
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* @ops: Suspend operations to use.
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*/
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void suspend_set_ops(const struct platform_suspend_ops *ops)
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{
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@ -58,11 +58,11 @@ bool valid_state(suspend_state_t state)
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}
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/**
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* suspend_valid_only_mem - generic memory-only valid callback
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* suspend_valid_only_mem - Generic memory-only valid callback.
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*
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* Platform drivers that implement mem suspend only and only need
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* to check for that in their .valid callback can use this instead
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* of rolling their own .valid callback.
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* Platform drivers that implement mem suspend only and only need to check for
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* that in their .valid() callback can use this instead of rolling their own
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* .valid() callback.
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*/
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int suspend_valid_only_mem(suspend_state_t state)
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{
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@ -83,10 +83,11 @@ static int suspend_test(int level)
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}
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/**
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* suspend_prepare - Do prep work before entering low-power state.
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* suspend_prepare - Prepare for entering system sleep state.
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*
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* This is common code that is called for each state that we're entering.
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* Run suspend notifiers, allocate a console and stop all processes.
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* Common code run for every system sleep state that can be entered (except for
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* hibernation). Run suspend notifiers, allocate the "suspend" console and
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* freeze processes.
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*/
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static int suspend_prepare(void)
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{
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@ -131,9 +132,9 @@ void __attribute__ ((weak)) arch_suspend_enable_irqs(void)
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}
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/**
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* suspend_enter - enter the desired system sleep state.
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* @state: State to enter
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* @wakeup: Returns information that suspend should not be entered again.
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* suspend_enter - Make the system enter the given sleep state.
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* @state: System sleep state to enter.
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* @wakeup: Returns information that the sleep state should not be re-entered.
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*
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* This function should be called after devices have been suspended.
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*/
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@ -199,9 +200,8 @@ static int suspend_enter(suspend_state_t state, bool *wakeup)
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}
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/**
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* suspend_devices_and_enter - suspend devices and enter the desired system
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* sleep state.
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* @state: state to enter
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* suspend_devices_and_enter - Suspend devices and enter system sleep state.
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* @state: System sleep state to enter.
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*/
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int suspend_devices_and_enter(suspend_state_t state)
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{
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@ -251,10 +251,10 @@ int suspend_devices_and_enter(suspend_state_t state)
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}
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/**
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* suspend_finish - Do final work before exiting suspend sequence.
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* suspend_finish - Clean up before finishing the suspend sequence.
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*
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* Call platform code to clean up, restart processes, and free the
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* console that we've allocated. This is not called for suspend-to-disk.
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* Call platform code to clean up, restart processes, and free the console that
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* we've allocated. This routine is not called for hibernation.
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*/
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static void suspend_finish(void)
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{
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@ -265,14 +265,12 @@ static void suspend_finish(void)
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}
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/**
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* enter_state - Do common work of entering low-power state.
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* @state: pm_state structure for state we're entering.
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* enter_state - Do common work needed to enter system sleep state.
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* @state: System sleep state to enter.
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*
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* Make sure we're the only ones trying to enter a sleep state. Fail
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* if someone has beat us to it, since we don't want anything weird to
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* happen when we wake up.
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* Then, do the setup for suspend, enter the state, and cleaup (after
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* we've woken up).
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* Make sure that no one else is trying to put the system into a sleep state.
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* Fail if that's not the case. Otherwise, prepare for system suspend, make the
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* system enter the given sleep state and clean up after wakeup.
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*/
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int enter_state(suspend_state_t state)
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{
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@ -310,11 +308,11 @@ int enter_state(suspend_state_t state)
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}
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/**
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* pm_suspend - Externally visible function for suspending system.
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* @state: Enumerated value of state to enter.
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* pm_suspend - Externally visible function for suspending the system.
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* @state: System sleep state to enter.
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*
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* Determine whether or not value is within range, get state
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* structure, and enter (above).
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* Check if the value of @state represents one of the supported states,
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* execute enter_state() and update system suspend statistics.
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*/
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int pm_suspend(suspend_state_t state)
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{
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