gpu: ipu-v3: image-convert: store tile top/left position
Store tile top/left position in pixels in the tile structure. This will allow overlapping tiles with different sizes later. Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de> Acked-by: Steve Longerbeam <slongerbeam@gmail.com> Tested-by: Steve Longerbeam <slongerbeam@gmail.com>
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@ -84,6 +84,8 @@ struct ipu_image_convert_dma_chan {
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struct ipu_image_tile {
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u32 width;
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u32 height;
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u32 left;
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u32 top;
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/* size and strides are in bytes */
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u32 size;
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u32 stride;
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@ -433,13 +435,17 @@ static int calc_image_resize_coefficients(struct ipu_image_convert_ctx *ctx,
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static void calc_tile_dimensions(struct ipu_image_convert_ctx *ctx,
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struct ipu_image_convert_image *image)
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{
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int i;
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unsigned int i;
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for (i = 0; i < ctx->num_tiles; i++) {
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struct ipu_image_tile *tile = &image->tile[i];
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const unsigned int row = i / image->num_cols;
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const unsigned int col = i % image->num_cols;
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tile->height = image->base.pix.height / image->num_rows;
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tile->width = image->base.pix.width / image->num_cols;
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tile->left = col * tile->width;
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tile->top = row * tile->height;
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tile->size = ((tile->height * image->fmt->bpp) >> 3) *
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tile->width;
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@ -535,7 +541,7 @@ static int calc_tile_offsets_planar(struct ipu_image_convert_ctx *ctx,
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struct ipu_image_convert_priv *priv = chan->priv;
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const struct ipu_image_pixfmt *fmt = image->fmt;
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unsigned int row, col, tile = 0;
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u32 H, w, h, y_stride, uv_stride;
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u32 H, top, y_stride, uv_stride;
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u32 uv_row_off, uv_col_off, uv_off, u_off, v_off, tmp;
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u32 y_row_off, y_col_off, y_off;
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u32 y_size, uv_size;
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@ -552,13 +558,12 @@ static int calc_tile_offsets_planar(struct ipu_image_convert_ctx *ctx,
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uv_size = y_size / (fmt->uv_width_dec * fmt->uv_height_dec);
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for (row = 0; row < image->num_rows; row++) {
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w = image->tile[tile].width;
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h = image->tile[tile].height;
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y_row_off = row * h * y_stride;
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uv_row_off = (row * h * uv_stride) / fmt->uv_height_dec;
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top = image->tile[tile].top;
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y_row_off = top * y_stride;
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uv_row_off = (top * uv_stride) / fmt->uv_height_dec;
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for (col = 0; col < image->num_cols; col++) {
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y_col_off = col * w;
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y_col_off = image->tile[tile].left;
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uv_col_off = y_col_off / fmt->uv_width_dec;
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if (fmt->uv_packed)
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uv_col_off *= 2;
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@ -601,7 +606,7 @@ static int calc_tile_offsets_packed(struct ipu_image_convert_ctx *ctx,
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struct ipu_image_convert_priv *priv = chan->priv;
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const struct ipu_image_pixfmt *fmt = image->fmt;
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unsigned int row, col, tile = 0;
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u32 w, h, bpp, stride, offset;
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u32 bpp, stride, offset;
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u32 row_off, col_off;
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/* setup some convenience vars */
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@ -609,12 +614,10 @@ static int calc_tile_offsets_packed(struct ipu_image_convert_ctx *ctx,
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bpp = fmt->bpp;
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for (row = 0; row < image->num_rows; row++) {
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w = image->tile[tile].width;
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h = image->tile[tile].height;
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row_off = row * h * stride;
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row_off = image->tile[tile].top * stride;
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for (col = 0; col < image->num_cols; col++) {
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col_off = (col * w * bpp) >> 3;
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col_off = (image->tile[tile].left * bpp) >> 3;
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offset = row_off + col_off;
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