media: coda: move framebuffer size calculation out of loop

All internal YCbCr frame buffers are the same size, calculate ycbcr_size
once before the allocation loop.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
This commit is contained in:
Philipp Zabel 2018-06-28 06:57:52 -04:00 коммит произвёл Mauro Carvalho Chehab
Родитель 256bf813ba
Коммит 5c9072e845
1 изменённых файлов: 7 добавлений и 6 удалений

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@ -391,7 +391,7 @@ static int coda_alloc_framebuffers(struct coda_ctx *ctx,
{
struct coda_dev *dev = ctx->dev;
int width, height;
int ysize;
unsigned int ysize, ycbcr_size;
int ret;
int i;
@ -407,15 +407,16 @@ static int coda_alloc_framebuffers(struct coda_ctx *ctx,
}
ysize = width * height;
if (ctx->tiled_map_type == GDI_TILED_FRAME_MB_RASTER_MAP)
ycbcr_size = round_up(ysize, 4096) + ysize / 2;
else
ycbcr_size = ysize + ysize / 2;
/* Allocate frame buffers */
for (i = 0; i < ctx->num_internal_frames; i++) {
size_t size;
size_t size = ycbcr_size;
char *name;
if (ctx->tiled_map_type == GDI_TILED_FRAME_MB_RASTER_MAP)
size = round_up(ysize, 4096) + ysize / 2;
else
size = ysize + ysize / 2;
/* Add space for mvcol buffers */
if (dev->devtype->product != CODA_DX6 &&
(ctx->codec->src_fourcc == V4L2_PIX_FMT_H264 ||