media: coda: move framebuffer size calculation out of loop
All internal YCbCr frame buffers are the same size, calculate ycbcr_size once before the allocation loop. Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de> Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
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@ -391,7 +391,7 @@ static int coda_alloc_framebuffers(struct coda_ctx *ctx,
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{
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struct coda_dev *dev = ctx->dev;
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int width, height;
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int ysize;
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unsigned int ysize, ycbcr_size;
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int ret;
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int i;
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@ -407,15 +407,16 @@ static int coda_alloc_framebuffers(struct coda_ctx *ctx,
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}
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ysize = width * height;
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if (ctx->tiled_map_type == GDI_TILED_FRAME_MB_RASTER_MAP)
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ycbcr_size = round_up(ysize, 4096) + ysize / 2;
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else
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ycbcr_size = ysize + ysize / 2;
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/* Allocate frame buffers */
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for (i = 0; i < ctx->num_internal_frames; i++) {
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size_t size;
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size_t size = ycbcr_size;
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char *name;
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if (ctx->tiled_map_type == GDI_TILED_FRAME_MB_RASTER_MAP)
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size = round_up(ysize, 4096) + ysize / 2;
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else
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size = ysize + ysize / 2;
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/* Add space for mvcol buffers */
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if (dev->devtype->product != CODA_DX6 &&
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(ctx->codec->src_fourcc == V4L2_PIX_FMT_H264 ||
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