cgroup: relocate setting of CGRP_DEAD
In cgroup_destroy_locked(), move setting of CGRP_DEAD above invocations of kill_css(). This doesn't make any visible behavior difference now but will be used to inhibit manipulating controller enable states of a dying cgroup on the unified hierarchy. Signed-off-by: Tejun Heo <tj@kernel.org> Acked-by: Li Zefan <lizefan@huawei.com>
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@ -3867,6 +3867,15 @@ static int cgroup_destroy_locked(struct cgroup *cgrp)
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if (!empty)
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return -EBUSY;
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/*
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* Mark @cgrp dead. This prevents further task migration and child
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* creation by disabling cgroup_lock_live_group(). Note that
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* CGRP_DEAD assertion is depended upon by css_next_child() to
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* resume iteration after dropping RCU read lock. See
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* css_next_child() for details.
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*/
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set_bit(CGRP_DEAD, &cgrp->flags);
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/*
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* Initiate massacre of all css's. cgroup_destroy_css_killed()
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* will be invoked to perform the rest of destruction once the
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@ -3878,15 +3887,6 @@ static int cgroup_destroy_locked(struct cgroup *cgrp)
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kill_css(css);
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mutex_lock(&cgroup_mutex);
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/*
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* Mark @cgrp dead. This prevents further task migration and child
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* creation by disabling cgroup_lock_live_group(). Note that
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* CGRP_DEAD assertion is depended upon by css_next_child() to
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* resume iteration after dropping RCU read lock. See
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* css_next_child() for details.
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*/
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set_bit(CGRP_DEAD, &cgrp->flags);
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/* CGRP_DEAD is set, remove from ->release_list for the last time */
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raw_spin_lock(&release_list_lock);
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if (!list_empty(&cgrp->release_list))
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