[PATCH] sky2: receive error handling fix
If sky2 detects out of memory, or gets a bad frame, it reuses the same receive buffer, but forgets to poke the hardware. This could lead to the receiver getting stuck if there were lots of errors. Signed-off-by: Stephen Hemminger <shemminger@osdl.org> Signed-off-by: Jeff Garzik <jeff@garzik.org>
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@ -2065,7 +2065,7 @@ static int sky2_status_intr(struct sky2_hw *hw, int to_do)
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case OP_RXSTAT:
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skb = sky2_receive(dev, length, status);
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if (!skb)
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break;
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goto force_update;
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skb->protocol = eth_type_trans(skb, dev);
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dev->last_rx = jiffies;
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@ -2081,8 +2081,8 @@ static int sky2_status_intr(struct sky2_hw *hw, int to_do)
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/* Update receiver after 16 frames */
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if (++buf_write[le->link] == RX_BUF_WRITE) {
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sky2_put_idx(hw, rxqaddr[le->link],
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sky2->rx_put);
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force_update:
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sky2_put_idx(hw, rxqaddr[le->link], sky2->rx_put);
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buf_write[le->link] = 0;
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}
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