landlock: Define access_mask_t to enforce a consistent access mask size
Create and use the access_mask_t typedef to enforce a consistent access mask size and uniformly use a 16-bits type. This will helps transition to a 32-bits value one day. Add a build check to make sure all (filesystem) access rights fit in. This will be extended with a following commit. Reviewed-by: Paul Moore <paul@paul-moore.com> Link: https://lore.kernel.org/r/20220506161102.525323-2-mic@digikod.net Cc: stable@vger.kernel.org Signed-off-by: Mickaël Salaün <mic@digikod.net>
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Родитель
6533d0c3a8
Коммит
5f2ff33e10
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@ -152,7 +152,8 @@ retry:
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* @path: Should have been checked by get_path_from_fd().
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* @path: Should have been checked by get_path_from_fd().
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*/
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*/
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int landlock_append_fs_rule(struct landlock_ruleset *const ruleset,
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int landlock_append_fs_rule(struct landlock_ruleset *const ruleset,
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const struct path *const path, u32 access_rights)
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const struct path *const path,
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access_mask_t access_rights)
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{
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{
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int err;
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int err;
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struct landlock_object *object;
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struct landlock_object *object;
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@ -184,7 +185,8 @@ int landlock_append_fs_rule(struct landlock_ruleset *const ruleset,
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static inline u64 unmask_layers(const struct landlock_ruleset *const domain,
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static inline u64 unmask_layers(const struct landlock_ruleset *const domain,
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const struct path *const path,
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const struct path *const path,
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const u32 access_request, u64 layer_mask)
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const access_mask_t access_request,
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u64 layer_mask)
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{
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{
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const struct landlock_rule *rule;
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const struct landlock_rule *rule;
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const struct inode *inode;
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const struct inode *inode;
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@ -224,7 +226,8 @@ static inline u64 unmask_layers(const struct landlock_ruleset *const domain,
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}
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}
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static int check_access_path(const struct landlock_ruleset *const domain,
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static int check_access_path(const struct landlock_ruleset *const domain,
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const struct path *const path, u32 access_request)
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const struct path *const path,
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const access_mask_t access_request)
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{
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{
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bool allowed = false;
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bool allowed = false;
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struct path walker_path;
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struct path walker_path;
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@ -309,7 +312,7 @@ jump_up:
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}
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}
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static inline int current_check_access_path(const struct path *const path,
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static inline int current_check_access_path(const struct path *const path,
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const u32 access_request)
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const access_mask_t access_request)
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{
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{
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const struct landlock_ruleset *const dom =
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const struct landlock_ruleset *const dom =
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landlock_get_current_domain();
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landlock_get_current_domain();
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@ -512,7 +515,7 @@ static int hook_sb_pivotroot(const struct path *const old_path,
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/* Path hooks */
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/* Path hooks */
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static inline u32 get_mode_access(const umode_t mode)
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static inline access_mask_t get_mode_access(const umode_t mode)
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{
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{
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switch (mode & S_IFMT) {
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switch (mode & S_IFMT) {
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case S_IFLNK:
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case S_IFLNK:
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@ -565,7 +568,7 @@ static int hook_path_link(struct dentry *const old_dentry,
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get_mode_access(d_backing_inode(old_dentry)->i_mode));
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get_mode_access(d_backing_inode(old_dentry)->i_mode));
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}
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}
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static inline u32 maybe_remove(const struct dentry *const dentry)
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static inline access_mask_t maybe_remove(const struct dentry *const dentry)
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{
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{
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if (d_is_negative(dentry))
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if (d_is_negative(dentry))
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return 0;
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return 0;
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@ -635,9 +638,9 @@ static int hook_path_rmdir(const struct path *const dir,
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/* File hooks */
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/* File hooks */
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static inline u32 get_file_access(const struct file *const file)
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static inline access_mask_t get_file_access(const struct file *const file)
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{
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{
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u32 access = 0;
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access_mask_t access = 0;
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if (file->f_mode & FMODE_READ) {
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if (file->f_mode & FMODE_READ) {
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/* A directory can only be opened in read mode. */
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/* A directory can only be opened in read mode. */
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@ -66,6 +66,6 @@ __init void landlock_add_fs_hooks(void);
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int landlock_append_fs_rule(struct landlock_ruleset *const ruleset,
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int landlock_append_fs_rule(struct landlock_ruleset *const ruleset,
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const struct path *const path,
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const struct path *const path,
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u32 access_hierarchy);
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access_mask_t access_hierarchy);
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#endif /* _SECURITY_LANDLOCK_FS_H */
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#endif /* _SECURITY_LANDLOCK_FS_H */
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@ -9,6 +9,7 @@
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#ifndef _SECURITY_LANDLOCK_LIMITS_H
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#ifndef _SECURITY_LANDLOCK_LIMITS_H
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#define _SECURITY_LANDLOCK_LIMITS_H
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#define _SECURITY_LANDLOCK_LIMITS_H
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#include <linux/bitops.h>
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#include <linux/limits.h>
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#include <linux/limits.h>
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#include <uapi/linux/landlock.h>
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#include <uapi/linux/landlock.h>
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@ -19,6 +20,7 @@
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#define LANDLOCK_LAST_ACCESS_FS LANDLOCK_ACCESS_FS_MAKE_SYM
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#define LANDLOCK_LAST_ACCESS_FS LANDLOCK_ACCESS_FS_MAKE_SYM
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#define LANDLOCK_MASK_ACCESS_FS ((LANDLOCK_LAST_ACCESS_FS << 1) - 1)
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#define LANDLOCK_MASK_ACCESS_FS ((LANDLOCK_LAST_ACCESS_FS << 1) - 1)
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#define LANDLOCK_NUM_ACCESS_FS __const_hweight64(LANDLOCK_MASK_ACCESS_FS)
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/* clang-format on */
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/* clang-format on */
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@ -45,7 +45,8 @@ static struct landlock_ruleset *create_ruleset(const u32 num_layers)
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return new_ruleset;
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return new_ruleset;
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}
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}
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struct landlock_ruleset *landlock_create_ruleset(const u32 fs_access_mask)
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struct landlock_ruleset *
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landlock_create_ruleset(const access_mask_t fs_access_mask)
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{
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{
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struct landlock_ruleset *new_ruleset;
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struct landlock_ruleset *new_ruleset;
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@ -228,7 +229,8 @@ static void build_check_layer(void)
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/* @ruleset must be locked by the caller. */
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/* @ruleset must be locked by the caller. */
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int landlock_insert_rule(struct landlock_ruleset *const ruleset,
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int landlock_insert_rule(struct landlock_ruleset *const ruleset,
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struct landlock_object *const object, const u32 access)
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struct landlock_object *const object,
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const access_mask_t access)
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{
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{
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struct landlock_layer layers[] = { {
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struct landlock_layer layers[] = { {
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.access = access,
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.access = access,
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@ -9,13 +9,20 @@
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#ifndef _SECURITY_LANDLOCK_RULESET_H
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#ifndef _SECURITY_LANDLOCK_RULESET_H
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#define _SECURITY_LANDLOCK_RULESET_H
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#define _SECURITY_LANDLOCK_RULESET_H
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#include <linux/bitops.h>
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#include <linux/build_bug.h>
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#include <linux/mutex.h>
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#include <linux/mutex.h>
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#include <linux/rbtree.h>
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#include <linux/rbtree.h>
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#include <linux/refcount.h>
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#include <linux/refcount.h>
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#include <linux/workqueue.h>
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#include <linux/workqueue.h>
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#include "limits.h"
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#include "object.h"
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#include "object.h"
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typedef u16 access_mask_t;
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/* Makes sure all filesystem access rights can be stored. */
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static_assert(BITS_PER_TYPE(access_mask_t) >= LANDLOCK_NUM_ACCESS_FS);
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/**
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/**
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* struct landlock_layer - Access rights for a given layer
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* struct landlock_layer - Access rights for a given layer
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*/
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*/
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@ -28,7 +35,7 @@ struct landlock_layer {
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* @access: Bitfield of allowed actions on the kernel object. They are
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* @access: Bitfield of allowed actions on the kernel object. They are
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* relative to the object type (e.g. %LANDLOCK_ACTION_FS_READ).
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* relative to the object type (e.g. %LANDLOCK_ACTION_FS_READ).
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*/
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*/
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u16 access;
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access_mask_t access;
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};
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};
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/**
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/**
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@ -135,19 +142,20 @@ struct landlock_ruleset {
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* layers are set once and never changed for the
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* layers are set once and never changed for the
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* lifetime of the ruleset.
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* lifetime of the ruleset.
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*/
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*/
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u16 fs_access_masks[];
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access_mask_t fs_access_masks[];
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};
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};
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};
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};
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};
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};
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struct landlock_ruleset *landlock_create_ruleset(const u32 fs_access_mask);
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struct landlock_ruleset *
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landlock_create_ruleset(const access_mask_t fs_access_mask);
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void landlock_put_ruleset(struct landlock_ruleset *const ruleset);
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void landlock_put_ruleset(struct landlock_ruleset *const ruleset);
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void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset);
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void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset);
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int landlock_insert_rule(struct landlock_ruleset *const ruleset,
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int landlock_insert_rule(struct landlock_ruleset *const ruleset,
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struct landlock_object *const object,
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struct landlock_object *const object,
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const u32 access);
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const access_mask_t access);
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struct landlock_ruleset *
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struct landlock_ruleset *
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landlock_merge_ruleset(struct landlock_ruleset *const parent,
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landlock_merge_ruleset(struct landlock_ruleset *const parent,
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