x86, amd: Extract compute unit information for AMD CPUs

Get compute unit information from CPUID Fn8000_001E_EBX.
(See AMD CPUID Specification - publication # 25481, revision 2.34,
September 2010.)

Note that each core on a compute unit still has a core_id of its own.

Signed-off-by: Andreas Herrmann <andreas.herrmann3@amd.com>
LKML-Reference: <20100930123857.GE20545@loge.amd.com>
Signed-off-by: H. Peter Anvin <hpa@linux.intel.com>
This commit is contained in:
Andreas Herrmann 2010-09-30 14:38:57 +02:00 коммит произвёл H. Peter Anvin
Родитель 23588c38a8
Коммит 6057b4d331
2 изменённых файлов: 17 добавлений и 5 удалений

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@ -110,6 +110,8 @@ struct cpuinfo_x86 {
u16 phys_proc_id;
/* Core id: */
u16 cpu_core_id;
/* Compute unit id */
u8 compute_unit_id;
/* Index into per_cpu list: */
u16 cpu_index;
#endif

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@ -256,21 +256,29 @@ static int __cpuinit nearby_node(int apicid)
* Fixup core topology information for
* (1) AMD multi-node processors
* Assumption: Number of cores in each internal node is the same.
* (2) AMD processors supporting compute units
*/
#ifdef CONFIG_X86_HT
static void __cpuinit amd_get_topology(struct cpuinfo_x86 *c)
{
u32 nodes, cores_per_node;
u32 nodes;
u8 node_id;
unsigned long long value;
int cpu = smp_processor_id();
/* get information required for multi-node processors */
if (cpu_has(c, X86_FEATURE_TOPOEXT)) {
value = cpuid_ecx(0x8000001e);
nodes = ((value >> 8) & 7) + 1;
node_id = value & 7;
u32 eax, ebx, ecx, edx;
cpuid(0x8000001e, &eax, &ebx, &ecx, &edx);
nodes = ((ecx >> 8) & 7) + 1;
node_id = ecx & 7;
/* get compute unit information */
smp_num_siblings = ((ebx >> 8) & 3) + 1;
c->compute_unit_id = ebx & 0xff;
} else if (cpu_has(c, X86_FEATURE_NODEID_MSR)) {
u64 value;
rdmsrl(MSR_FAM10H_NODE_ID, value);
nodes = ((value >> 3) & 7) + 1;
node_id = value & 7;
@ -279,6 +287,8 @@ static void __cpuinit amd_get_topology(struct cpuinfo_x86 *c)
/* fixup multi-node processor information */
if (nodes > 1) {
u32 cores_per_node;
set_cpu_cap(c, X86_FEATURE_AMD_DCM);
cores_per_node = c->x86_max_cores / nodes;