drm/radeon/r600: add missing license and comments to r600_blit_shaders.c
R6xx+ cards need to use the 3D engine to blit data which requires quite a bit of hw state setup. Rather than pull the whole 3D driver (which normally generates the 3D state) into the DRM, we opt to use statically generated state tables. The regsiter state and shaders were hand generated to support blitting functionality. See the 3D driver or documentation for descriptions of the registers and shader instructions. Signed-off-by: Alex Deucher <alexdeucher@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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/*
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* Copyright 2009 Advanced Micro Devices, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Alex Deucher <alexander.deucher@amd.com>
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*/
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#include <linux/types.h>
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#include <linux/kernel.h>
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/*
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* R6xx+ cards need to use the 3D engine to blit data which requires
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* quite a bit of hw state setup. Rather than pull the whole 3D driver
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* (which normally generates the 3D state) into the DRM, we opt to use
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* statically generated state tables. The regsiter state and shaders
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* were hand generated to support blitting functionality. See the 3D
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* driver or documentation for descriptions of the registers and
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* shader instructions.
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*/
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const u32 r6xx_default_state[] =
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{
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0xc0002400,
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