Merge branch 'for-6.1/sony' into for-linus
- playstation: convert to use dev_groups (Greg Kroah-Hartman)
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Коммит
684e00cfc6
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@ -692,15 +692,12 @@ static ssize_t hardware_version_show(struct device *dev,
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static DEVICE_ATTR_RO(hardware_version);
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static struct attribute *ps_device_attributes[] = {
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static struct attribute *ps_device_attrs[] = {
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&dev_attr_firmware_version.attr,
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&dev_attr_hardware_version.attr,
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NULL
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};
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static const struct attribute_group ps_device_attribute_group = {
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.attrs = ps_device_attributes,
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};
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ATTRIBUTE_GROUPS(ps_device);
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static int dualsense_get_calibration_data(struct dualsense *ds)
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{
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@ -1448,12 +1445,6 @@ static int ps_probe(struct hid_device *hdev, const struct hid_device_id *id)
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}
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}
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ret = devm_device_add_group(&hdev->dev, &ps_device_attribute_group);
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if (ret) {
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hid_err(hdev, "Failed to register sysfs nodes.\n");
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goto err_close;
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}
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return ret;
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err_close:
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@ -1487,6 +1478,9 @@ static struct hid_driver ps_driver = {
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.probe = ps_probe,
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.remove = ps_remove,
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.raw_event = ps_raw_event,
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.driver = {
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.dev_groups = ps_device_groups,
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},
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};
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static int __init ps_init(void)
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@ -368,7 +368,7 @@ static const unsigned int buzz_keymap[] = {
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};
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/* The Navigation controller is a partial DS3 and uses the same HID report
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* and hence the same keymap indices, however not not all axes/buttons
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* and hence the same keymap indices, however not all axes/buttons
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* are physically present. We use the same axis and button mapping as
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* the DS3, which uses the Linux gamepad spec.
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*/
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