Documentation/memory-barriers.txt: Document ACCESS_ONCE()
The situations in which ACCESS_ONCE() is required are not well documented, so this commit adds some verbiage to memory-barriers.txt. Reported-by: Peter Zijlstra <peterz@infradead.org> Signed-off-by: Paul E. McKenney <paulmck@linux.vnet.ibm.com> Reviewed-by: Josh Triplett <josh@joshtriplett.org> Reviewed-by: Peter Zijlstra <a.p.zijlstra@chello.nl> Cc: <linux-arch@vger.kernel.org> Cc: Linus Torvalds <torvalds@linux-foundation.org> Cc: Andrew Morton <akpm@linux-foundation.org> Link: http://lkml.kernel.org/r/1386799151-2219-4-git-send-email-paulmck@linux.vnet.ibm.com Signed-off-by: Ingo Molnar <mingo@kernel.org>
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@ -231,37 +231,8 @@ And there are a number of things that _must_ or _must_not_ be assumed:
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(*) It _must_not_ be assumed that the compiler will do what you want with
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memory references that are not protected by ACCESS_ONCE(). Without
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ACCESS_ONCE(), the compiler is within its rights to do all sorts
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of "creative" transformations:
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(-) Repeat the load, possibly getting a different value on the second
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and subsequent loads. This is especially prone to happen when
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register pressure is high.
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(-) Merge adjacent loads and stores to the same location. The most
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familiar example is the transformation from:
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while (a)
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do_something();
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to something like:
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if (a)
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for (;;)
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do_something();
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Using ACCESS_ONCE() as follows prevents this sort of optimization:
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while (ACCESS_ONCE(a))
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do_something();
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(-) "Store tearing", where a single store in the source code is split
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into smaller stores in the object code. Note that gcc really
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will do this on some architectures when storing certain constants.
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It can be cheaper to do a series of immediate stores than to
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form the constant in a register and then to store that register.
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(-) "Load tearing", which splits loads in a manner analogous to
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store tearing.
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of "creative" transformations, which are covered in the Compiler
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Barrier section.
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(*) It _must_not_ be assumed that independent loads and stores will be issued
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in the order given. This means that for:
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@ -749,7 +720,8 @@ In summary:
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(*) Control dependencies require that the compiler avoid reordering the
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dependency into nonexistence. Careful use of ACCESS_ONCE() or
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barrier() can help to preserve your control dependency.
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barrier() can help to preserve your control dependency. Please
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see the Compiler Barrier section for more information.
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(*) Control dependencies do -not- provide transitivity. If you
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need transitivity, use smp_mb().
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@ -1248,12 +1220,276 @@ compiler from moving the memory accesses either side of it to the other side:
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barrier();
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This is a general barrier -- there are no read-read or write-write variants
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of barrier(). Howevever, ACCESS_ONCE() can be thought of as a weak form
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of barrier(). However, ACCESS_ONCE() can be thought of as a weak form
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for barrier() that affects only the specific accesses flagged by the
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ACCESS_ONCE().
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The compiler barrier has no direct effect on the CPU, which may then reorder
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things however it wishes.
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The barrier() function has the following effects:
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(*) Prevents the compiler from reordering accesses following the
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barrier() to precede any accesses preceding the barrier().
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One example use for this property is to ease communication between
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interrupt-handler code and the code that was interrupted.
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(*) Within a loop, forces the compiler to load the variables used
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in that loop's conditional on each pass through that loop.
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The ACCESS_ONCE() function can prevent any number of optimizations that,
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while perfectly safe in single-threaded code, can be fatal in concurrent
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code. Here are some examples of these sorts of optimizations:
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(*) The compiler is within its rights to merge successive loads from
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the same variable. Such merging can cause the compiler to "optimize"
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the following code:
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while (tmp = a)
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do_something_with(tmp);
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into the following code, which, although in some sense legitimate
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for single-threaded code, is almost certainly not what the developer
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intended:
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if (tmp = a)
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for (;;)
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do_something_with(tmp);
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Use ACCESS_ONCE() to prevent the compiler from doing this to you:
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while (tmp = ACCESS_ONCE(a))
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do_something_with(tmp);
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(*) The compiler is within its rights to reload a variable, for example,
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in cases where high register pressure prevents the compiler from
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keeping all data of interest in registers. The compiler might
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therefore optimize the variable 'tmp' out of our previous example:
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while (tmp = a)
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do_something_with(tmp);
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This could result in the following code, which is perfectly safe in
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single-threaded code, but can be fatal in concurrent code:
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while (a)
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do_something_with(a);
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For example, the optimized version of this code could result in
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passing a zero to do_something_with() in the case where the variable
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a was modified by some other CPU between the "while" statement and
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the call to do_something_with().
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Again, use ACCESS_ONCE() to prevent the compiler from doing this:
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while (tmp = ACCESS_ONCE(a))
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do_something_with(tmp);
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Note that if the compiler runs short of registers, it might save
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tmp onto the stack. The overhead of this saving and later restoring
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is why compilers reload variables. Doing so is perfectly safe for
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single-threaded code, so you need to tell the compiler about cases
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where it is not safe.
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(*) The compiler is within its rights to omit a load entirely if it knows
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what the value will be. For example, if the compiler can prove that
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the value of variable 'a' is always zero, it can optimize this code:
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while (tmp = a)
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do_something_with(tmp);
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Into this:
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do { } while (0);
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This transformation is a win for single-threaded code because it gets
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rid of a load and a branch. The problem is that the compiler will
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carry out its proof assuming that the current CPU is the only one
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updating variable 'a'. If variable 'a' is shared, then the compiler's
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proof will be erroneous. Use ACCESS_ONCE() to tell the compiler
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that it doesn't know as much as it thinks it does:
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while (tmp = ACCESS_ONCE(a))
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do_something_with(tmp);
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But please note that the compiler is also closely watching what you
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do with the value after the ACCESS_ONCE(). For example, suppose you
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do the following and MAX is a preprocessor macro with the value 1:
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while ((tmp = ACCESS_ONCE(a)) % MAX)
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do_something_with(tmp);
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Then the compiler knows that the result of the "%" operator applied
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to MAX will always be zero, again allowing the compiler to optimize
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the code into near-nonexistence. (It will still load from the
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variable 'a'.)
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(*) Similarly, the compiler is within its rights to omit a store entirely
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if it knows that the variable already has the value being stored.
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Again, the compiler assumes that the current CPU is the only one
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storing into the variable, which can cause the compiler to do the
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wrong thing for shared variables. For example, suppose you have
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the following:
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a = 0;
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/* Code that does not store to variable a. */
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a = 0;
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The compiler sees that the value of variable 'a' is already zero, so
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it might well omit the second store. This would come as a fatal
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surprise if some other CPU might have stored to variable 'a' in the
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meantime.
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Use ACCESS_ONCE() to prevent the compiler from making this sort of
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wrong guess:
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ACCESS_ONCE(a) = 0;
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/* Code that does not store to variable a. */
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ACCESS_ONCE(a) = 0;
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(*) The compiler is within its rights to reorder memory accesses unless
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you tell it not to. For example, consider the following interaction
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between process-level code and an interrupt handler:
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void process_level(void)
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{
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msg = get_message();
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flag = true;
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}
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void interrupt_handler(void)
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{
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if (flag)
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process_message(msg);
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}
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There is nothing to prevent the the compiler from transforming
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process_level() to the following, in fact, this might well be a
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win for single-threaded code:
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void process_level(void)
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{
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flag = true;
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msg = get_message();
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}
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If the interrupt occurs between these two statement, then
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interrupt_handler() might be passed a garbled msg. Use ACCESS_ONCE()
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to prevent this as follows:
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void process_level(void)
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{
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ACCESS_ONCE(msg) = get_message();
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ACCESS_ONCE(flag) = true;
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}
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void interrupt_handler(void)
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{
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if (ACCESS_ONCE(flag))
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process_message(ACCESS_ONCE(msg));
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}
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Note that the ACCESS_ONCE() wrappers in interrupt_handler()
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are needed if this interrupt handler can itself be interrupted
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by something that also accesses 'flag' and 'msg', for example,
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a nested interrupt or an NMI. Otherwise, ACCESS_ONCE() is not
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needed in interrupt_handler() other than for documentation purposes.
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(Note also that nested interrupts do not typically occur in modern
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Linux kernels, in fact, if an interrupt handler returns with
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interrupts enabled, you will get a WARN_ONCE() splat.)
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You should assume that the compiler can move ACCESS_ONCE() past
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code not containing ACCESS_ONCE(), barrier(), or similar primitives.
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This effect could also be achieved using barrier(), but ACCESS_ONCE()
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is more selective: With ACCESS_ONCE(), the compiler need only forget
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the contents of the indicated memory locations, while with barrier()
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the compiler must discard the value of all memory locations that
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it has currented cached in any machine registers. Of course,
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the compiler must also respect the order in which the ACCESS_ONCE()s
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occur, though the CPU of course need not do so.
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(*) The compiler is within its rights to invent stores to a variable,
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as in the following example:
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if (a)
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b = a;
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else
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b = 42;
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The compiler might save a branch by optimizing this as follows:
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b = 42;
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if (a)
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b = a;
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In single-threaded code, this is not only safe, but also saves
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a branch. Unfortunately, in concurrent code, this optimization
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could cause some other CPU to see a spurious value of 42 -- even
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if variable 'a' was never zero -- when loading variable 'b'.
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Use ACCESS_ONCE() to prevent this as follows:
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if (a)
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ACCESS_ONCE(b) = a;
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else
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ACCESS_ONCE(b) = 42;
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The compiler can also invent loads. These are usually less
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damaging, but they can result in cache-line bouncing and thus in
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poor performance and scalability. Use ACCESS_ONCE() to prevent
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invented loads.
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(*) For aligned memory locations whose size allows them to be accessed
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with a single memory-reference instruction, prevents "load tearing"
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and "store tearing," in which a single large access is replaced by
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multiple smaller accesses. For example, given an architecture having
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16-bit store instructions with 7-bit immediate fields, the compiler
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might be tempted to use two 16-bit store-immediate instructions to
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implement the following 32-bit store:
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p = 0x00010002;
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Please note that GCC really does use this sort of optimization,
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which is not surprising given that it would likely take more
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than two instructions to build the constant and then store it.
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This optimization can therefore be a win in single-threaded code.
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In fact, a recent bug (since fixed) caused GCC to incorrectly use
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this optimization in a volatile store. In the absence of such bugs,
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use of ACCESS_ONCE() prevents store tearing in the following example:
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ACCESS_ONCE(p) = 0x00010002;
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Use of packed structures can also result in load and store tearing,
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as in this example:
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struct __attribute__((__packed__)) foo {
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short a;
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int b;
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short c;
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};
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struct foo foo1, foo2;
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...
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foo2.a = foo1.a;
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foo2.b = foo1.b;
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foo2.c = foo1.c;
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Because there are no ACCESS_ONCE() wrappers and no volatile markings,
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the compiler would be well within its rights to implement these three
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assignment statements as a pair of 32-bit loads followed by a pair
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of 32-bit stores. This would result in load tearing on 'foo1.b'
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and store tearing on 'foo2.b'. ACCESS_ONCE() again prevents tearing
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in this example:
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foo2.a = foo1.a;
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ACCESS_ONCE(foo2.b) = ACCESS_ONCE(foo1.b);
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foo2.c = foo1.c;
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All that aside, it is never necessary to use ACCESS_ONCE() on a variable
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that has been marked volatile. For example, because 'jiffies' is marked
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volatile, it is never necessary to say ACCESS_ONCE(jiffies). The reason
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for this is that ACCESS_ONCE() is implemented as a volatile cast, which
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has no effect when its argument is already marked volatile.
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Please note that these compiler barriers have no direct effect on the CPU,
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which may then reorder things however it wishes.
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CPU MEMORY BARRIERS
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