media: vim2m: don't accept YUYV anymore as output format
Handling any Y,Cr,Cb formats require some extra logic, as it handles a group of two pixels. That's easy while we don't do horizontal scaling. However, doing horizontal scaling with such formats would require a lot more code, in order to avoid distortions, as, if it scales to two non-consecutive points, the logic would need to read 4 points in order to properly convert to RGB. As this is just a test driver, and we want fast algorithms, let's just get rid of this format as an output one. Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
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0b390d0c2e
Коммит
69d68a4e9b
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@ -113,7 +113,7 @@ static struct vim2m_fmt formats[] = {
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}, {
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.fourcc = V4L2_PIX_FMT_YUYV,
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.depth = 16,
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.types = MEM2MEM_CAPTURE | MEM2MEM_OUTPUT,
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.types = MEM2MEM_CAPTURE,
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}, {
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.fourcc = V4L2_PIX_FMT_SBGGR8,
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.depth = 8,
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@ -280,26 +280,6 @@ static void fast_copy_two_pixels(struct vim2m_q_data *q_data_in,
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return;
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}
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/* Copy line at reverse order - YUYV format */
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if (q_data_in->fmt->fourcc == V4L2_PIX_FMT_YUYV) {
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int u, v, y, y1;
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*src -= 2;
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y1 = (*src)[0]; /* copy as second point */
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u = (*src)[1];
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y = (*src)[2]; /* copy as first point */
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v = (*src)[3];
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*src -= 2;
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*(*dst)++ = y;
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*(*dst)++ = u;
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*(*dst)++ = y1;
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*(*dst)++ = v;
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return;
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}
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/* copy RGB formats in reverse order */
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memcpy(*dst, *src, depth);
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memcpy(*dst + depth, *src - depth, depth);
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@ -352,6 +332,7 @@ static void copy_two_pixels(struct vim2m_q_data *q_data_in,
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*src += step << 1;
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}
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break;
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default:
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case V4L2_PIX_FMT_RGB24:
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for (i = 0; i < 2; i++) {
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*r++ = (*src)[0];
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@ -370,40 +351,6 @@ static void copy_two_pixels(struct vim2m_q_data *q_data_in,
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*src += step * 3;
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}
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break;
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default: /* V4L2_PIX_FMT_YUYV */
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{
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int u, v, y, y1, u1, v1, tmp;
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if (reverse) {
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*src -= 2;
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y1 = (*src)[0]; /* copy as second point */
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u = (*src)[1];
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y = (*src)[2]; /* copy as first point */
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v = (*src)[3];
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*src -= 2;
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} else {
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y = *(*src)++;
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u = *(*src)++;
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y1 = *(*src)++;
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v = *(*src)++;
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}
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u1 = (((u - 128) << 7) + (u - 128)) >> 6;
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tmp = (((u - 128) << 1) + (u - 128) +
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((v - 128) << 2) + ((v - 128) << 1)) >> 3;
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v1 = (((v - 128) << 1) + (v - 128)) >> 1;
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*r++ = CLIP(y + v1);
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*g++ = CLIP(y - tmp);
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*b++ = CLIP(y + u1);
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*r = CLIP(y1 + v1);
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*g = CLIP(y1 - tmp);
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*b = CLIP(y1 + u1);
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break;
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}
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}
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/* Step 2: store two consecutive points, reversing them if needed */
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