riscv: use fallback for random_get_entropy() instead of zero
In the event that random_get_entropy() can't access a cycle counter or similar, falling back to returning 0 is really not the best we can do. Instead, at least calling random_get_entropy_fallback() would be preferable, because that always needs to return _something_, even falling back to jiffies eventually. It's not as though random_get_entropy_fallback() is super high precision or guaranteed to be entropic, but basically anything that's not zero all the time is better than returning zero all the time. Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Arnd Bergmann <arnd@arndb.de> Cc: Paul Walmsley <paul.walmsley@sifive.com> Acked-by: Palmer Dabbelt <palmer@rivosinc.com> Reviewed-by: Palmer Dabbelt <palmer@rivosinc.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
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@ -41,7 +41,7 @@ static inline u32 get_cycles_hi(void)
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static inline unsigned long random_get_entropy(void)
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{
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if (unlikely(clint_time_val == NULL))
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return 0;
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return random_get_entropy_fallback();
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return get_cycles();
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}
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#define random_get_entropy() random_get_entropy()
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