[PATCH] sky2: handle hardware packet overrun
It is possible for hardware to get confused when an oversized frame is received. In that case, just drop the packet and increment a counter. Signed-off-by: Stephen Hemminger <shemminger@osdl.org> Signed-off-by: Jeff Garzik <jgarzik@pobox.com>
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6ed995bb29
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6e15b71249
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@ -1694,6 +1694,9 @@ static struct sk_buff *sky2_receive(struct sky2_port *sky2,
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if (!(status & GMR_FS_RX_OK))
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goto resubmit;
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if ((status >> 16) != length || length > sky2->rx_bufsize)
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goto oversize;
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if (length < copybreak) {
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skb = alloc_skb(length + 2, GFP_ATOMIC);
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if (!skb)
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@ -1735,7 +1738,13 @@ resubmit:
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return skb;
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oversize:
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++sky2->net_stats.rx_over_errors;
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goto resubmit;
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error:
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++sky2->net_stats.rx_errors;
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if (netif_msg_rx_err(sky2))
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printk(KERN_INFO PFX "%s: rx error, status 0x%x length %d\n",
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sky2->netdev->name, status, length);
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