[media] v4l: Fix media_entity_to_video_device macro argument name

The name 'entity' is used twice in the macro body, once as the macro
argument, and once as a structure field name. This breaks compilation if
the macro is called with its argument not named 'entity'.

Fix this by renaming the macro argument '__e'. This should avoid
namespace clashes.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
This commit is contained in:
Laurent Pinchart 2011-05-02 16:21:03 -03:00 коммит произвёл Mauro Carvalho Chehab
Родитель c5874c9245
Коммит 6e3ea0e711
1 изменённых файлов: 2 добавлений и 2 удалений

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@ -128,8 +128,8 @@ struct video_device
struct mutex *lock;
};
#define media_entity_to_video_device(entity) \
container_of(entity, struct video_device, entity)
#define media_entity_to_video_device(__e) \
container_of(__e, struct video_device, entity)
/* dev to video-device */
#define to_video_device(cd) container_of(cd, struct video_device, dev)