ALSA: ASoC: Don't block system resume
On OpenMoko soc-audio resume is taking 700ms of the whole resume time of 1.3s, dominated by writes to the codec over I2C. This patch shunts the resume guts into a workqueue which then is done asynchronously. The "card" is locked using the ALSA power state APIs as suggested by Mark Brown. [Added fix for race with resume to suspend and fixed a couple of nits from checkpatch -- broonie.] Signed-off-by: Andy Green <andy@openmoko.com> Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com> Signed-off-by: Takashi Iwai <tiwai@suse.de> Signed-off-by: Jaroslav Kysela <perex@perex.cz>
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@ -510,6 +510,7 @@ struct snd_soc_device {
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struct snd_soc_codec *codec;
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struct snd_soc_codec_device *codec_dev;
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struct delayed_work delayed_work;
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struct work_struct deferred_resume_work;
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void *codec_data;
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};
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@ -639,6 +639,16 @@ static int soc_suspend(struct platform_device *pdev, pm_message_t state)
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struct snd_soc_codec *codec = socdev->codec;
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int i;
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/* Due to the resume being scheduled into a workqueue we could
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* suspend before that's finished - wait for it to complete.
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*/
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snd_power_lock(codec->card);
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snd_power_wait(codec->card, SNDRV_CTL_POWER_D0);
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snd_power_unlock(codec->card);
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/* we're going to block userspace touching us until resume completes */
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snd_power_change_state(codec->card, SNDRV_CTL_POWER_D3hot);
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/* mute any active DAC's */
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for (i = 0; i < machine->num_links; i++) {
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struct snd_soc_codec_dai *dai = machine->dai_link[i].codec_dai;
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@ -691,16 +701,27 @@ static int soc_suspend(struct platform_device *pdev, pm_message_t state)
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return 0;
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}
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/* powers up audio subsystem after a suspend */
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static int soc_resume(struct platform_device *pdev)
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/* deferred resume work, so resume can complete before we finished
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* setting our codec back up, which can be very slow on I2C
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*/
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static void soc_resume_deferred(struct work_struct *work)
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{
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struct snd_soc_device *socdev = platform_get_drvdata(pdev);
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struct snd_soc_device *socdev = container_of(work,
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struct snd_soc_device,
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deferred_resume_work);
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struct snd_soc_machine *machine = socdev->machine;
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struct snd_soc_platform *platform = socdev->platform;
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struct snd_soc_codec_device *codec_dev = socdev->codec_dev;
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struct snd_soc_codec *codec = socdev->codec;
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struct platform_device *pdev = to_platform_device(socdev->dev);
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int i;
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/* our power state is still SNDRV_CTL_POWER_D3hot from suspend time,
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* so userspace apps are blocked from touching us
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*/
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dev_info(socdev->dev, "starting resume work\n");
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if (machine->resume_pre)
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machine->resume_pre(pdev);
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@ -742,6 +763,22 @@ static int soc_resume(struct platform_device *pdev)
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if (machine->resume_post)
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machine->resume_post(pdev);
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dev_info(socdev->dev, "resume work completed\n");
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/* userspace can access us now we are back as we were before */
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snd_power_change_state(codec->card, SNDRV_CTL_POWER_D0);
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}
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/* powers up audio subsystem after a suspend */
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static int soc_resume(struct platform_device *pdev)
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{
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struct snd_soc_device *socdev = platform_get_drvdata(pdev);
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dev_info(socdev->dev, "scheduling resume work\n");
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if (!schedule_work(&socdev->deferred_resume_work))
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dev_err(socdev->dev, "work item may be lost\n");
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return 0;
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}
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@ -788,6 +825,9 @@ static int soc_probe(struct platform_device *pdev)
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/* DAPM stream work */
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INIT_DELAYED_WORK(&socdev->delayed_work, close_delayed_work);
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/* deferred resume work */
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INIT_WORK(&socdev->deferred_resume_work, soc_resume_deferred);
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return 0;
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platform_err:
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