drm/vc4: Convert existing documentation to actual kerneldoc.

I'm going to hook vc4 up to the sphinx build, so clean up its comments
to not generate warnings when we do.

Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/20170227201144.10970-2-eric@anholt.net
This commit is contained in:
Eric Anholt 2017-02-27 12:11:41 -08:00
Родитель 6d24c1c591
Коммит 72f793f14a
5 изменённых файлов: 37 добавлений и 12 удалений

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@ -6,7 +6,8 @@
* published by the Free Software Foundation.
*/
/* DOC: VC4 GEM BO management support.
/**
* DOC: VC4 GEM BO management support
*
* The VC4 GPU architecture (both scanout and rendering) has direct
* access to system memory with no MMU in between. To support it, we
@ -186,6 +187,8 @@ out:
/**
* vc4_gem_create_object - Implementation of driver->gem_create_object.
* @dev: DRM device
* @size: Size in bytes of the memory the object will reference
*
* This lets the CMA helpers allocate object structs for us, and keep
* our BO stats correct.

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@ -1453,8 +1453,9 @@ static irqreturn_t vc4_dsi_irq_handler(int irq, void *data)
}
/**
* Exposes clocks generated by the analog PHY that are consumed by
* CPRMAN (clk-bcm2835.c).
* vc4_dsi_init_phy_clocks - Exposes clocks generated by the analog
* PHY that are consumed by CPRMAN (clk-bcm2835.c).
* @dsi: DSI encoder
*/
static int
vc4_dsi_init_phy_clocks(struct vc4_dsi *dsi)

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@ -511,9 +511,18 @@ vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
}
/**
* Looks up a bunch of GEM handles for BOs and stores the array for
* use in the command validator that actually writes relocated
* addresses pointing to them.
* vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
* referenced by the job.
* @dev: DRM device
* @file_priv: DRM file for this fd
* @exec: V3D job being set up
*
* The command validator needs to reference BOs by their index within
* the submitted job's BO list. This does the validation of the job's
* BO list and reference counting for the lifetime of the job.
*
* Note that this function doesn't need to unreference the BOs on
* failure, because that will happen at vc4_complete_exec() time.
*/
static int
vc4_cl_lookup_bos(struct drm_device *dev,
@ -846,9 +855,16 @@ vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
}
/**
* Submits a command list to the VC4.
* vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4.
* @dev: DRM device
* @data: ioctl argument
* @file_priv: DRM file for this fd
*
* This is what is called batchbuffer emitting on other hardware.
* This is the main entrypoint for userspace to submit a 3D frame to
* the GPU. Userspace provides the binner command list (if
* applicable), and the kernel sets up the render command list to draw
* to the framebuffer described in the ioctl, using the command lists
* that the 3D engine's binner will produce.
*/
int
vc4_submit_cl_ioctl(struct drm_device *dev, void *data,

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@ -21,7 +21,8 @@
* IN THE SOFTWARE.
*/
/** DOC: Interrupt management for the V3D engine.
/**
* DOC: Interrupt management for the V3D engine
*
* We have an interrupt status register (V3D_INTCTL) which reports
* interrupts, and where writing 1 bits clears those interrupts.

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@ -22,7 +22,7 @@
*/
/**
* Command list validator for VC4.
* DOC: Command list validator for VC4.
*
* The VC4 has no IOMMU between it and system memory. So, a user with
* access to execute command lists could escalate privilege by
@ -84,8 +84,12 @@ utile_height(int cpp)
}
/**
* The texture unit decides what tiling format a particular miplevel is using
* this function, so we lay out our miptrees accordingly.
* size_is_lt() - Returns whether a miplevel of the given size will
* use the lineartile (LT) tiling layout rather than the normal T
* tiling layout.
* @width: Width in pixels of the miplevel
* @height: Height in pixels of the miplevel
* @cpp: Bytes per pixel of the pixel format
*/
static bool
size_is_lt(uint32_t width, uint32_t height, int cpp)