ASoC: add snd_soc_component_read32
Current codec drivers are using snd_soc_read(). It will be replaced into snd_soc_component_read(), but these 2 are using different style. For example, it will be - val = snd_soc_read(xxx, reg); + ret = snd_soc_component_read(xxx, reg, &val); + if (ret < 0) { + ... + } To more smooth replace, let's add snd_soc_component_read32 which is copied from snd_soc_read() - val = snd_soc_read(xxx, reg); + val = snd_soc_component_read32(xxx, reg); Signed-off-by: Kuninori Morimoto <kuninori.morimoto.gx@renesas.com> Signed-off-by: Mark Brown <broonie@kernel.org>
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69941bab7c
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738b49efe6
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@ -1498,6 +1498,8 @@ static inline int snd_soc_cache_sync(struct snd_soc_codec *codec)
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/* component IO */
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int snd_soc_component_read(struct snd_soc_component *component,
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unsigned int reg, unsigned int *val);
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unsigned int snd_soc_component_read32(struct snd_soc_component *component,
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unsigned int reg);
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int snd_soc_component_write(struct snd_soc_component *component,
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unsigned int reg, unsigned int val);
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int snd_soc_component_update_bits(struct snd_soc_component *component,
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@ -41,6 +41,20 @@ int snd_soc_component_read(struct snd_soc_component *component,
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}
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EXPORT_SYMBOL_GPL(snd_soc_component_read);
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unsigned int snd_soc_component_read32(struct snd_soc_component *component,
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unsigned int reg)
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{
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unsigned int val;
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int ret;
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ret = snd_soc_component_read(component, reg, &val);
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if (ret < 0)
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return -1;
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return val;
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}
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EXPORT_SYMBOL_GPL(snd_soc_component_read32);
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/**
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* snd_soc_component_write() - Write register value
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* @component: Component to write to
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