drm/doc: Update drm_framebuffer docs
- Move the intro section into a DOC comment, and update it slightly. - kernel-doc for struct drm_framebuffer! v2: - Copypaste fail (Sean). - Explain the linear @offsets clearer (Ville). Cc: Sean Paul <seanpaul@chromium.org> Cc: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1471034937-651-12-git-send-email-daniel.vetter@ffwll.ch
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@ -39,30 +39,8 @@ Atomic Mode Setting Function Reference
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Frame Buffer Abstraction
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========================
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Frame buffers are abstract memory objects that provide a source of
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pixels to scanout to a CRTC. Applications explicitly request the
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creation of frame buffers through the DRM_IOCTL_MODE_ADDFB(2) ioctls
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and receive an opaque handle that can be passed to the KMS CRTC control,
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plane configuration and page flip functions.
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Frame buffers rely on the underneath memory manager for low-level memory
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operations. When creating a frame buffer applications pass a memory
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handle (or a list of memory handles for multi-planar formats) through
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the ``drm_mode_fb_cmd2`` argument. For drivers using GEM as their
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userspace buffer management interface this would be a GEM handle.
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Drivers are however free to use their own backing storage object
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handles, e.g. vmwgfx directly exposes special TTM handles to userspace
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and so expects TTM handles in the create ioctl and not GEM handles.
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The lifetime of a drm framebuffer is controlled with a reference count,
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drivers can grab additional references with
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:c:func:`drm_framebuffer_reference()`and drop them again with
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:c:func:`drm_framebuffer_unreference()`. For driver-private
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framebuffers for which the last reference is never dropped (e.g. for the
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fbdev framebuffer when the struct :c:type:`struct drm_framebuffer
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<drm_framebuffer>` is embedded into the fbdev helper struct)
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drivers can manually clean up a framebuffer at module unload time with
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:c:func:`drm_framebuffer_unregister_private()`.
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.. kernel-doc:: drivers/gpu/drm/drm_framebuffer.c
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:doc: overview
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Frame Buffer Functions Reference
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--------------------------------
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@ -27,6 +27,41 @@
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#include "drm_crtc_internal.h"
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/**
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* DOC: overview
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*
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* Frame buffers are abstract memory objects that provide a source of pixels to
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* scanout to a CRTC. Applications explicitly request the creation of frame
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* buffers through the DRM_IOCTL_MODE_ADDFB(2) ioctls and receive an opaque
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* handle that can be passed to the KMS CRTC control, plane configuration and
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* page flip functions.
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*
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* Frame buffers rely on the underlying memory manager for allocating backing
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* storage. When creating a frame buffer applications pass a memory handle
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* (or a list of memory handles for multi-planar formats) through the
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* struct &drm_mode_fb_cmd2 argument. For drivers using GEM as their userspace
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* buffer management interface this would be a GEM handle. Drivers are however
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* free to use their own backing storage object handles, e.g. vmwgfx directly
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* exposes special TTM handles to userspace and so expects TTM handles in the
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* create ioctl and not GEM handles.
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*
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* Framebuffers are tracked with struct &drm_framebuffer. They are published
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* using drm_framebuffer_init() - after calling that function userspace can use
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* and access the framebuffer object. The helper function
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* drm_helper_mode_fill_fb_struct() can be used to pre-fill the required
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* metadata fields.
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*
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* The lifetime of a drm framebuffer is controlled with a reference count,
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* drivers can grab additional references with drm_framebuffer_reference() and
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* drop them again with drm_framebuffer_unreference(). For driver-private
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* framebuffers for which the last reference is never dropped (e.g. for the
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* fbdev framebuffer when the struct struct &drm_framebuffer is embedded into
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* the fbdev helper struct) drivers can manually clean up a framebuffer at
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* module unload time with drm_framebuffer_unregister_private(). But doing this
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* is not recommended, and it's better to have a normal free-standing struct
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* &drm_framebuffer.
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*/
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/**
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* drm_mode_addfb - add an FB to the graphics configuration
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* @dev: drm device for the ioctl
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@ -92,37 +92,117 @@ struct drm_framebuffer_funcs {
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unsigned num_clips);
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};
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struct drm_framebuffer {
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struct drm_device *dev;
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/*
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/**
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* struct drm_framebuffer - frame buffer object
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*
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* Note that the fb is refcounted for the benefit of driver internals,
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* for example some hw, disabling a CRTC/plane is asynchronous, and
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* scanout does not actually complete until the next vblank. So some
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* cleanup (like releasing the reference(s) on the backing GEM bo(s))
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* should be deferred. In cases like this, the driver would like to
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* hold a ref to the fb even though it has already been removed from
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* userspace perspective.
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* The refcount is stored inside the mode object.
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* userspace perspective. See drm_framebuffer_reference() and
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* drm_framebuffer_unreference().
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*
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* The refcount is stored inside the mode object @base.
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*/
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/*
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* Place on the dev->mode_config.fb_list, access protected by
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struct drm_framebuffer {
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/**
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* @dev: DRM device this framebuffer belongs to
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*/
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struct drm_device *dev;
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/**
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* @head: Place on the dev->mode_config.fb_list, access protected by
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* dev->mode_config.fb_lock.
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*/
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struct list_head head;
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/**
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* @base: base modeset object structure, contains the reference count.
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*/
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struct drm_mode_object base;
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/**
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* @funcs: framebuffer vfunc table
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*/
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const struct drm_framebuffer_funcs *funcs;
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/**
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* @pitches: Line stride per buffer. For userspace created object this
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* is copied from drm_mode_fb_cmd2.
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*/
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unsigned int pitches[4];
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/**
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* @offsets: Offset from buffer start to the actual pixel data in bytes,
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* per buffer. For userspace created object this is copied from
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* drm_mode_fb_cmd2.
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*
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* Note that this is a linear offset and does not take into account
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* tiling or buffer laytou per @modifier. It meant to be used when the
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* actual pixel data for this framebuffer plane starts at an offset,
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* e.g. when multiple planes are allocated within the same backing
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* storage buffer object. For tiled layouts this generally means it
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* @offsets must at least be tile-size aligned, but hardware often has
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* stricter requirements.
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*
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* This should not be used to specifiy x/y pixel offsets into the buffer
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* data (even for linear buffers). Specifying an x/y pixel offset is
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* instead done through the source rectangle in struct &drm_plane_state.
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*/
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unsigned int offsets[4];
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/**
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* @modifier: Data layout modifier, per buffer. This is used to describe
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* tiling, or also special layouts (like compression) of auxiliary
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* buffers. For userspace created object this is copied from
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* drm_mode_fb_cmd2.
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*/
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uint64_t modifier[4];
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/**
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* @width: Logical width of the visible area of the framebuffer, in
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* pixels.
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*/
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unsigned int width;
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/**
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* @height: Logical height of the visible area of the framebuffer, in
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* pixels.
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*/
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unsigned int height;
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/* depth can be 15 or 16 */
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/**
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* @depth: Depth in bits per pixel for RGB formats. 0 for everything
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* else. Legacy information derived from @pixel_format, it's suggested to use
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* the DRM FOURCC codes and helper functions directly instead.
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*/
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unsigned int depth;
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/**
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* @bits_per_pixel: Storage used bits per pixel for RGB formats. 0 for
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* everything else. Legacy information derived from @pixel_format, it's
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* suggested to use the DRM FOURCC codes and helper functions directly
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* instead.
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*/
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int bits_per_pixel;
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/**
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* @flags: Framebuffer flags like DRM_MODE_FB_INTERLACED or
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* DRM_MODE_FB_MODIFIERS.
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*/
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int flags;
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/**
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* @pixel_format: DRM FOURCC code describing the pixel format.
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*/
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uint32_t pixel_format; /* fourcc format */
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/**
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* @hot_x: X coordinate of the cursor hotspot. Used by the legacy cursor
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* IOCTL when the driver supports cursor through a DRM_PLANE_TYPE_CURSOR
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* universal plane.
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*/
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int hot_x;
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/**
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* @hot_y: Y coordinate of the cursor hotspot. Used by the legacy cursor
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* IOCTL when the driver supports cursor through a DRM_PLANE_TYPE_CURSOR
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* universal plane.
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*/
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int hot_y;
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/**
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* @filp_head: Placed on struct &drm_file fbs list_head, protected by
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* fbs_lock in the same structure.
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*/
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struct list_head filp_head;
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};
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