block, bfq: reset inject limit when think-time state changes

Until the base value of the request service times gets finally
computed for a bfq_queue, the inject limit does depend on the
think-time state (short|long). The limit must be 0 or 1 if the think
time is deemed, respectively, as short or long. However, such a check
and possible limit update is performed only periodically, once per
second. So, to make the injection mechanism much more reactive, this
commit performs the update also every time the think-time state
changes.

In addition, in the following special case, this commit lets the
inject limit of a bfq_queue bfqq remain equal to 1 even if bfqq's
think time is short: bfqq's I/O is synchronized with that of some
other queue, i.e., bfqq may receive new I/O only after the I/O of the
other queue is completed. Keeping the inject limit to 1 allows the
blocking I/O to be served while bfqq is in service. And this is very
convenient both for bfqq and for the total throughput, as explained
in detail in the comments in bfq_update_has_short_ttime().

Reported-by: Srivatsa S. Bhat (VMware) <srivatsa@csail.mit.edu>
Tested-by: Srivatsa S. Bhat (VMware) <srivatsa@csail.mit.edu>
Signed-off-by: Paolo Valente <paolo.valente@linaro.org>
Signed-off-by: Jens Axboe <axboe@kernel.dk>
This commit is contained in:
Paolo Valente 2019-06-25 07:12:43 +02:00 коммит произвёл Jens Axboe
Родитель 6b2c8e522c
Коммит 766d61412e
1 изменённых файлов: 151 добавлений и 68 удалений

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@ -1735,6 +1735,72 @@ static void bfq_bfqq_handle_idle_busy_switch(struct bfq_data *bfqd,
false, BFQQE_PREEMPTED);
}
static void bfq_reset_inject_limit(struct bfq_data *bfqd,
struct bfq_queue *bfqq)
{
/* invalidate baseline total service time */
bfqq->last_serv_time_ns = 0;
/*
* Reset pointer in case we are waiting for
* some request completion.
*/
bfqd->waited_rq = NULL;
/*
* If bfqq has a short think time, then start by setting the
* inject limit to 0 prudentially, because the service time of
* an injected I/O request may be higher than the think time
* of bfqq, and therefore, if one request was injected when
* bfqq remains empty, this injected request might delay the
* service of the next I/O request for bfqq significantly. In
* case bfqq can actually tolerate some injection, then the
* adaptive update will however raise the limit soon. This
* lucky circumstance holds exactly because bfqq has a short
* think time, and thus, after remaining empty, is likely to
* get new I/O enqueued---and then completed---before being
* expired. This is the very pattern that gives the
* limit-update algorithm the chance to measure the effect of
* injection on request service times, and then to update the
* limit accordingly.
*
* However, in the following special case, the inject limit is
* left to 1 even if the think time is short: bfqq's I/O is
* synchronized with that of some other queue, i.e., bfqq may
* receive new I/O only after the I/O of the other queue is
* completed. Keeping the inject limit to 1 allows the
* blocking I/O to be served while bfqq is in service. And
* this is very convenient both for bfqq and for overall
* throughput, as explained in detail in the comments in
* bfq_update_has_short_ttime().
*
* On the opposite end, if bfqq has a long think time, then
* start directly by 1, because:
* a) on the bright side, keeping at most one request in
* service in the drive is unlikely to cause any harm to the
* latency of bfqq's requests, as the service time of a single
* request is likely to be lower than the think time of bfqq;
* b) on the downside, after becoming empty, bfqq is likely to
* expire before getting its next request. With this request
* arrival pattern, it is very hard to sample total service
* times and update the inject limit accordingly (see comments
* on bfq_update_inject_limit()). So the limit is likely to be
* never, or at least seldom, updated. As a consequence, by
* setting the limit to 1, we avoid that no injection ever
* occurs with bfqq. On the downside, this proactive step
* further reduces chances to actually compute the baseline
* total service time. Thus it reduces chances to execute the
* limit-update algorithm and possibly raise the limit to more
* than 1.
*/
if (bfq_bfqq_has_short_ttime(bfqq))
bfqq->inject_limit = 0;
else
bfqq->inject_limit = 1;
bfqq->decrease_time_jif = jiffies;
}
static void bfq_add_request(struct request *rq)
{
struct bfq_queue *bfqq = RQ_BFQQ(rq);
@ -1755,71 +1821,8 @@ static void bfq_add_request(struct request *rq)
* bfq_update_inject_limit().
*/
if (time_is_before_eq_jiffies(bfqq->decrease_time_jif +
msecs_to_jiffies(1000))) {
/* invalidate baseline total service time */
bfqq->last_serv_time_ns = 0;
/*
* Reset pointer in case we are waiting for
* some request completion.
*/
bfqd->waited_rq = NULL;
/*
* If bfqq has a short think time, then start
* by setting the inject limit to 0
* prudentially, because the service time of
* an injected I/O request may be higher than
* the think time of bfqq, and therefore, if
* one request was injected when bfqq remains
* empty, this injected request might delay
* the service of the next I/O request for
* bfqq significantly. In case bfqq can
* actually tolerate some injection, then the
* adaptive update will however raise the
* limit soon. This lucky circumstance holds
* exactly because bfqq has a short think
* time, and thus, after remaining empty, is
* likely to get new I/O enqueued---and then
* completed---before being expired. This is
* the very pattern that gives the
* limit-update algorithm the chance to
* measure the effect of injection on request
* service times, and then to update the limit
* accordingly.
*
* On the opposite end, if bfqq has a long
* think time, then start directly by 1,
* because:
* a) on the bright side, keeping at most one
* request in service in the drive is unlikely
* to cause any harm to the latency of bfqq's
* requests, as the service time of a single
* request is likely to be lower than the
* think time of bfqq;
* b) on the downside, after becoming empty,
* bfqq is likely to expire before getting its
* next request. With this request arrival
* pattern, it is very hard to sample total
* service times and update the inject limit
* accordingly (see comments on
* bfq_update_inject_limit()). So the limit is
* likely to be never, or at least seldom,
* updated. As a consequence, by setting the
* limit to 1, we avoid that no injection ever
* occurs with bfqq. On the downside, this
* proactive step further reduces chances to
* actually compute the baseline total service
* time. Thus it reduces chances to execute the
* limit-update algorithm and possibly raise the
* limit to more than 1.
*/
if (bfq_bfqq_has_short_ttime(bfqq))
bfqq->inject_limit = 0;
else
bfqq->inject_limit = 1;
bfqq->decrease_time_jif = jiffies;
}
msecs_to_jiffies(1000)))
bfq_reset_inject_limit(bfqd, bfqq);
/*
* The following conditions must hold to setup a new
@ -4855,7 +4858,7 @@ static void bfq_update_has_short_ttime(struct bfq_data *bfqd,
struct bfq_queue *bfqq,
struct bfq_io_cq *bic)
{
bool has_short_ttime = true;
bool has_short_ttime = true, state_changed;
/*
* No need to update has_short_ttime if bfqq is async or in
@ -4880,13 +4883,93 @@ static void bfq_update_has_short_ttime(struct bfq_data *bfqd,
bfqq->ttime.ttime_mean > bfqd->bfq_slice_idle))
has_short_ttime = false;
bfq_log_bfqq(bfqd, bfqq, "update_has_short_ttime: has_short_ttime %d",
has_short_ttime);
state_changed = has_short_ttime != bfq_bfqq_has_short_ttime(bfqq);
if (has_short_ttime)
bfq_mark_bfqq_has_short_ttime(bfqq);
else
bfq_clear_bfqq_has_short_ttime(bfqq);
/*
* Until the base value for the total service time gets
* finally computed for bfqq, the inject limit does depend on
* the think-time state (short|long). In particular, the limit
* is 0 or 1 if the think time is deemed, respectively, as
* short or long (details in the comments in
* bfq_update_inject_limit()). Accordingly, the next
* instructions reset the inject limit if the think-time state
* has changed and the above base value is still to be
* computed.
*
* However, the reset is performed only if more than 100 ms
* have elapsed since the last update of the inject limit, or
* (inclusive) if the change is from short to long think
* time. The reason for this waiting is as follows.
*
* bfqq may have a long think time because of a
* synchronization with some other queue, i.e., because the
* I/O of some other queue may need to be completed for bfqq
* to receive new I/O. This happens, e.g., if bfqq is
* associated with a process that does some sync. A sync
* generates extra blocking I/O, which must be completed
* before the process associated with bfqq can go on with its
* I/O.
*
* If such a synchronization is actually in place, then,
* without injection on bfqq, the blocking I/O cannot happen
* to served while bfqq is in service. As a consequence, if
* bfqq is granted I/O-dispatch-plugging, then bfqq remains
* empty, and no I/O is dispatched, until the idle timeout
* fires. This is likely to result in lower bandwidth and
* higher latencies for bfqq, and in a severe loss of total
* throughput.
*
* On the opposite end, a non-zero inject limit may allow the
* I/O that blocks bfqq to be executed soon, and therefore
* bfqq to receive new I/O soon. But, if this actually
* happens, then the next think-time sample for bfqq may be
* very low. This in turn may cause bfqq's think time to be
* deemed short. Without the 100 ms barrier, this new state
* change would cause the body of the next if to be executed
* immediately. But this would set to 0 the inject
* limit. Without injection, the blocking I/O would cause the
* think time of bfqq to become long again, and therefore the
* inject limit to be raised again, and so on. The only effect
* of such a steady oscillation between the two think-time
* states would be to prevent effective injection on bfqq.
*
* In contrast, if the inject limit is not reset during such a
* long time interval as 100 ms, then the number of short
* think time samples can grow significantly before the reset
* is allowed. As a consequence, the think time state can
* become stable before the reset. There will be no state
* change when the 100 ms elapse, and therefore no reset of
* the inject limit. The inject limit remains steadily equal
* to 1 both during and after the 100 ms. So injection can be
* performed at all times, and throughput gets boosted.
*
* An inject limit equal to 1 is however in conflict, in
* general, with the fact that the think time of bfqq is
* short, because injection may be likely to delay bfqq's I/O
* (as explained in the comments in
* bfq_update_inject_limit()). But this does not happen in
* this special case, because bfqq's low think time is due to
* an effective handling of a synchronization, through
* injection. In this special case, bfqq's I/O does not get
* delayed by injection; on the contrary, bfqq's I/O is
* brought forward, because it is not blocked for
* milliseconds.
*
* In addition, during the 100 ms, the base value for the
* total service time is likely to get finally computed,
* freeing the inject limit from its relation with the think
* time.
*/
if (state_changed && bfqq->last_serv_time_ns == 0 &&
(time_is_before_eq_jiffies(bfqq->decrease_time_jif +
msecs_to_jiffies(100)) ||
!has_short_ttime))
bfq_reset_inject_limit(bfqd, bfqq);
}
/*