sbitmap: introduce __sbitmap_for_each_set()
For blk-mq, we need to be able to iterate software queues starting from any queue in a round robin fashion, so introduce this helper. Reviewed-by: Omar Sandoval <osandov@fb.com> Cc: Omar Sandoval <osandov@fb.com> Signed-off-by: Ming Lei <ming.lei@redhat.com> Signed-off-by: Jens Axboe <axboe@kernel.dk>
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@ -211,10 +211,14 @@ bool sbitmap_any_bit_set(const struct sbitmap *sb);
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*/
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bool sbitmap_any_bit_clear(const struct sbitmap *sb);
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#define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift)
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#define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U))
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typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *);
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/**
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* sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
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* __sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
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* @start: Where to start the iteration.
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* @sb: Bitmap to iterate over.
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* @fn: Callback. Should return true to continue or false to break early.
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* @data: Pointer to pass to callback.
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@ -222,35 +226,61 @@ typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *);
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* This is inline even though it's non-trivial so that the function calls to the
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* callback will hopefully get optimized away.
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*/
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static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn,
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void *data)
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static inline void __sbitmap_for_each_set(struct sbitmap *sb,
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unsigned int start,
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sb_for_each_fn fn, void *data)
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{
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unsigned int i;
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unsigned int index;
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unsigned int nr;
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unsigned int scanned = 0;
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for (i = 0; i < sb->map_nr; i++) {
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struct sbitmap_word *word = &sb->map[i];
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unsigned int off, nr;
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if (start >= sb->depth)
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start = 0;
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index = SB_NR_TO_INDEX(sb, start);
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nr = SB_NR_TO_BIT(sb, start);
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while (scanned < sb->depth) {
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struct sbitmap_word *word = &sb->map[index];
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unsigned int depth = min_t(unsigned int, word->depth - nr,
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sb->depth - scanned);
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scanned += depth;
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if (!word->word)
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continue;
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goto next;
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nr = 0;
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off = i << sb->shift;
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/*
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* On the first iteration of the outer loop, we need to add the
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* bit offset back to the size of the word for find_next_bit().
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* On all other iterations, nr is zero, so this is a noop.
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*/
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depth += nr;
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while (1) {
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nr = find_next_bit(&word->word, word->depth, nr);
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if (nr >= word->depth)
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nr = find_next_bit(&word->word, depth, nr);
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if (nr >= depth)
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break;
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if (!fn(sb, off + nr, data))
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if (!fn(sb, (index << sb->shift) + nr, data))
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return;
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nr++;
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}
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next:
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nr = 0;
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if (++index >= sb->map_nr)
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index = 0;
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}
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}
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#define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift)
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#define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U))
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/**
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* sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
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* @sb: Bitmap to iterate over.
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* @fn: Callback. Should return true to continue or false to break early.
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* @data: Pointer to pass to callback.
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*/
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static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn,
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void *data)
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{
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__sbitmap_for_each_set(sb, 0, fn, data);
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}
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static inline unsigned long *__sbitmap_word(struct sbitmap *sb,
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unsigned int bitnr)
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