ps3fb: make frame buffer offsets unsigned int
Frame buffer offsets don't have to be `unsigned long', `unsigned int' is sufficient Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: "Antonino A. Daplas" <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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@ -140,9 +140,9 @@ struct ps3fb_par {
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unsigned int ddr_line_length;
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unsigned int ddr_frame_size;
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unsigned int xdr_frame_size;
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unsigned long full_offset; /* start of fullscreen DDR fb */
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unsigned long fb_offset; /* start of actual DDR fb */
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unsigned long pan_offset;
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unsigned int full_offset; /* start of fullscreen DDR fb */
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unsigned int fb_offset; /* start of actual DDR fb */
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unsigned int pan_offset;
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};
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@ -512,8 +512,7 @@ static int ps3fb_set_par(struct fb_info *info)
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{
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struct ps3fb_par *par = info->par;
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unsigned int mode, ddr_line_length, xdr_line_length, lines, maxlines;
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unsigned int ddr_xoff, ddr_yoff;
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unsigned long offset;
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unsigned int ddr_xoff, ddr_yoff, offset;
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const struct fb_videomode *vmode;
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u64 dst;
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