ps3fb: make frame buffer offsets unsigned int

Frame buffer offsets don't have to be `unsigned long', `unsigned int' is
sufficient

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: "Antonino A. Daplas" <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
This commit is contained in:
Geert Uytterhoeven 2008-02-06 01:39:32 -08:00 коммит произвёл Linus Torvalds
Родитель 9f4f21b453
Коммит 7974f72a21
1 изменённых файлов: 4 добавлений и 5 удалений

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@ -140,9 +140,9 @@ struct ps3fb_par {
unsigned int ddr_line_length;
unsigned int ddr_frame_size;
unsigned int xdr_frame_size;
unsigned long full_offset; /* start of fullscreen DDR fb */
unsigned long fb_offset; /* start of actual DDR fb */
unsigned long pan_offset;
unsigned int full_offset; /* start of fullscreen DDR fb */
unsigned int fb_offset; /* start of actual DDR fb */
unsigned int pan_offset;
};
@ -512,8 +512,7 @@ static int ps3fb_set_par(struct fb_info *info)
{
struct ps3fb_par *par = info->par;
unsigned int mode, ddr_line_length, xdr_line_length, lines, maxlines;
unsigned int ddr_xoff, ddr_yoff;
unsigned long offset;
unsigned int ddr_xoff, ddr_yoff, offset;
const struct fb_videomode *vmode;
u64 dst;