drm/i915: BDW PSR: Add single frame update support.
When link is in stand by and PSR exit is triggered by a primary or sprite plane flip this mode allows only one single updated frame to be send to display than get back to PSR immediately. Reviewed-by: Vijay Purushothaman <vijay.a.purushothaman@intel.com> Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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@ -2409,6 +2409,7 @@ enum punit_power_well {
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#define EDP_PSR_BASE(dev) (IS_HASWELL(dev) ? 0x64800 : 0x6f800)
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#define EDP_PSR_CTL(dev) (EDP_PSR_BASE(dev) + 0)
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#define EDP_PSR_ENABLE (1<<31)
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#define BDW_PSR_SINGLE_FRAME (1<<30)
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#define EDP_PSR_LINK_DISABLE (0<<27)
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#define EDP_PSR_LINK_STANDBY (1<<27)
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#define EDP_PSR_MIN_LINK_ENTRY_TIME_MASK (3<<25)
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@ -1723,6 +1723,7 @@ static void intel_edp_psr_enable_source(struct intel_dp *intel_dp)
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val |= EDP_PSR_TP2_TP3_TIME_0us;
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val |= EDP_PSR_TP1_TIME_0us;
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val |= EDP_PSR_SKIP_AUX_EXIT;
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val |= IS_BROADWELL(dev) ? BDW_PSR_SINGLE_FRAME : 0;
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} else
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val |= EDP_PSR_LINK_DISABLE;
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