Documentation: soundwire: Add more documentation
This adds documentation for error handling, locking and streams. Signed-off-by: Pierre-Louis Bossart <pierre-louis.bossart@linux.intel.com> Signed-off-by: Sanyog Kale <sanyog.r.kale@intel.com> Signed-off-by: Shreyas NC <shreyas.nc@intel.com> Signed-off-by: Vinod Koul <vkoul@kernel.org>
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@ -0,0 +1,65 @@
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========================
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SoundWire Error Handling
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========================
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The SoundWire PHY was designed with care and errors on the bus are going to
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be very unlikely, and if they happen it should be limited to single bit
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errors. Examples of this design can be found in the synchronization
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mechanism (sync loss after two errors) and short CRCs used for the Bulk
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Register Access.
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The errors can be detected with multiple mechanisms:
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1. Bus clash or parity errors: This mechanism relies on low-level detectors
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that are independent of the payload and usages, and they cover both control
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and audio data. The current implementation only logs such errors.
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Improvements could be invalidating an entire programming sequence and
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restarting from a known position. In the case of such errors outside of a
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control/command sequence, there is no concealment or recovery for audio
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data enabled by the SoundWire protocol, the location of the error will also
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impact its audibility (most-significant bits will be more impacted in PCM),
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and after a number of such errors are detected the bus might be reset. Note
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that bus clashes due to programming errors (two streams using the same bit
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slots) or electrical issues during the transmit/receive transition cannot
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be distinguished, although a recurring bus clash when audio is enabled is a
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indication of a bus allocation issue. The interrupt mechanism can also help
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identify Slaves which detected a Bus Clash or a Parity Error, but they may
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not be responsible for the errors so resetting them individually is not a
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viable recovery strategy.
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2. Command status: Each command is associated with a status, which only
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covers transmission of the data between devices. The ACK status indicates
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that the command was received and will be executed by the end of the
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current frame. A NAK indicates that the command was in error and will not
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be applied. In case of a bad programming (command sent to non-existent
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Slave or to a non-implemented register) or electrical issue, no response
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signals the command was ignored. Some Master implementations allow for a
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command to be retransmitted several times. If the retransmission fails,
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backtracking and restarting the entire programming sequence might be a
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solution. Alternatively some implementations might directly issue a bus
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reset and re-enumerate all devices.
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3. Timeouts: In a number of cases such as ChannelPrepare or
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ClockStopPrepare, the bus driver is supposed to poll a register field until
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it transitions to a NotFinished value of zero. The MIPI SoundWire spec 1.1
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does not define timeouts but the MIPI SoundWire DisCo document adds
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recommendation on timeouts. If such configurations do not complete, the
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driver will return a -ETIMEOUT. Such timeouts are symptoms of a faulty
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Slave device and are likely impossible to recover from.
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Errors during global reconfiguration sequences are extremely difficult to
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handle:
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1. BankSwitch: An error during the last command issuing a BankSwitch is
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difficult to backtrack from. Retransmitting the Bank Switch command may be
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possible in a single segment setup, but this can lead to synchronization
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problems when enabling multiple bus segments (a command with side effects
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such as frame reconfiguration would be handled at different times). A global
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hard-reset might be the best solution.
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Note that SoundWire does not provide a mechanism to detect illegal values
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written in valid registers. In a number of cases the standard even mentions
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that the Slave might behave in implementation-defined ways. The bus
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implementation does not provide a recovery mechanism for such errors, Slave
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or Master driver implementers are responsible for writing valid values in
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valid registers and implement additional range checking if needed.
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@ -6,6 +6,9 @@ SoundWire Documentation
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:maxdepth: 1
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summary
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stream
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error_handling
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locking
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.. only:: subproject
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@ -0,0 +1,106 @@
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=================
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SoundWire Locking
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=================
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This document explains locking mechanism of the SoundWire Bus. Bus uses
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following locks in order to avoid race conditions in Bus operations on
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shared resources.
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- Bus lock
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- Message lock
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Bus lock
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========
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SoundWire Bus lock is a mutex and is part of Bus data structure
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(sdw_bus) which is used for every Bus instance. This lock is used to
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serialize each of the following operations(s) within SoundWire Bus instance.
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- Addition and removal of Slave(s), changing Slave status.
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- Prepare, Enable, Disable and De-prepare stream operations.
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- Access of Stream data structure.
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Message lock
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============
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SoundWire message transfer lock. This mutex is part of
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Bus data structure (sdw_bus). This lock is used to serialize the message
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transfers (read/write) within a SoundWire Bus instance.
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Below examples show how locks are acquired.
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Example 1
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---------
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Message transfer.
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1. For every message transfer
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a. Acquire Message lock.
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b. Transfer message (Read/Write) to Slave1 or broadcast message on
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Bus in case of bank switch.
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c. Release Message lock ::
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+----------+ +---------+
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| | | |
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| Bus | | Master |
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| | | Driver |
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| | | |
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+----+-----+ +----+----+
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| |
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| bus->ops->xfer_msg() |
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<-------------------------------+ a. Acquire Message lock
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| | b. Transfer message
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| |
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+-------------------------------> c. Release Message lock
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| return success/error | d. Return success/error
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| |
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+ +
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Example 2
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---------
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Prepare operation.
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1. Acquire lock for Bus instance associated with Master 1.
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2. For every message transfer in Prepare operation
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a. Acquire Message lock.
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b. Transfer message (Read/Write) to Slave1 or broadcast message on
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Bus in case of bank switch.
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c. Release Message lock.
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3. Release lock for Bus instance associated with Master 1 ::
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+----------+ +---------+
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| | | |
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| Bus | | Master |
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| | | Driver |
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| | | |
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+----+-----+ +----+----+
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| |
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| sdw_prepare_stream() |
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<-------------------------------+ 1. Acquire bus lock
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| | 2. Perform stream prepare
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| |
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| |
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| bus->ops->xfer_msg() |
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<-------------------------------+ a. Acquire Message lock
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| | b. Transfer message
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| |
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+-------------------------------> c. Release Message lock
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| return success/error | d. Return success/error
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| |
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| |
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| return success/error | 3. Release bus lock
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+-------------------------------> 4. Return success/error
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| |
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+ +
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@ -0,0 +1,372 @@
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=========================
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Audio Stream in SoundWire
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=========================
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An audio stream is a logical or virtual connection created between
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(1) System memory buffer(s) and Codec(s)
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(2) DSP memory buffer(s) and Codec(s)
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(3) FIFO(s) and Codec(s)
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(4) Codec(s) and Codec(s)
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which is typically driven by a DMA(s) channel through the data link. An
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audio stream contains one or more channels of data. All channels within
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stream must have same sample rate and same sample size.
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Assume a stream with two channels (Left & Right) is opened using SoundWire
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interface. Below are some ways a stream can be represented in SoundWire.
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Stream Sample in memory (System memory, DSP memory or FIFOs) ::
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-------------------------
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| L | R | L | R | L | R |
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-------------------------
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Example 1: Stereo Stream with L and R channels is rendered from Master to
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Slave. Both Master and Slave is using single port. ::
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+---------------+ Clock Signal +---------------+
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| Master +----------------------------------+ Slave |
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| Interface | | Interface |
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| | | 1 |
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| | Data Signal | |
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| L + R +----------------------------------+ L + R |
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| (Data) | Data Direction | (Data) |
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+---------------+ +-----------------------> +---------------+
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Example 2: Stereo Stream with L and R channels is captured from Slave to
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Master. Both Master and Slave is using single port. ::
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+---------------+ Clock Signal +---------------+
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| Master +----------------------------------+ Slave |
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| Interface | | Interface |
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| | | 1 |
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| | Data Signal | |
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| L + R +----------------------------------+ L + R |
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| (Data) | Data Direction | (Data) |
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+---------------+ <-----------------------+ +---------------+
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Example 3: Stereo Stream with L and R channels is rendered by Master. Each
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of the L and R channel is received by two different Slaves. Master and both
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Slaves are using single port. ::
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+---------------+ Clock Signal +---------------+
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| Master +---------+------------------------+ Slave |
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| Interface | | | Interface |
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| | | | 1 |
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| | | Data Signal | |
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| L + R +---+------------------------------+ L |
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| (Data) | | | Data Direction | (Data) |
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+---------------+ | | +-------------> +---------------+
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| |
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| |
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| | +---------------+
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| +----------------------> | Slave |
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| | Interface |
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| | 2 |
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| | |
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+----------------------------> | R |
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| (Data) |
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+---------------+
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Example 4: Stereo Stream with L and R channel is rendered by two different
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Ports of the Master and is received by only single Port of the Slave
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interface. ::
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+--------------------+
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| |
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| +--------------+ +----------------+
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| | || | |
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| | Data Port || L Channel | |
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| | 1 |------------+ | |
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| | L Channel || | +-----+----+ |
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| | (Data) || | L + R Channel || Data | |
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| Master +----------+ | +---+---------> || Port | |
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| Interface | | || 1 | |
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| +--------------+ | || | |
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| | || | +----------+ |
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| | Data Port |------------+ | |
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| | 2 || R Channel | Slave |
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| | R Channel || | Interface |
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| | (Data) || | 1 |
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| +--------------+ Clock Signal | L + R |
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| +---------------------------> | (Data) |
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+--------------------+ | |
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+----------------+
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SoundWire Stream Management flow
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================================
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Stream definitions
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------------------
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(1) Current stream: This is classified as the stream on which operation has
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to be performed like prepare, enable, disable, de-prepare etc.
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(2) Active stream: This is classified as the stream which is already active
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on Bus other than current stream. There can be multiple active streams
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on the Bus.
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SoundWire Bus manages stream operations for each stream getting
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rendered/captured on the SoundWire Bus. This section explains Bus operations
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done for each of the stream allocated/released on Bus. Following are the
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stream states maintained by the Bus for each of the audio stream.
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SoundWire stream states
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-----------------------
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Below shows the SoundWire stream states and state transition diagram. ::
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+-----------+ +------------+ +----------+ +----------+
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| ALLOCATED +---->| CONFIGURED +---->| PREPARED +---->| ENABLED |
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| STATE | | STATE | | STATE | | STATE |
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+-----------+ +------------+ +----------+ +----+-----+
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^
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|
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|
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v
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+----------+ +------------+ +----+-----+
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| RELEASED |<----------+ DEPREPARED |<-------+ DISABLED |
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| STATE | | STATE | | STATE |
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+----------+ +------------+ +----------+
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|
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NOTE: State transition between prepare and deprepare is supported in Spec
|
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but not in the software (subsystem)
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|
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NOTE2: Stream state transition checks need to be handled by caller
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framework, for example ALSA/ASoC. No checks for stream transition exist in
|
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SoundWire subsystem.
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Stream State Operations
|
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-----------------------
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Below section explains the operations done by the Bus on Master(s) and
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Slave(s) as part of stream state transitions.
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SDW_STREAM_ALLOCATED
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~~~~~~~~~~~~~~~~~~~~
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Allocation state for stream. This is the entry state
|
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of the stream. Operations performed before entering in this state:
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(1) A stream runtime is allocated for the stream. This stream
|
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runtime is used as a reference for all the operations performed
|
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on the stream.
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(2) The resources required for holding stream runtime information are
|
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allocated and initialized. This holds all stream related information
|
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such as stream type (PCM/PDM) and parameters, Master and Slave
|
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interface associated with the stream, stream state etc.
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After all above operations are successful, stream state is set to
|
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``SDW_STREAM_ALLOCATED``.
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Bus implements below API for allocate a stream which needs to be called once
|
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per stream. From ASoC DPCM framework, this stream state maybe linked to
|
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.startup() operation.
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.. code-block:: c
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int sdw_alloc_stream(char * stream_name);
|
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SDW_STREAM_CONFIGURED
|
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~~~~~~~~~~~~~~~~~~~~~
|
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|
||||
Configuration state of stream. Operations performed before entering in
|
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this state:
|
||||
|
||||
(1) The resources allocated for stream information in SDW_STREAM_ALLOCATED
|
||||
state are updated here. This includes stream parameters, Master(s)
|
||||
and Slave(s) runtime information associated with current stream.
|
||||
|
||||
(2) All the Master(s) and Slave(s) associated with current stream provide
|
||||
the port information to Bus which includes port numbers allocated by
|
||||
Master(s) and Slave(s) for current stream and their channel mask.
|
||||
|
||||
After all above operations are successful, stream state is set to
|
||||
``SDW_STREAM_CONFIGURED``.
|
||||
|
||||
Bus implements below APIs for CONFIG state which needs to be called by
|
||||
the respective Master(s) and Slave(s) associated with stream. These APIs can
|
||||
only be invoked once by respective Master(s) and Slave(s). From ASoC DPCM
|
||||
framework, this stream state is linked to .hw_params() operation.
|
||||
|
||||
.. code-block:: c
|
||||
int sdw_stream_add_master(struct sdw_bus * bus,
|
||||
struct sdw_stream_config * stream_config,
|
||||
struct sdw_ports_config * ports_config,
|
||||
struct sdw_stream_runtime * stream);
|
||||
|
||||
int sdw_stream_add_slave(struct sdw_slave * slave,
|
||||
struct sdw_stream_config * stream_config,
|
||||
struct sdw_ports_config * ports_config,
|
||||
struct sdw_stream_runtime * stream);
|
||||
|
||||
|
||||
SDW_STREAM_PREPARED
|
||||
~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Prepare state of stream. Operations performed before entering in this state:
|
||||
|
||||
(1) Bus parameters such as bandwidth, frame shape, clock frequency,
|
||||
are computed based on current stream as well as already active
|
||||
stream(s) on Bus. Re-computation is required to accommodate current
|
||||
stream on the Bus.
|
||||
|
||||
(2) Transport and port parameters of all Master(s) and Slave(s) port(s) are
|
||||
computed for the current as well as already active stream based on frame
|
||||
shape and clock frequency computed in step 1.
|
||||
|
||||
(3) Computed Bus and transport parameters are programmed in Master(s) and
|
||||
Slave(s) registers. The banked registers programming is done on the
|
||||
alternate bank (bank currently unused). Port(s) are enabled for the
|
||||
already active stream(s) on the alternate bank (bank currently unused).
|
||||
This is done in order to not disrupt already active stream(s).
|
||||
|
||||
(4) Once all the values are programmed, Bus initiates switch to alternate
|
||||
bank where all new values programmed gets into effect.
|
||||
|
||||
(5) Ports of Master(s) and Slave(s) for current stream are prepared by
|
||||
programming PrepareCtrl register.
|
||||
|
||||
After all above operations are successful, stream state is set to
|
||||
``SDW_STREAM_PREPARED``.
|
||||
|
||||
Bus implements below API for PREPARE state which needs to be called once per
|
||||
stream. From ASoC DPCM framework, this stream state is linked to
|
||||
.prepare() operation.
|
||||
|
||||
.. code-block:: c
|
||||
int sdw_prepare_stream(struct sdw_stream_runtime * stream);
|
||||
|
||||
|
||||
SDW_STREAM_ENABLED
|
||||
~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Enable state of stream. The data port(s) are enabled upon entering this state.
|
||||
Operations performed before entering in this state:
|
||||
|
||||
(1) All the values computed in SDW_STREAM_PREPARED state are programmed
|
||||
in alternate bank (bank currently unused). It includes programming of
|
||||
already active stream(s) as well.
|
||||
|
||||
(2) All the Master(s) and Slave(s) port(s) for the current stream are
|
||||
enabled on alternate bank (bank currently unused) by programming
|
||||
ChannelEn register.
|
||||
|
||||
(3) Once all the values are programmed, Bus initiates switch to alternate
|
||||
bank where all new values programmed gets into effect and port(s)
|
||||
associated with current stream are enabled.
|
||||
|
||||
After all above operations are successful, stream state is set to
|
||||
``SDW_STREAM_ENABLED``.
|
||||
|
||||
Bus implements below API for ENABLE state which needs to be called once per
|
||||
stream. From ASoC DPCM framework, this stream state is linked to
|
||||
.trigger() start operation.
|
||||
|
||||
.. code-block:: c
|
||||
int sdw_enable_stream(struct sdw_stream_runtime * stream);
|
||||
|
||||
SDW_STREAM_DISABLED
|
||||
~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Disable state of stream. The data port(s) are disabled upon exiting this state.
|
||||
Operations performed before entering in this state:
|
||||
|
||||
(1) All the Master(s) and Slave(s) port(s) for the current stream are
|
||||
disabled on alternate bank (bank currently unused) by programming
|
||||
ChannelEn register.
|
||||
|
||||
(2) All the current configuration of Bus and active stream(s) are programmed
|
||||
into alternate bank (bank currently unused).
|
||||
|
||||
(3) Once all the values are programmed, Bus initiates switch to alternate
|
||||
bank where all new values programmed gets into effect and port(s) associated
|
||||
with current stream are disabled.
|
||||
|
||||
After all above operations are successful, stream state is set to
|
||||
``SDW_STREAM_DISABLED``.
|
||||
|
||||
Bus implements below API for DISABLED state which needs to be called once
|
||||
per stream. From ASoC DPCM framework, this stream state is linked to
|
||||
.trigger() stop operation.
|
||||
|
||||
.. code-block:: c
|
||||
int sdw_disable_stream(struct sdw_stream_runtime * stream);
|
||||
|
||||
|
||||
SDW_STREAM_DEPREPARED
|
||||
~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
De-prepare state of stream. Operations performed before entering in this
|
||||
state:
|
||||
|
||||
(1) All the port(s) of Master(s) and Slave(s) for current stream are
|
||||
de-prepared by programming PrepareCtrl register.
|
||||
|
||||
(2) The payload bandwidth of current stream is reduced from the total
|
||||
bandwidth requirement of bus and new parameters calculated and
|
||||
applied by performing bank switch etc.
|
||||
|
||||
After all above operations are successful, stream state is set to
|
||||
``SDW_STREAM_DEPREPARED``.
|
||||
|
||||
Bus implements below API for DEPREPARED state which needs to be called once
|
||||
per stream. From ASoC DPCM framework, this stream state is linked to
|
||||
.trigger() stop operation.
|
||||
|
||||
.. code-block:: c
|
||||
int sdw_deprepare_stream(struct sdw_stream_runtime * stream);
|
||||
|
||||
|
||||
SDW_STREAM_RELEASED
|
||||
~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Release state of stream. Operations performed before entering in this state:
|
||||
|
||||
(1) Release port resources for all Master(s) and Slave(s) port(s)
|
||||
associated with current stream.
|
||||
|
||||
(2) Release Master(s) and Slave(s) runtime resources associated with
|
||||
current stream.
|
||||
|
||||
(3) Release stream runtime resources associated with current stream.
|
||||
|
||||
After all above operations are successful, stream state is set to
|
||||
``SDW_STREAM_RELEASED``.
|
||||
|
||||
Bus implements below APIs for RELEASE state which needs to be called by
|
||||
all the Master(s) and Slave(s) associated with stream. From ASoC DPCM
|
||||
framework, this stream state is linked to .hw_free() operation.
|
||||
|
||||
.. code-block:: c
|
||||
int sdw_stream_remove_master(struct sdw_bus * bus,
|
||||
struct sdw_stream_runtime * stream);
|
||||
int sdw_stream_remove_slave(struct sdw_slave * slave,
|
||||
struct sdw_stream_runtime * stream);
|
||||
|
||||
|
||||
The .shutdown() ASoC DPCM operation calls below Bus API to release
|
||||
stream assigned as part of ALLOCATED state.
|
||||
|
||||
In .shutdown() the data structure maintaining stream state are freed up.
|
||||
|
||||
.. code-block:: c
|
||||
void sdw_release_stream(struct sdw_stream_runtime * stream);
|
||||
|
||||
Not Supported
|
||||
=============
|
||||
|
||||
1. A single port with multiple channels supported cannot be used between two
|
||||
streams or across stream. For example a port with 4 channels cannot be used
|
||||
to handle 2 independent stereo streams even though it's possible in theory
|
||||
in SoundWire.
|
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