clockevents/drivers/u300: Migrate to new 'set-state' interface

Migrate u300 driver to the new 'set-state' interface provided by
clockevents core, the earlier 'set-mode' interface is marked obsolete
now.

This also enables us to implement callbacks for new states of clockevent
devices, for example: ONESHOT_STOPPED.

Cc: Linus Walleij <linus.walleij@linaro.org>
Signed-off-by: Viresh Kumar <viresh.kumar@linaro.org>
Signed-off-by: Daniel Lezcano <daniel.lezcano@linaro.org>
Acked-by: Linus Walleij <linus.walleij@linaro.org>
This commit is contained in:
Viresh Kumar 2015-06-18 16:24:52 +05:30 коммит произвёл Daniel Lezcano
Родитель 7486f5ad27
Коммит 8ff8fc13bd
1 изменённых файлов: 77 добавлений и 78 удалений

Просмотреть файл

@ -187,85 +187,82 @@ struct u300_clockevent_data {
unsigned ticks_per_jiffy;
};
static int u300_shutdown(struct clock_event_device *evt)
{
/* Disable interrupts on GP1 */
writel(U300_TIMER_APP_GPT1IE_IRQ_DISABLE,
u300_timer_base + U300_TIMER_APP_GPT1IE);
/* Disable GP1 */
writel(U300_TIMER_APP_DGPT1_TIMER_DISABLE,
u300_timer_base + U300_TIMER_APP_DGPT1);
return 0;
}
/*
* The u300_set_mode() function is always called first, if we
* have oneshot timer active, the oneshot scheduling function
* If we have oneshot timer active, the oneshot scheduling function
* u300_set_next_event() is called immediately after.
*/
static void u300_set_mode(enum clock_event_mode mode,
struct clock_event_device *evt)
static int u300_set_oneshot(struct clock_event_device *evt)
{
/* Just return; here? */
/*
* The actual event will be programmed by the next event hook,
* so we just set a dummy value somewhere at the end of the
* universe here.
*/
/* Disable interrupts on GPT1 */
writel(U300_TIMER_APP_GPT1IE_IRQ_DISABLE,
u300_timer_base + U300_TIMER_APP_GPT1IE);
/* Disable GP1 while we're reprogramming it. */
writel(U300_TIMER_APP_DGPT1_TIMER_DISABLE,
u300_timer_base + U300_TIMER_APP_DGPT1);
/*
* Expire far in the future, u300_set_next_event() will be
* called soon...
*/
writel(0xFFFFFFFF, u300_timer_base + U300_TIMER_APP_GPT1TC);
/* We run one shot per tick here! */
writel(U300_TIMER_APP_SGPT1M_MODE_ONE_SHOT,
u300_timer_base + U300_TIMER_APP_SGPT1M);
/* Enable interrupts for this timer */
writel(U300_TIMER_APP_GPT1IE_IRQ_ENABLE,
u300_timer_base + U300_TIMER_APP_GPT1IE);
/* Enable timer */
writel(U300_TIMER_APP_EGPT1_TIMER_ENABLE,
u300_timer_base + U300_TIMER_APP_EGPT1);
return 0;
}
static int u300_set_periodic(struct clock_event_device *evt)
{
struct u300_clockevent_data *cevdata =
container_of(evt, struct u300_clockevent_data, cevd);
switch (mode) {
case CLOCK_EVT_MODE_PERIODIC:
/* Disable interrupts on GPT1 */
writel(U300_TIMER_APP_GPT1IE_IRQ_DISABLE,
u300_timer_base + U300_TIMER_APP_GPT1IE);
/* Disable GP1 while we're reprogramming it. */
writel(U300_TIMER_APP_DGPT1_TIMER_DISABLE,
u300_timer_base + U300_TIMER_APP_DGPT1);
/*
* Set the periodic mode to a certain number of ticks per
* jiffy.
*/
writel(cevdata->ticks_per_jiffy,
u300_timer_base + U300_TIMER_APP_GPT1TC);
/*
* Set continuous mode, so the timer keeps triggering
* interrupts.
*/
writel(U300_TIMER_APP_SGPT1M_MODE_CONTINUOUS,
u300_timer_base + U300_TIMER_APP_SGPT1M);
/* Enable timer interrupts */
writel(U300_TIMER_APP_GPT1IE_IRQ_ENABLE,
u300_timer_base + U300_TIMER_APP_GPT1IE);
/* Then enable the OS timer again */
writel(U300_TIMER_APP_EGPT1_TIMER_ENABLE,
u300_timer_base + U300_TIMER_APP_EGPT1);
break;
case CLOCK_EVT_MODE_ONESHOT:
/* Just break; here? */
/*
* The actual event will be programmed by the next event hook,
* so we just set a dummy value somewhere at the end of the
* universe here.
*/
/* Disable interrupts on GPT1 */
writel(U300_TIMER_APP_GPT1IE_IRQ_DISABLE,
u300_timer_base + U300_TIMER_APP_GPT1IE);
/* Disable GP1 while we're reprogramming it. */
writel(U300_TIMER_APP_DGPT1_TIMER_DISABLE,
u300_timer_base + U300_TIMER_APP_DGPT1);
/*
* Expire far in the future, u300_set_next_event() will be
* called soon...
*/
writel(0xFFFFFFFF, u300_timer_base + U300_TIMER_APP_GPT1TC);
/* We run one shot per tick here! */
writel(U300_TIMER_APP_SGPT1M_MODE_ONE_SHOT,
u300_timer_base + U300_TIMER_APP_SGPT1M);
/* Enable interrupts for this timer */
writel(U300_TIMER_APP_GPT1IE_IRQ_ENABLE,
u300_timer_base + U300_TIMER_APP_GPT1IE);
/* Enable timer */
writel(U300_TIMER_APP_EGPT1_TIMER_ENABLE,
u300_timer_base + U300_TIMER_APP_EGPT1);
break;
case CLOCK_EVT_MODE_UNUSED:
case CLOCK_EVT_MODE_SHUTDOWN:
/* Disable interrupts on GP1 */
writel(U300_TIMER_APP_GPT1IE_IRQ_DISABLE,
u300_timer_base + U300_TIMER_APP_GPT1IE);
/* Disable GP1 */
writel(U300_TIMER_APP_DGPT1_TIMER_DISABLE,
u300_timer_base + U300_TIMER_APP_DGPT1);
break;
case CLOCK_EVT_MODE_RESUME:
/* Ignore this call */
break;
}
/* Disable interrupts on GPT1 */
writel(U300_TIMER_APP_GPT1IE_IRQ_DISABLE,
u300_timer_base + U300_TIMER_APP_GPT1IE);
/* Disable GP1 while we're reprogramming it. */
writel(U300_TIMER_APP_DGPT1_TIMER_DISABLE,
u300_timer_base + U300_TIMER_APP_DGPT1);
/*
* Set the periodic mode to a certain number of ticks per
* jiffy.
*/
writel(cevdata->ticks_per_jiffy,
u300_timer_base + U300_TIMER_APP_GPT1TC);
/*
* Set continuous mode, so the timer keeps triggering
* interrupts.
*/
writel(U300_TIMER_APP_SGPT1M_MODE_CONTINUOUS,
u300_timer_base + U300_TIMER_APP_SGPT1M);
/* Enable timer interrupts */
writel(U300_TIMER_APP_GPT1IE_IRQ_ENABLE,
u300_timer_base + U300_TIMER_APP_GPT1IE);
/* Then enable the OS timer again */
writel(U300_TIMER_APP_EGPT1_TIMER_ENABLE,
u300_timer_base + U300_TIMER_APP_EGPT1);
return 0;
}
/*
@ -309,13 +306,15 @@ static int u300_set_next_event(unsigned long cycles,
static struct u300_clockevent_data u300_clockevent_data = {
/* Use general purpose timer 1 as clock event */
.cevd = {
.name = "GPT1",
.name = "GPT1",
/* Reasonably fast and accurate clock event */
.rating = 300,
.features = CLOCK_EVT_FEAT_PERIODIC |
CLOCK_EVT_FEAT_ONESHOT,
.set_next_event = u300_set_next_event,
.set_mode = u300_set_mode,
.rating = 300,
.features = CLOCK_EVT_FEAT_PERIODIC |
CLOCK_EVT_FEAT_ONESHOT,
.set_next_event = u300_set_next_event,
.set_state_shutdown = u300_shutdown,
.set_state_periodic = u300_set_periodic,
.set_state_oneshot = u300_set_oneshot,
},
};