locking/csd_lock: Explicitly inline csd_lock*() helpers
While the compiler tends to already to it for us (except for csd_unlock), make it explicit. These helpers mainly deal with the ->flags, are short-lived and can be called, for example, from smp_call_function_many(). Signed-off-by: Davidlohr Bueso <dbueso@suse.de> Acked-by: Peter Zijlstra (Intel) <peterz@infradead.org> Cc: Linus Torvalds <torvalds@linux-foundation.org> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Thomas Gleixner <tglx@linutronix.de> Cc: dave@stgolabs.net Link: http://lkml.kernel.org/r/1457574936-19065-2-git-send-email-dbueso@suse.de Signed-off-by: Ingo Molnar <mingo@kernel.org>
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@ -105,13 +105,13 @@ void __init call_function_init(void)
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* previous function call. For multi-cpu calls its even more interesting
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* as we'll have to ensure no other cpu is observing our csd.
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*/
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static void csd_lock_wait(struct call_single_data *csd)
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static __always_inline void csd_lock_wait(struct call_single_data *csd)
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{
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while (smp_load_acquire(&csd->flags) & CSD_FLAG_LOCK)
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cpu_relax();
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}
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static void csd_lock(struct call_single_data *csd)
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static __always_inline void csd_lock(struct call_single_data *csd)
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{
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csd_lock_wait(csd);
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csd->flags |= CSD_FLAG_LOCK;
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@ -124,7 +124,7 @@ static void csd_lock(struct call_single_data *csd)
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smp_wmb();
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}
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static void csd_unlock(struct call_single_data *csd)
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static __always_inline void csd_unlock(struct call_single_data *csd)
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{
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WARN_ON(!(csd->flags & CSD_FLAG_LOCK));
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