drm/panel: panel-dsi-cm: Use backlight helpers

Instead of retrieving the backlight brightness in struct
backlight_properties manually, and then checking whether the backlight
should be on at all, use backlight_get_brightness() which does all
this and insulates this from future changes.

Instead of setting the power state by manually updating fields in
struct backlight_properties, use backlight_enable() and
backlight_disable(). These also call backlight_update_status() so the
separate call is no longer needed.

Signed-off-by: Stephen Kitt <steve@sk2.org>
Reviewed-by: Sebastian Reichel <sebastian.reichel@collabora.com>
Cc: Thierry Reding <thierry.reding@gmail.com>
Cc: Sam Ravnborg <sam@ravnborg.org>
Cc: David Airlie <airlied@linux.ie>
Cc: Daniel Vetter <daniel@ffwll.ch>
Cc: dri-devel@lists.freedesktop.org
Signed-off-by: Sam Ravnborg <sam@ravnborg.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20220616172316.1355133-3-steve@sk2.org
This commit is contained in:
Stephen Kitt 2022-06-16 19:23:14 +02:00 коммит произвёл Sam Ravnborg
Родитель c974f75537
Коммит 91c2cbf9b6
1 изменённых файлов: 6 добавлений и 23 удалений

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@ -85,17 +85,10 @@ static void dsicm_bl_power(struct panel_drv_data *ddata, bool enable)
else else
return; return;
if (enable) { if (enable)
backlight->props.fb_blank = FB_BLANK_UNBLANK; backlight_enable(backlight);
backlight->props.state = ~(BL_CORE_FBBLANK | BL_CORE_SUSPENDED); else
backlight->props.power = FB_BLANK_UNBLANK; backlight_disable(backlight);
} else {
backlight->props.fb_blank = FB_BLANK_NORMAL;
backlight->props.power = FB_BLANK_POWERDOWN;
backlight->props.state |= BL_CORE_FBBLANK | BL_CORE_SUSPENDED;
}
backlight_update_status(backlight);
} }
static void hw_guard_start(struct panel_drv_data *ddata, int guard_msec) static void hw_guard_start(struct panel_drv_data *ddata, int guard_msec)
@ -196,13 +189,7 @@ static int dsicm_bl_update_status(struct backlight_device *dev)
{ {
struct panel_drv_data *ddata = dev_get_drvdata(&dev->dev); struct panel_drv_data *ddata = dev_get_drvdata(&dev->dev);
int r = 0; int r = 0;
int level; int level = backlight_get_brightness(dev);
if (dev->props.fb_blank == FB_BLANK_UNBLANK &&
dev->props.power == FB_BLANK_UNBLANK)
level = dev->props.brightness;
else
level = 0;
dev_dbg(&ddata->dsi->dev, "update brightness to %d\n", level); dev_dbg(&ddata->dsi->dev, "update brightness to %d\n", level);
@ -219,11 +206,7 @@ static int dsicm_bl_update_status(struct backlight_device *dev)
static int dsicm_bl_get_intensity(struct backlight_device *dev) static int dsicm_bl_get_intensity(struct backlight_device *dev)
{ {
if (dev->props.fb_blank == FB_BLANK_UNBLANK && return backlight_get_brightness(dev);
dev->props.power == FB_BLANK_UNBLANK)
return dev->props.brightness;
return 0;
} }
static const struct backlight_ops dsicm_bl_ops = { static const struct backlight_ops dsicm_bl_ops = {