RDMA/nes: Remove unnecessary if-else statement
Remove unnecessary if-else statement -- we do the same thing either way. Signed-off-by: Tatyana Nikolova <Tatyana.E.Nikolova@intel.com> Signed-off-by: Roland Dreier <roland@purestorage.com>
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d5fb476a10
Коммит
a67b078cf6
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@ -3069,18 +3069,9 @@ int nes_modify_qp(struct ib_qp *ibqp, struct ib_qp_attr *attr,
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}
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nesqp->ibqp_state = attr->qp_state;
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if (((nesqp->iwarp_state & NES_CQP_QP_IWARP_STATE_MASK) ==
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(u32)NES_CQP_QP_IWARP_STATE_RTS) &&
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((next_iwarp_state & NES_CQP_QP_IWARP_STATE_MASK) >
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(u32)NES_CQP_QP_IWARP_STATE_RTS)) {
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nesqp->iwarp_state = next_iwarp_state & NES_CQP_QP_IWARP_STATE_MASK;
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nes_debug(NES_DBG_MOD_QP, "Change nesqp->iwarp_state=%08x\n",
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nesqp->iwarp_state);
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} else {
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nesqp->iwarp_state = next_iwarp_state & NES_CQP_QP_IWARP_STATE_MASK;
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nes_debug(NES_DBG_MOD_QP, "Change nesqp->iwarp_state=%08x\n",
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nesqp->iwarp_state);
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}
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nesqp->iwarp_state = next_iwarp_state & NES_CQP_QP_IWARP_STATE_MASK;
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nes_debug(NES_DBG_MOD_QP, "Change nesqp->iwarp_state=%08x\n",
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nesqp->iwarp_state);
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}
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if (attr_mask & IB_QP_ACCESS_FLAGS) {
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