drm/v3d: Don't try to set OVRTMUOUT on V3D 4.x.
The old field is gone and the register now has a different field, QRMAXCNT for how many TMU requests get serviced before thread switch. We were accidentally reducing it from its default of 0x3 (4 requests) to 0x0 (1). v2: Skip setting the reg at all on 4.x, instead of trying to update only the old field. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190220233658.986-2-eric@anholt.net Reviewed-by: Dave Emett <david.emett@broadcom.com>
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@ -24,7 +24,8 @@ v3d_init_core(struct v3d_dev *v3d, int core)
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* type. If you want the default behavior, you can still put
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* "2" in the indirect texture state's output_type field.
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*/
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V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
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if (v3d->ver < 40)
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V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
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/* Whenever we flush the L2T cache, we always want to flush
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* the whole thing.
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@ -216,6 +216,8 @@
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# define V3D_IDENT2_BCG_INT BIT(28)
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#define V3D_CTL_MISCCFG 0x00018
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# define V3D_CTL_MISCCFG_QRMAXCNT_MASK V3D_MASK(3, 1)
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# define V3D_CTL_MISCCFG_QRMAXCNT_SHIFT 1
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# define V3D_MISCCFG_OVRTMUOUT BIT(0)
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#define V3D_CTL_L2CACTL 0x00020
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