bonding: improve elaborate port_state assignment
The previous code was just a funny way of assigning both values (they are both of type u8). Signed-off-by: Holger Eitzenberger <holger@eitzenberger.org> Signed-off-by: David S. Miller <davem@davemloft.net>
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4219988459
Коммит
aa3128199d
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@ -491,16 +491,7 @@ static void __record_pdu(struct lacpdu *lacpdu, struct port *port)
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port->partner_oper_system = lacpdu->actor_system;
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port->partner_oper_system_priority = ntohs(lacpdu->actor_system_priority);
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port->partner_oper_key = ntohs(lacpdu->actor_key);
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// zero partener's lase states
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port->partner_oper_port_state = 0;
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port->partner_oper_port_state |= (lacpdu->actor_state & AD_STATE_LACP_ACTIVITY);
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port->partner_oper_port_state |= (lacpdu->actor_state & AD_STATE_LACP_TIMEOUT);
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port->partner_oper_port_state |= (lacpdu->actor_state & AD_STATE_AGGREGATION);
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port->partner_oper_port_state |= (lacpdu->actor_state & AD_STATE_SYNCHRONIZATION);
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port->partner_oper_port_state |= (lacpdu->actor_state & AD_STATE_COLLECTING);
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port->partner_oper_port_state |= (lacpdu->actor_state & AD_STATE_DISTRIBUTING);
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port->partner_oper_port_state |= (lacpdu->actor_state & AD_STATE_DEFAULTED);
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port->partner_oper_port_state |= (lacpdu->actor_state & AD_STATE_EXPIRED);
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port->partner_oper_port_state = lacpdu->actor_state;
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// set actor_oper_port_state.defaulted to FALSE
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port->actor_oper_port_state &= ~AD_STATE_DEFAULTED;
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